After a 50% of our world wars (we are doing 25-30 players ww), getting opponents with mixed high global-industrial and classical-iron ages players, i would like to offer an idea, how to stop this. Include 'legal' attack criteria, that exists on a every multiplayer battle. I mean +-1 age...
Can you share your first glory rewards possibility and what ages and size your new ww match is?
Our first reward is 486, 11 Global, 13 Industrial, 1 Enlightenment. Against 9 global, 11 industrial, 2 enlightenment and 3 gunpowder.
I was just wondering, why in my town, i still need 6 workers to kill a bear in a global age? Anyone has any ideas why? Theese lazy workers still must hunt in a coordinated groups like in iron age a year before ( the moment i started to play the game). Does your workers are also so stupid? And...
This could be included as a function or simple one time build option. Similary like house. Could store up to like 50 000 food and 3000 oil. Then every player could store there resources for the ww base units to produce. Top players could actually go to certain players ww base donation meniu and...
Hello, fans and developers.
It would be fun to try to beat our alliance members in some kind of tournament. E.g. the ranking system could be like existing on world wars and each member of alliance could start with the weakest player and continue only with like 75% win and minimum 3 stars award...
Hello, fans and developers.
It would be fun to try to beat our alliance members in some kind of tournament. E.g. the ranking system could be like existing on world wars and each member of alliance could start with the weakest player and continue only with like 75% win and minimum 3 stars award...