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  1. vincentdang4

    Another cliché topic.

    I bookmarked this thread because I remember when lmaera first joined the forums and was very active and excited about the game. It is sad to see long-time players retire, but I guess it is inevitable. I have had a wonderful ride with this game, no regrets, but it is time to move on. I'm not keen...
  2. vincentdang4

    In case you missed it

    Strange that there were people complaining about stalemates two months ago, as stalemate became impossible following the addition of a timer, tie-breaker to world war over a year ago. However, there were those who thought it was too easy to get 5-stars in world war and that it was becoming a...
  3. vincentdang4

    Peace Life after Re-balance

    Same experience. One of my accounts sitting in Empire League has an unprotected City Center (no traps, no defense nearby). Used to get a peace treaty as soon as I log off. Now it takes as long as 12hr to a day for someone to attempt a snipe. Game has become peaceful for high level bases. Kind of...
  4. vincentdang4

    Looking for Info on Hannibal Research

    As others have said: Fort Upgrade Time - 4 citizens/3 days for stage 1 Fort General Upgrade Cost - 4 citizens/5 days Mercenary Hitpoints - 4 citizens/5days Fort General HItpoint - 5 citizens/10 days All items cost oil, but not a lot (a few thousands for stage one and never getting to the...
  5. vincentdang4

    Combat Rebalance Design Spotlight (Stage 4)-Wonders rebalance stage?

    Cannibals I've always wondered, what's your highest level account and where is it at?
  6. vincentdang4

    Combat Rebalance Design Spotlight (Stage 4)-Wonders rebalance stage?

    No Angel . Will venture a guess that Cannibals is Cannibals from Loonies Project.
  7. vincentdang4

    Armored Cars or Artillery? Which is best for Defense in World War?

    The one donated to the TC does Radzeer the ones from destroyed factories and bunkers do not. Ask your Geisha alliance mates, I'm sure someone will confirm
  8. vincentdang4

    Armored Cars or Artillery? Which is best for Defense in World War?

    Heavy tanks but only if the defender has splash damage researched
  9. vincentdang4

    Combat Rebalance Stage Three Patch Notes

    Upgrade your generals. Once you have library research command level 2, 2x gatling guns come out with generals in the fort. They get stronger for every 10 level of the generals. For example: level 11 general = 2x heavy gatling guns, level 21 general = 2x machine gunners, level 31 general = 2x...
  10. vincentdang4

    Novel Troop Composition for Stage 2 Rebalance

    If you have trouble with 5-starring after the changes of Stage 2 rebalance, I just saw this amazing troop composition! This guy got 5-stars on my level 269 max defense, hold-the-gate base with Rocket Arsenal and 3 level 60 generals sitting in the Fort :) http://imgur.com/a/i3U2wAw
  11. vincentdang4

    What are your troop compositions after the game re-balance for wars & for MP battles?

    For raiding: same combo as before - 6HT, 2 engineers, 3 infantry, 5 planes. Can roll over most people until about 2800 medals or until tactics (2 decoy and 5 heals) run out. For war: same combo as before - 5 HT, 6 engineers, rest infantry. 3 elephant archers and 1 sherman crab tank. Allies is 3...
  12. vincentdang4

    Combat Rebalance Stage Two Patch Notes

    After spending a day with the changes, I am fine with a majority of the adjustments. It does, however, reek of a heavy bias towards heavy tanks. I have fully developed heavy tanks and appropriate University upgrades (which helps), but other combos struggle mightily when facing higher bases. The...
  13. vincentdang4

    Garuda Sakai - hacking way Into top 20 - 20 sec kills on 290 3D7 bases

    I submitted documentation about cheating to CS numerous times before. Once a Gamemaster responded with a message telling me to check my wifi connection 😲
  14. vincentdang4

    Garuda Sakai - hacking way Into top 20 - 20 sec kills on 290 3D7 bases

    It is not just activating/deactivating plane mode, they are also using glitches to get 5 stars with impossible troop combos. Of course all the replays show them getting 0 stars on all maxed defensive base, but 5 stars on result screen. I will give you an example. How far do you think you will...
  15. vincentdang4

    I love Iosing all my plans it’s awesome

    Haven't noticed too much difference with the balance in regards to planes. Lost 1 plane in 18 attacks this morning raiding in empire league, mostly against lv 200-240 bases. However, I am losing a bit more heavy tanks to landmines. The boost to landmines make me a bit more wary to hit the 220+...
  16. vincentdang4

    Buildings in Inventory

    I have 25 unique buildings. I believe Nexon has released 30 unique buildings for this game. Of course, some like the airlift depot and present workshop cannot be kept in the inventory because they were released before its existence. I wished I never used up all my bazooka towers LOL
  17. vincentdang4

    Is Forbidden City useless nowadays?

    Colosseum useless. LOL. You must not fight in too many heavy wars with full EAs in every base. FC is a great wonder if you have a good base for it. It is also war dependent... which alliance you are in, the quality of opponent you meet, etc.
  18. vincentdang4

    Offensive/defensive wonders vs themselves and all tactics - relations between them?

    The question was whether or not it can be sabotaged... and it can, if the attacker desires. I am not disputing whether it is a waste or not. Like a fort, if destroyed, the general will have reduced health. Because it is relatively straightforward, I didn't list it in either wonders that work or...
  19. vincentdang4

    Offensive/defensive wonders vs themselves and all tactics - relations between them?

    Wonders that still work when destroyed: acropolis, versailles, kremlin Wonders that will not work when destroyed: colosseum, angkor wat Wonders that can be sabotaged: colosseum, pentagon - Note: not sure if tera cotta boost will work when destroyed. Never had one and don't encounter enough...
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