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how the missile silo was a really bad idea

Motaz Tarek

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Apr 19, 2015
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am not complaining about it am just stating a fact about how it completely disturbed the basics of strategy game

first am going to discuss some of the options a game moderator suggested as a solution for the new silo on reddit AMA post

1- sabotage, completely impractical, for a simple reason, ur troops can't take 1-2 hits from this silo, and since it starts shooting from the beginning of the battle, sabotage will end much eariler than ur troops able to reach and destroy it, ofc u don't expect anyone to put it on the edge of his map

2- use transport, that's another joke too, anyone who used transport knows it's only good for the edges, u can't send it to a site u know it's gonna be protected by SAMs or ur gonna lose 3/5 of ur airspace immediately at the start of the battle
another reason is paratroopers will never be enough to destroy a building with 21k hp (yes a lvl 3 silo has 14k hp + 30-40% from coalitions) even if there were no barbed wires around it

3- use commando (saboteur) .. no comment

4- use decoys, okay it's currently not working, silos don't target decoys, but even if they do, I don't think this is practical too lemme tell u why, max lvl decoy has 45k hp, while ur tank destroyed mercs have 3X30k hp + adding generals 30k average each general and other troops, it will still target ur main army, unless devs force silo mechanics to target decoy no matter how much hp difference between decoy's hp and troop's hp which is gonna make that silo an easy takedown so i guess they won't make it

so the only way (which am currently using now) is deploying my tank destroyers and generals away from my troops to soak the damage from silo
this brings us to the topic am here to say, all strategy games are based on high hp units protecting low hp units, yes they implement some buildings that can hit behind ur lines and takedown squishy units first (as for the sniper towers) which makes the battle more tricky, but i never seen them as powerful as the silo (wiping out all ur troops in one hit)
dealing with it by deploying tanks away is a waste of strategy, now what are tanks used for? if they meet a single anti tank gun without howitzers at their back they will all die

and now squishy units are left without tank protection
this is not a strategy, this is messing up the game core

i know some players said CoC has eagle artillery(a similar to silo) but CoC has completely different mechanics, they don't have Quick Victory star for example, they have different attack tools (increasing move speed and attack speed tactics for example)
we can't just copy ideas from a different game with different mechanics and say deal with it, at least add a strategic tool for attacker to take down that silo, not just a dump wipe out in a single shot!!
 
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Quovatis

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Well, in war I attack with HTs, so it hasn't really affected me much. But I do see how it pretty much eliminates any other strategy unless you have throw-away units as a meat shield.

What I hate most is that it has totally destroyed the multiplayer economy. You can't get NTGs or even enough stars in a day to get your chest in a reasonable time at high medals. It didn't used to be that way. It now takes full tactics and generals to even think about 4+ stars. Again, not a problem in war, but when the game is designed around getting 4 or 5 stars reliably in multiplayer, it breaks it.
 

Motaz Tarek

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yep a tough (or at least a challenging) base with missile silo is not longer an option to attack in MP, specially in high leagues where most of targets are active players who for sure gonna get this silo
i agree heavy tank strategy is the only strategy hasn't been affected by that silo, but i would say players who use it represent like 1-2% of total community
 

Lord P

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Aug 18, 2016
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Agree although my biggest issue is that, regardless whether you’re talking about war or multiplayer attacks, it completely negates the most basic function of all attacks - rallying. Literally the only control we have over our army is the rally function. It is a fairly basic and limited form of control but it’s the only one we have. Throw in the rediculous AI displayed by certain troops and rallying becomes essential.
The missile silo is basically an anti-rallying building and I for one cannot understand how Nexon thought/think it would be a good idea. Make the missile silo fire every 33 seconds so we can still rally and the problem is solved but right now they have removed the only real form of strategy we have in our attacks
 

T Stark

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Sep 28, 2017
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Yep, totally agree. I’ve stopped rallying in my attacks which has increased my troop losses significantly. If I rally they die from the silo, if I don’t rally they die from everything else.
 

Manifesto

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I agree with Motaz that the silo has taken away the function of tanks but more importantly is your point about rallying.
That's why in my poll I emphasized the points about slower rate of fire & slower flight time so attackers have a chance to get out of the way.
I agree the rally is the most basic function of all attacks and now people will be afraid to use it.
 

SiuYin

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Well, in war I attack with HTs, so it hasn't really affected me much. But I do see how it pretty much eliminates any other strategy unless you have throw-away units as a meat shield.

What I hate most is that it has totally destroyed the multiplayer economy. You can't get NTGs or even enough stars in a day to get your chest in a reasonable time at high medals. It didn't used to be that way. It now takes full tactics and generals to even think about 4+ stars. Again, not a problem in war, but when the game is designed around getting 4 or 5 stars reliably in multiplayer, it breaks it.

