Goodbye 8th Year Event Goals Fix
A fix is now live. An additional goal, Earn 5 Stars, has been added. Completing this will grant the additional 500 RP to complete the reward track.
Does anyone else get kicked out of the game when hunting stags?
It's pretty much a given for me lately when I'm just doing the rounds in between building upgrades. Frankly it's pretty ridiculous considering I get a max of about 3 per week due to busy workers and will often completely lose one...
So with the silo being the current strategic nightmare I have seen many players say that it would be fine if there was a suitable counter to go with it.
My suggestion is an overhaul of the demolition tactic to have an extra effect where it causes a permanent (or scaled if too OP) reduction in...
The event this week for the oil boom has been amazing, and in my opinion much more in line with what the oil production should be in order to reduce a little bit of tedium. It really needs to be brought in line with gold and food given so many more researches are requiring it as the ages...
In order to reduce some of the very long building times how about some sort of blessing that increases the rate of upgrades for a period of time, particularly to reflect the advancement of science with the ages.
For example, make the cost very high either about 20 diamonds or 5 of each trade...
In my opinion from playing this game for almost two years; barrage, first aid, and demolition haven't been relevant in the game's meta for anyone outside of classical age. All of these tactics would be better off with a buff to make them actually worthwhile.
Barrage: this should be able to...
Something I would like to see in the light of upcoming tactics changes are abilities which act like tactics when a general is deployed, and unique to each general. Perhaps even a mix of active and passive abilities. For instance you could drop down Alexander and then a special tactic becomes...
So one of my major issues with some units is that they often do not behave cohesively and will separate to all chase their favourite targets.
My idea is to introduce a new multi-touch command at the dropping phase of a battle, basically pressing multiple troop buttons at the same time (e.g...
As the title says, having a building that can call in air support would give a significant buff to the defensive facet of the game while also shaking up the current meta. Similar to artillery on defense, air support could wipe out an archer spam army if not delt with quickly either through...
Since I know most of you aren't the Greek nation here's mine (hopefully it uploads ok)
Can other people please do the same so we can see all the new units?