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DomiNations Sitrep #1

sitrep.png

Greetings Leaders,

Welcome to our first Sitrep!

For the future of DomiNations, we wanted to be able to share the content you, as Leaders, can look forward to, all in one easy place. Our goal with Sitrep is to bring you up to speed on the state of DomiNations, including new features, updates, and opportunities for the community to get involved.

The team has been hard at work on upcoming features for Drone Age. We just released a teaser of things you can begin to think about regarding the Drone Command building. However, that doesn’t mean we have been leaving other aspects of DomiNations behind. We’re taking a look across the board at the economy of resources within the game and listening to player feedback that you’ve been sharing on the forum and social. We’re also looking at Troops across the ages, your experiences with features, and how players approach combat. Thanks to your generous feedback and passion, I’m happy to share that we have a few updates in the works!

85% Cap Update
In 11.2.5, we’re taking a look at how your modifiers from all sources impact your buffs and debuffs. We’re going to readjust how these stats interact before the battle. There were some instances in which High-Quality Artifacts that you built toward the Defensive end could create a scenario that didn’t feel great when focusing on these strategies. This gave advantages to offensive Museum Artifact builds and would sometimes create scenarios where Defensive Artifacts could lose their impact due to the level of buffs that Offense would have.

Before this update, the Debuff modifiers would be calculated as follows:

Player A: +200% Infantry Health VS. Player B: -200% Invading Infantry Health

200 + -200 (Caps at -85) = 115
Result: Player A’s Infantry will have 115% Health in battle as the Defensive Modifier cap would be applied before the final calculation.

Before the currently planned update, the Debuff cap would occur before the end result, meaning that anything higher than -85% would be lost.
The following is an example of what you could expect when these changes roll out:

Before your battle begins, we calculate the total of both the Buffs and Debuffs from the Attacking Army and the Defending Army. Once the result is calculated, the 85% cap is applied. The following example shows a standard matchup in which the stats negate each other, and no changes impact the Invading Infantry.

EX:
Player A: +200% Infantry Health VS. Player B: -200% Invading Infantry Health

200 + -200= 0
Result: Player A’s Infantry will receive No Change in stats, and the battle proceeds as normal.

But what if your Debuff greatly overshadows the opponent's Buff?

Player A: +100% Infantry Health VS. Player B: -200% Invading Infantry Health

100 + -200= -85
Result: Player A’s Infantry will have -85% Health in battle, which is the highest a Debuff can be valued!

The cap will apply to all Battle-Related debuff modifications affecting units and buildings. To be clear, the example here is just that and is subject to change. We’ll cover finalized details on the update to this modifier cap as we get closer to release.

Oil Economy Update
We also have a quick update on a resource in DomiNations. Based on feedback, we are re-evaluating the Oil Economy within DomiNations. These updates are planned to roll out in 11.2.5. We will have plenty more to share in the coming months, including a deep dive into the Drone Command Building.

Let us know what you think in the comments, and thank you again for your continued support for DomiNations!


Update
Greetings Leaders,

First, thank you all for your feedback. With such a big balance update, we wanted to be able to get it in front of the community ahead of time, and we’ve heard your suggestions and concerns regarding the upcoming changes.

Because of this, we have decided to hold off on implementing the 85% debuff cap for the time being. We feel that these changes are still very important to DomiNations, but we will be going over community feedback to take a look at the concerns we’ve heard from the community regarding the impact on more Defensive playstyles.

Thank you again for your dedication and passion for DomiNations! If you have any additional feedback or suggestions on what you would like to see, feel free to let us know in this thread.
 
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View attachment 9778
Greetings Leaders,

Welcome to our first Sitrep!

For the future of DomiNations, we wanted to be able to share the content you, as Leaders, can look forward to, all in one easy place. Our goal with Sitrep is to bring you up to speed on the state of DomiNations, including new features, updates, and opportunities for the community to get involved.