HT strategy is only applicable for bad defense and only applicable for MP, due to its high cost.

And also University course for HT is really really time consuming and labor intensive
 

Kam1983

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Jan 10, 2017
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It's funny cos as a serious CoC war player, I believe introduction of eagle artillery was a dumb idea. Many war players gradually started leaving. Back to Dominations, we have been testing different strategies in our friendly challenges. My favourite one is using 3 demolitions to take out a LVL 1 silo. Not to mention that it s not a wise strategy in wars since stats are not clearly known and tactics capacity is limited.
 

Tower

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May 7, 2015
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The Missile Silo is a typical engineer idea/solution. And I am talking Sheldon Cooper type of engineer. Any person with the minimum understanding of psychology or "how people work" would NEVER have come up with the Missile Silo idea.

so far 3 in our alliance has voiced that they are probably quitting due to the silo. It has taken absolute all the fun out of the PvP.

TinSoldier - any hope on a comment from Nexon on the Missile Silo?
 

Pepyto

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Guess iam guilty for always comparing CoC and Domi, but ist only because there is a lot similarities in last few updates (2 slots tactics, alliance perks, missile silo...) In CoC eagle artillery alone is not serious problem (there are more dangerous def buildings then Eagle) and, they balanced it quite well, and yes Motaz, CoC have completely different game mechanics, different units, and most importantly different hero abilities (Warden ability) so the point of all my posts lately regarding silo is simple- they need to change something, my personal wish is reducing time for training tactics, planes and generals. CoC developers changed that as well, so i hope Domi would too...
My only hope is that domi developers are not trying to implement one another CoC characteristic, so i don't wanna even think about that or write about it...
Lastly, congratulations for Domi developers, cos i can see some new things in CoC, just borrowed from dominations 👍 cheers ✌
 

Green Bird

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Jun 27, 2017
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I guess I am in minority but I really do not think the silo is such a big deal. I am level 200 global and just got one. In the latest war, I was 5 starred all the same by a smart opponent who deployed generals some distance away and then proceeded as usual with planes and sabotages. The silo did manage to fire twice or thrice but so what.

By contrast, my troops were annihilated a few times with clever base layout and no silo. What I mean is one probably should not blame the silo alone. There are many other factors involved beside it.
 

LordJestix

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PM me what you hope they dont do, i think i have an idea but curious if we agree. Also what did CoC copy from Domi?
 

yemen

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The silo in war itself is still overpowered - and combined with PTW SH filling and Bazooka Sentries, it is just dumb. But I expect war to be hard, and not profitable with the current loot system. I am going to use max generals and mercenaries anyway, so it is mostly a different deployment pattern.

Multiplayer is a HUGE issue when everyone has them. Dynasty is already basically there - I just avoid missile silo bases in my league, but you can't do that with all very active players. It means every attack has to be done with all resources, like a war attack, and will in many cases not even cover the oil costs, and can only be done a few times per day. And even then, not as likely to get 5*, since everything is moving slower to work around the silo.

That impacts wars. A lot. The top ranked players, the most active guys in the game, are stuck without enough NTGs to be effective war participants. Then the changes to the league boat and victory chest to have fewer ntgs and be less likely to include them at all adds insult to injury. I don't think the game designers understand how much coalitions have become mandatory since they changed the power of them - we are talking about 54 NTGs per war for 3 level 7 coalitions, and if you are in a tough war and don't do that, you are effectively at a 35% handicap to someone who does.

Moctezuma is nice, but even when everyone has him done it won't make up for an inability to win 5 star battles 10+ times a day to collect NTGs.
 

Motaz Tarek

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also change nation to germans for better efficiency, it needs different dedication from A to Z than conventional army
 

Motaz Tarek

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i understand ur point about rally, i just forgot to mention it cuz since I switched to British I've not been using it to gather my troops for quite while

funny thing is they also suggested using rally to pull ur troops away from where the missle lands lol
 

Motaz Tarek

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I mentioned that deploying tanks and generals away is the only strategy working for silos am using
and that's the point of the post, squishy units no longer protected by tanks cuz i have to put them away from each other cuz of that silo

and as u said regular bases without silos was already hard to take down in some cases so I can't see a reason why they needed further massive defense boost
 

Quovatis

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Sorry, you are very wrong. The top 10 alliances on the leaderboard use HT attacks in war attacks. It can be used against totally maxed bases.
 

Motaz Tarek

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SiuYin it's used for strong bases too cuz u will use troop cards anyway, previously when players weren't using troop cards all the time as British players, heavy tanks were not sufficient for max bases
 
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