Clearing of Chat Logs
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Unfortunately, the developers have never, to my knowledge, posted a truly exact and comprehensive answer to those questions, only the general description I gave above (and I can't remember when they said that). You might be best off simply testing it yourself, if you have a few troop tactics you...
I don't have an official answer, but it was always my understanding that troop tactics which are obviously versions of trainable troops ("Heavy Tank Mk8", "Commando", etc.) do get museum and coalition bonuses, while more unique troop tactics ("elephant archer", "Shieldmaiden") do not.
Since I craft only during the Lucky events, I'm trying to burn down many thousands of fragments in a week. So it's very fast craft & sell until my eye catches a lot of blue & green lines on an artifact, then I pause to read it completely. If at least 3 lines are bonuses I would use I save it as...
It is probably a combination of Recons flying faster (and thus being exposed to fewer shots) and being stealthed for their first run in the battle, if you have done the relevant library research for that.
I did read what you wrote. Many people care about war defense. Few people care about multiplayer defense. Anyone reading your post should be made aware of which kind of artifact you are recommending.
Using legendary artifact slots for defense in multiplayer is frankly useless. Nobody knows you...
Except that it's a multiplayer artifact, where most players don't care much about defense boosts and would rather have extra offense, loot, or research time reduction.
I know. In my subjective opinion, this one is good but not that good, because of the 3% bonuses and very specific application of the last two bonuses. If they had a 200-token price bracket (not sure why they don't) I think this would belong there.
Looks good, especially if it sells for 100 tokens when it eventually shows up at Marco Polo. That seems like appropriate pricing to me. I like artifacts with a common focus to most of their abilities much more than the ones which do five completely unrelated things.
You're still going to get...
Another potentially interesting discussion hijacked by disorganized rants about unrelated issues already better articulated elsewhere by others. No one disputes your right to post this, but you're doing more harm than good with it. Please delete as suggested and go find an activity that will...
If I remember right, the gloves were put back up on sale for tokens within a day or two of them yanking the crown sale. So you should have received a refund of the crowns you spent and then still had time to buy it again with tokens as you were intending.
Did this actually happen to you, or are...
It's clear they have no system or schedule for what to offer each month, or how to price them. It's probably someone sitting down at the end of each month and picking them off of the top of their head. Art of War is a great artifact that has now been offered five times. DaVinci's machine and...
It (the Joyeuse Sword) has been offered for tokens at Marco Polo four times since they began this feature 14 months ago: Nov '21, Jan '22, May '22, and Sept '22.
So the fix you wanted two years ago has now been done, and you are therefore initiating and promoting a petition that is specifically asking for it to be undone, because what you want is something different entirely. Got it. Makes perfect sense. Very understandable. o_O
So you and others here are signing a petition against an announced change when you recognize that the announced change is actually fine and other things that have been around for a long time are really the problem. And you expect this confused and convoluted complaint to be persuasive?
I'm...
I understand how the cap works. Attacker has =95% to All Enemy Tower HP. Defender has +100% to their own All Defensive Tower HP. These are now added together first, net result, +5% to the defender's tower HP, nobody is over 85% on anything, so nobody gets capped. Where's the problem?
I'm open...
Someone explain to me how defensive players are not able to get just as much + "all defensive tower hp/dmg" on their artifacts as attackers are able to get - "all defensive tower hp/dmg" on theirs. Thanks.
Then that's some other threatening building that you would have dropped paratroopers on but now are not until the next transport run, and if the drone factory is that attractive as a target, you put some SAMs around it to kill the transport. I also don't know where you got "waves of drones"...