The team has been hard at work on upcoming features for Drone Age. We just released a teaser of things you can begin to think about regarding the Drone Command building. However, that doesn’t mean we have been leaving other aspects of DomiNations behind. We’re taking a look across the board at the economy of resources within the game and listening to player feedback that you’ve been sharing on the forum and social. We’re also looking at Troops across the ages, your experiences with features, and how players approach combat. Thanks to your generous feedback and passion, I’m happy to share that we have a few updates in the works!

85% Cap Update
In 11.2.5, we’re taking a look at how your modifiers from all sources impact your buffs and debuffs. We’re going to readjust how these stats interact before the battle. There were some instances in which High-Quality Artifacts that you built toward the Defensive end could create a scenario that didn’t feel great when focusing on these strategies. This gave advantages to offensive Museum Artifact builds and would sometimes create scenarios where Defensive Artifacts could lose their impact due to the level of buffs that Offense would have.

Before this update, the Debuff modifiers would be calculated as follows:



Before the currently planned update, the Debuff cap would occur before the end result, meaning that anything higher than -85% would be lost.
The following is an example of what you could expect when these changes roll out:

Before your battle begins, we calculate the total of both the Buffs and Debuffs from the Attacking Army and the Defending Army. Once the result is calculated, the 85% cap is applied. The following example shows a standard matchup in which the stats negate each other, and no changes impact the Invading Infantry.

EX:


But what if your Debuff greatly overshadows the opponent's Buff?



The cap will apply to all Battle-Related debuff modifications affecting units and buildings. To be clear, the example here is just that and is subject to change. We’ll cover finalized details on the update to this modifier cap as we get closer to release.

Oil Economy Update
We also have a quick update on a resource in DomiNations. Based on feedback, we are re-evaluating the Oil Economy within DomiNations. These updates are planned to roll out in 11.2.5. We will have plenty more to share in the coming months, including a deep dive into the Drone Command Building.

Let us know what you think in the comments, and thank you again for your continued support for DomiNations!
I really hope this doesn’t apply to all enemy defensive tower damage and hitpoints? This doesn’t really help defense at all. It’s already near impossible to take defensive debuffs past -85% due to the amount of lines available.

In a standard museum you have 2 weapons and armor with a max of 2 lines (at max 15% a line). So between two weapons the most you can debuff is -60%. So without legendaries It’s nearly impossible to reach max debuff for a defender anyways.

Where as because offensive debuffs, Aedtd and Aedth, can easily get -150% or more (4 or usually 5 equipment). People will quite literally be one shotting every single building on peoples bases.

If you think this is a good idea, and an improvement to defense, then you are severely delusional about the state of your game.

Edit: further more, offensive debuffs apply to all defenders. Where defensive debuffs apply to only 1 specific attack style. So sure… nerf bombers -100% just to get attacked by an attack heli and paratrooper attacker.
 
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This will only help attacker.

OP uses the example of -200% Invading Infantry Health, but who has -200% debuff to any invading troop? Nobody. You just can't get that high or even close to it. You might get -60% from two weapon artifacts and then maybe another 30-40% from some legendaries. Artifacts that grant All Invading Factory Troop Damage/Health or All Infacting Barrack Troop Damage/Health are rare. So maybe a defender can get to -110% debuffing a specific troop/plane. I know 200% is just an example, but the fact that defenders are rarely able to go above the 85% cap anyway is very relevant.

Attackers, however use All Enemy Defensive Towers Damage/Hitpoints to debuff the base they're attacking. Any easily found equipment artifact could debuff damage or hitpoints to all defensive towers by 30%, some lucky people will have artifacts that debuff both by 30%. And with Hermitage you can equip 5 of these! So you could have attackers with -150% AEDTD and -150% AEDTHP (without additional buffs from legendaries), and the corresponding defensive base can debuff maybe 1 incoming attack troop. The attacker just has to attack with a different troop type!

OP does say "The cap will apply to all Battle-Related debuff modifications affecting units and buildings." So there is every reason to expect this will affect AEDTD/AEDTHP.

If this is to apply to AEDTD and AEDTHP, then it should be balanced by making additional artifcats available that have All Invading Barrack/Factory Damage/Health on them... that is what would balance it a bit for defenders.
 
Question!
Does this change involve all types of in-game buff and debuff appliers or just Museum?
I had this doubt if this sum involves library, university, wonders, coalitions, council, etc.
 
