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I'm talking about the armies you get from the Zulu Kraal. They show up as tactics for world wars. I didn't collect the troop cards from the event yet because I thought the game would force me to use them before I could use the ones from the event building.
The Impi army card you get from the Zulu Kraal is listed as a tactic. If this is how all event card armies are treated in the future, wouldn't it completely refute the argument about the stronghold preventing people from using tons of card armies during wars?
I attacked someone twice in about 10 minutes while using assassins to raid for oil. I only noticed after I had already taken most of his oil and kinda felt bad for stealing 4k oil from him twice.
So what about sandbagging? It's been over a month since you said something was going to be done about it and since then the silence has been deafening.
I've had 10 crashes over the last 3 days, each one forcing me to rebuild my entire army. As soon as my 2 world war battles are finished I'm quitting until this gets fixed. (No sense screwing over the rest of my alliance.)
Has weighting the various ages been suggested before? Like a multiplier for each age, 2^1 for Iron, 2^2 for Classical, 2^3 for Medieval, ..., 2^6 for Global
This is what it would look like:
Sandbagging Army
Non-sandbagging Army
Age
Multiplier
Armies...
I don't know if you would consider unique air units for different nations, but maybe the Spitfire for the British, Zero for Japanese, Messerschmidt for German, etc? Partisans that spawn after houses are destroyed? Or special forces units?
Phil-Elite My alliance just lost a 25v25 sandbagged war, 117-107. Our average level was 110.8 and theirs (excluding the 5 sandbagged accounts) was 143.4. Would you care to explain how my alliance should overcome such a significant difference in level? Do you have some genius tactical advice...
Nb4powerup When is Nexon going to take it up a notch and start fixing the problem? One would hope that 4 weeks after admitting there was a problem at least some improvements would have been made.
Phil, I blame Nexon for creating a system that allows high level players to artificially lower their ranking so they can beat on completely outclassed opponent. It's like a professional sports team going against a high school team - no matter how hard the high school team tries, they will get...
This is the 3rd war in a row my alliance is facing sandbaggers and is probably the last one we're doing until this problem is fixed. Going into a war knowing you have no chance of winning is effing retarded. NEXON, WHEN ARE YOU GOING TO ACTUALLY DO SOMETHING ABOUT IT INSTEAD OF JUST SAYING...
I had been seriously considering buying the starter pack II because of the worker shortage but this new update killed that idea. I will not provide any money for a pay-to-win game.