Recent content by neoncity

  1. neoncity

    Global Launch

    Yay for duplicate threads.
  2. neoncity

    Launched

    Guess we'll just have to make them ourselves.. : )
  3. neoncity

    Launched

    Venture Beat: DomiNations assaults Clash of Clans with a Civilization-like mobile strategy game Gamespot: Civilization designer launches new strategy game
  4. neoncity

    Library upgrade malfunction

    Forgive me for being slightly confused, not trying to make anyone's life any more complicated, but - 20 to 30, or 30 to 40, isn't that an increase of just 10? Am I missing something/misinterpreting the upgrade? Or does it not affect the % shown for the various animal types? Thanks again!
  5. neoncity

    Launched

    Hey guys, you've launched I see. : ) Congrats! Here's to smooth sailing. : )
  6. neoncity

    Stat display discrepancies (pre- and post-update)

    Hey Wvolf, Yeah, it sort of does.. I suppose.. So if I understand it correctly, one would need to have knowledge of this fact prior to doing any wall upgrades? If I may ask, why isn't it just: level of walls (default value) + 10% from Ramparts C2, across the board? Kind of seemed to make more...
  7. neoncity

    Library upgrade malfunction

    Hey Wvolf, What I did is check the deer's starting % (chance at leather) prior to researching this add-on. For me, it used to show 30%. Now, having completed Hounds C2, it's showing 40%. Same for foxes [previously 20%, currently displaying 30%]. Thanks for following up btw.
  8. neoncity

    Stat display discrepancies (pre- and post-update)

    Much obliged. Could I bother you to take a quick look at this thread?
  9. neoncity

    Library upgrade malfunction

    To all CM's, Although a shame that the original 20% bonus as a result of researching Pottery 2 in the Library was dialed down to 10%, I guess this was a balancing decision. Not the end of the world. However, Hounds 2 which claims to give a 20% increased chance of finding Fur/Leather, in reality...
  10. neoncity

    Sound FX (minor, minor glitch)

    Just reporting a minor detail that hardly anyone will care about, which is fine. Yet, for consistency's sake: the additional house received in the Starter Pack doesn't have any sound effect attached to it (as opposed to the other houses).
  11. neoncity

    Stat display discrepancies (pre- and post-update)

    Hey Wvolf. Yes, I'm afraid the discrepancy is still visible. My version (latest) is in my signature.
  12. neoncity

    Alliance - Berlin Power - is looking for members!

    Can't help feeling like I've heard this somewhere before..
  13. neoncity

    Stat display discrepancies (pre- and post-update)

    To all CM's, Just in case this wasn't yet reported, I've noticed a few stat display discrepancies: The above screenshots were obtained by simply clicking on a random level 6 wall I had, then clicking on the 'Upgrade' button. For some reason, a different hitpoint value is displayed for each...
  14. neoncity

    Update

    Looking forward to seeing some of the top 30 bases..
  15. neoncity

    Rally cmd

    Would a 'Rally' command per attacking unit type be something worth considering? Or too much? Thoughts?
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