Well, the way the cap works now is illogical, so it makes sense to change. But I agree with others that overall the change will benefit offense, not defense. If you have other enhancements to defense in mind, I am sure it would encourage defenders (and attackers) to hear about those too.
 
Question!
Does this change involve all types of in-game buff and debuff appliers or just Museum?
I had this doubt if this sum involves library, university, wonders, coalitions, council, etc.
It does say "from all sources," so I interpreted that to mean from all those things.
 
Please please please don't do this update. Removing the -85% cap is only going to help attackers. Just test this theory out yourself. Create an attacker account with the max Attack Helicopter and Paratrooper boosts in museum/council with the max AEDTD AEDTH and EDST numbers against a defender with the max Invading AH damage (-60% from armor, -38% from invading barracks in legendaries) and max ADTH and DST and max coals (O: Aztecs, Cherokee, Americans D: Egyptians, Maori, Russians) and see how quickly that defender melts. My guess is under a minute.
This game is barely hanging on to their top players since the game is so imbalanced towards offense right now. This will see many players leave out of pure boredom. This is not a benefit to defenders. I am both and attacker and a defender and this change makes both way less interesting.
 
Thank you for fixing the 85% cap logic; it needed to be done. Rip the band-aid off. But I hope you understand the true impact here, namely for all towers, and have a plan to adjust accordingly soonish after. For example, maybe Drone Command will make top level (Drone+) defenders defend again.
 
It does say "from all sources," so I interpreted that to mean from all those things.
I don't think there are many debuffs (aka enemy towers, invading fighter) in the university and library, although I haven't done a thorough review. I would assume it would apply to coalitions and council debuffs.
 
You do mention an oil rebalance but you say nothing about it. My instinct tells me that you are gonna massively nerf the amount of oil we can loot.:cautious: Can you elaborate pls more on this oil change?

Concerning the changes on the museum cap...

1. Defenders had one and only advantage over offence: ADTD/ADTH. If a defender had +120% ADTD/ADTH then that was great cause attackers would be capped at 85% and there was a slim chance that he might defend.... That was our one last bastion of hope. By applying the changes you propose, and with a few rerolls, we lose even that.

2. defenders can only nerf a unit through 2 armors and 2 weapons. The only exception to this is Invading generals hitpoints that you can find in equipment artifacts. So, in real world scenario (where percentages are not all 6%), you can only have around 40-80% against a specific unit. Which means that defenders are not getting any benefit from this change. And attackers, all they have to do is switch and have someone else attack your base with another unit. (i.e. you debuff bombers, a heli attacker will rip you apart )

3. explain pls IF this change involves all types of buff/debuff modifiers or just museum?

4. I agree that this 85% cap should go away but only if you try and fix the already broken balance between offence and defence.
For example, why defenders should have a cap on DST which is among the few things we can reach very high stats? Let me have a 160% + DST and have my tank depots and garrisons spawn hordes of defenders every few seconds. Why have the ridiculous 10" cap?
 
View attachment 9778
Greetings Leaders,

Welcome to our first Sitrep!

For the future of DomiNations, we wanted to be able to share the content you, as Leaders, can look forward to, all in one easy place. Our goal with Sitrep is to bring you up to speed on the state of DomiNations, including new features, updates, and opportunities for the community to get involved.

The team has been hard at work on upcoming features for Drone Age. We just released a teaser of things you can begin to think about regarding the Drone Command building. However, that doesn’t mean we have been leaving other aspects of DomiNations behind. We’re taking a look across the board at the economy of resources within the game and listening to player feedback that you’ve been sharing on the forum and social. We’re also looking at Troops across the ages, your experiences with features, and how players approach combat. Thanks to your generous feedback and passion, I’m happy to share that we have a few updates in the works!

85% Cap Update
In 11.2.5, we’re taking a look at how your modifiers from all sources impact your buffs and debuffs. We’re going to readjust how these stats interact before the battle. There were some instances in which High-Quality Artifacts that you built toward the Defensive end could create a scenario that didn’t feel great when focusing on these strategies. This gave advantages to offensive Museum Artifact builds and would sometimes create scenarios where Defensive Artifacts could lose their impact due to the level of buffs that Offense would have.

