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  1. R

    MRL rebalance please

    Hi everyone, This is a petition to rebalance or rework the MRL factory unit. I think it's a very nice idea to have a unit with a large area of damage such as this unit, but it simply doesn't work. It reminds me to the old field mortar, who fired so slow and did such poor damage than it was just...
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    Infantry spawned from APC

    I've just noticed that infantry units spawned from APCs are not real unique units, just their visuals. If you look at the unit's information, the infantry stats are the common stats, there is no bonus from being roman or german/japanese civ.
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    August Legendary Token Calendar

    First of all, good job with all new features you included in the new update. I like the new permanent changes on MRL but I feel they need 7 range. Regardless of the legendary actifact's calendar, could we expect to see the new ones such as "Helgö Buddha", "Maori war club", etc this year...
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    2nd airstrip and factory's upgrades bonus idea

    There is no reason to upgrade the second airstrip and the second factory above level 3 and 8 respectively (in fact, factory could even be level 4). I feel it's a wasted opportunity to give them some use, so my proposal is: - Airstrip: Upgrading the first airstrip unlocks planes' upgrades at the...
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    Countdown to 8th Anniversary Event

    Are the current king's tumb museum discounts going to stack with the countdown event discounts?
  6. R

    Tactical helicopters, transports and other units rebalance proposal

    I appreciate the barrack troops' rebalance to give them a defined role. However, I think that some factory troops like tactical helicopters need rebalance as well as other units. - Tactical helicopters and transports: I think that tactical helicopters should spawn 3 paratroopers (just 1 time)...
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    Infantry spawned by APC

    I've noticed that heavy infantry spawned by APCs are considerably weaker than heavy infantry trained as a single unit (see pictures). I am a german player and I don't know if it may influences this numbers, because it's just the "damage" and not "HP" what it's different. Is it correct or a bug...
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    My take on National rebalance

    I like the idea of more national bonuses while you progress through the ages, but +4 citizens for chinese is too much, they will "finish" the game too soon hahhah On the other hand, I would add two more nations but they must exist on the classical age, like Egyptians, Persians, Indians, Slavs...
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    Tips for gunpowder age. Pls

    I used to use a combination of 3 heavy cavalry, 4 bombards, 2 supply carts, 20 ranged infantry and 7 heavy infantry. As well as some sabotage and protection tactics. Use sabotage on enemy ballistas when your cavalry get close and let bombards take them down. This troop composition does not rely...
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    Prepare For Drone Command

    Why are there so many people complaining about this new units? Of course drones will change the warfare, this game is all about adjusting to the new weapons and threats that come with each age. Haven't you seen news from Ukraine war the last six months? Warfare evolves with every war and I love...
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    Factory troops' balance

    I write this post because there are huge inconsistencies with some factory troops: - Armored car: Why are Armored cars still the best units on defense? I mean, they can defeat any other unit just with their machine guns even though they should only be effective against infantry and resources...
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    General's rebalance: unique general for each nation

    Well, the aim behind this proposal is to give something unique and more identity to each nation, especially in early ages. It doesn't pretend to be game-changing but add something new an attractive to each player. Indeed, you can click on Admiral Yi and Guan Yu names and see they are already in...
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    General's rebalance: unique general for each nation

    General’s rebalance: The purpose of these changes is making nations more unique giving them unique generals. Some of the proposed generals are already in game, so BHG should be creative when it comes to compensate already leveled up generals (free instant level-ups for lost generals..., NOT...
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    Buff some legendary artifacts

    Totally agree
  15. R

    Revamp of troop tactics and stronghold

    The problem is the "100% defender last stand health". The stronghold should be like the city center, so if the building is destroyed, no troop is able to spawn from it. I understand why generals from the fort should have this "last stand health ability", we put a lot of resources to upgrade...
  16. R

    Welcome to the Drone Age

    I've to check some strategies but I see them too fragile, in my view they should have (at least) the same HP as armored cars.
  17. R

    Welcome to the Drone Age

    Are you going to rebalance some factory troops such as MRL or APC? This could be a nice opportunity make these units viable or at least attractive to use. Btw, good job for this new age!!
  18. R

    Small bug related to the update

    First of all, thanks for this update. It brings some fresh air to the game and makes it more challenging, so good job!! However, I've seen a couple of mistakes on unit's displayed information: - APC's spawned units still show old stats. This is an opportunity to increase APC's hitpoints too. -...
  19. R

    Why are armored cars are so strong against tanks?

    I was wondering why a troop with no anti-tank weapon can defeat tanks (light tanks, heavy tanks and assault vehicles), it's nonsense. Humvees have anti-tank weapons so ok, but armored cars have a machine gun and are described as efective against infantry. In my view, armored cars normal DPS...
  20. R

    Question about artifacts

    Does anyone know if artifacts bonuses affect troop tactics? For example, if you have an artifact with a bonus for bombers, it affects every type of bombers including night hawk, etc.? Thanks!
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