Removal of DomiNations World Estate Sale
The DomiNations World Estate Sale has been suspended indefinitely due to a newly discovered technical limitation. We plan for it to return once the issue has been resolved.
Does this have to do my suggestions? If so, I would have splash effect be unaffected by coalitions.
Fx, if we say demolition deals 6000, then the splash damage would be 1500 against buildings, 18000 against walls, and 900 damage against the town center, storage, and defender troops. Then even if...
Agreed. That's why I either:
1. Buffed the weaker tactics, like barrage and demolition.
2. Gave minor changes, that don't significantly affect the main effect, ie. first aid and protect.
Or 3. Ones I didn't even bother with changing, aka sabotage
1. I personally don't think just one demolition should be able to instantly destroy forts, strongholds, or missile silos. While I agree that it needs a damage buff. I wouldn't increase it by 400%.
2. A level 1 heavy tank, with no upgrades, has 20.000 hitpoints. That means first aid heals 800...
1. It would be unnecessary to change how demolition displays damage, as it only hits once.
2. I am unsure what you mean with your changes to first aid.
Well, some realism has to be lost for the sake of gameplay. I have my doubts that a man wielding a rocket launcher would be able to take more bullets than a truck carrying large missiles in real life.
I mainly made this as a creative project, and less because I think it's what the game needs.
The Habour would be placed showhere between the Dock and Marco Polo, and be unlocked in the gunpowder age.
It allows you to train unique naval troops, with more being unlocked as you upgrade the...
Not entirely, since defenders receive unique buffs, independent of their offensive counterparts. And with there being so many different ways to increase defender stats, it would be nice to simply see, without having to constantly check and calculate.
While I do agree, it isn't inherently necessary, I think it help it could make it easier to determine how effective one's defenses, rather than just making rough estimates.
We should be able to see the health and dps of a building, or traps's defenders.
This includes:
Garrisons
Stables/Tank Depots
Bunkers
Rocket Arsenal's
Town Centers
Houses
Parliaments
Command posts
Ambush traps
And Armored traps
We could also include defenders spawned upon a building being...
In the industrial age, every barrack unit got a significant rework in terms of their stats and multipliers. However, many of the tactics at that point (especially of the damaging kind) feel a little ignored. Here are some suggestions.
1. Barrage. (Industrial age-)
When tanks become more and...