Before this update, the Debuff modifiers would be calculated as follows:



Before the currently planned update, the Debuff cap would occur before the end result, meaning that anything higher than -85% would be lost.
The following is an example of what you could expect when these changes roll out:

Before your battle begins, we calculate the total of both the Buffs and Debuffs from the Attacking Army and the Defending Army. Once the result is calculated, the 85% cap is applied. The following example shows a standard matchup in which the stats negate each other, and no changes impact the Invading Infantry.

EX:


But what if your Debuff greatly overshadows the opponent's Buff?



The cap will apply to all Battle-Related debuff modifications affecting units and buildings. To be clear, the example here is just that and is subject to change. We’ll cover finalized details on the update to this modifier cap as we get closer to release.

Oil Economy Update
We also have a quick update on a resource in DomiNations. Based on feedback, we are re-evaluating the Oil Economy within DomiNations. These updates are planned to roll out in 11.2.5. We will have plenty more to share in the coming months, including a deep dive into the Drone Command Building.

Let us know what you think in the comments, and thank you again for your continued support for DomiNations!
After you implement the new way of calculating the cap offense will be stronger. I’m an offense player so i should be happy (i’m not). To trully balance things in respect to museum and also allow for a higher variety of game strategies you could consider adding lines that would apply to armor and and wepon “all baracks troop /airstrip troops /factory troops”. Otherwise it will always be unballanced for defenders since i can opt for a specific combo that the defender doesn’t have and given that i can reach 100+% in dmg on said combo i will overpower the defender every time
 
After you implement the new way of calculating the cap offense will be stronger. I’m an offense player so i should be happy (i’m not). To trully balance things in respect to museum and also allow for a higher variety of game strategies you could consider adding lines that would apply to armor and and wepon “all baracks troop /airstrip troops /factory troops”. Otherwise it will always be unballanced for defenders since i can opt for a specific combo that the defender doesn’t have and given that i can reach 100+% in dmg on said combo i will overpower the defender every time
It’s not just about the defender not having the combo. It’s impossible for a defender to know what you will switch to museum wise before war day. So even if they have the perfect museum for you, the chances of them guessing which museum you will use are slim.
 
I'm not sure BHG understands their own game. :ROFLMAO::ROFLMAO:

They could be explaining this wrong or they could truly be trying to give offense an even greater advantage.

I've never understood why they haven't came with better museum pieces or better council pieces for defenders. I mean at the very least, better legendary pieces. Really only two pieces worth playing. They've had to change the algorithms for crafting. You can rarely find solid pieces anymore even after crafting for hours.
 
I tend to be an enthusiast of changes and novelties. It is no different in this case.
But I would really like to know more details on how all buffs and debuffs are applied to Damage or HP of troops and buildings so that the player can have autonomy to decide the attributes they would like to have in their museum artifacts.
The museum is the big difference between players of this game. It's where he can elaborate what he thinks is best according to his strategies and skills. Making this information difficult for everyone makes no sense.
A change in this direction would be welcome and we already have a good example existing in the game.
For example: By clicking on a Farm it is possible to check all the game's additions in its production. Incrementing this for the other buildings and troops doesn't seem to be difficult for the dev team.
The community has been asking for greater clarity in the data and operation of statistics for a long time. It makes no sense to make it difficult to access this information.
Even though support answered some questions about the dynamics of calculations, I already received 3 different answers from support for the same question. The user cannot be treated this way.
 
Defense is the loser here. The only area this helps defense is with filipinos and against bomber attacks. But, Bomber attacks are only about 10% of attacks. Defense loses big on ADTD, ADTHP and DST. Those are the real important elements of defense. That means weaker air defense across the board at a time when most offense OP weapons are airborne. Trust me, the ricochet effect of all this is more defenders will quit the game. Hell, defender attitudes are in intensive care right now with the ridiculous imbalances in the higher level wars. Huge defense bases are being taken down in a minute. That is ridiculous, boring and demotivating for defenders.
 
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