Wow there are some stupid comments like "Skip the event if you don't like it" and "Use infantry TC snipe at low medal count". Well duh, that's what people have been doing million years ago before some captain obvious had to point that out. Most people here are posting to give feedback about bad...
Most of these changes didn't affect me since I'm in GA but I think I think these changes were rushed. Also I'm more concerned with things that didn't change
Tactical helicopter: Now they are slower, and their health is 1000 points lower than lv1 transport ship. Yes, it looks like they will...
Its a bad sign when your whole strategy has to revolve around one element. Kinda ironical since it was introduced to counter mess range infantry + alpha. It's definetely not going to add anything to the table, just shift meta to something else from current one.
Its not like people in low medal range is asking for 90000 oil for their victory chest rewards. Just go back to giving something like 3 ciders or whatever they are called in general and everybody will be happy again. Players should be able to choose whatever medal count they want and they...
Looks like generals take reduced dmg from it like how planes do less dmg to generals. Guess you'll have to hold on rally till you destroy silo while your general tanks the hits.
Generals aren't really that useful in general TBH. They are pretty much one extra tank with little more dmg and health. I don't understand why they don't make generals more unique by giving nearby troops buffs or even special abilities.
I'm GA and they tell me to train 3900=390 tanks. I barely need to retrain tanks during my attacks and I already have almost no reason to play with all my workers on 10+ day upgrades. Seriously nexon, your game design is so flawed that it discourages players to spend less time as they progress.