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  1. K

    Getting Tired of Germans/Brit : How about some small but meaningful changes?

    Roman is actually nowhere at later age. Dont see much Roman in our current WWs.
  2. K

    Discussion thread: Cold War State of the Nations!

    Don’t think I would like the feature that can view enemy ‘s buff. At least you want something “secret” and “unique” when you invest in your base. People can copy the layout but they shouldn’t easily copy your developing strategy. This is strategy game, not copying game that need everything clear...
  3. K

    Edit map: copy selection

    Please put this function for map edit as it's really time-saving. It happens when you like some areas of the old map and want to copy to new map. Rather than to edit one by one, this feature can help us to copy specific areas.
  4. K

    GAME BALANCE_ adjust Decoy and Resistance technology in Mercenary please

    First of all, I like Decoy; it's very very efficient & innovative tactics to attract defenders and defensive buildings. However, NXN should think to balance it with other tactics as well. Decoy duration is ridiculous. Without any bonus from Library/Uni, it will take 48s to disappear (which is...
  5. K

    defence rediculously strong now

    Simple. Everyone is complaining about WW stalemate; this is good way to counter easy 5*/ stalemate issue. Hope they wl introduce more tough defensive buildings and then ppl wl need to focus to max star and destruction before thinking of time collapsed
  6. K

    Put a time handicap on troop cards in war

    I'm not so surprised if we look at recent troop sale. 1 card 4xHowitzers or 2xHvtank. If opponent use 4 card in WW, they can almost clear any base under 2 mins if your SH dont have such cards for defence. With 5.8 update & the introduction of Missile Silo/ pop up generals, definitely everyone...
  7. K

    Kings of stacking - Türk Beyliği

    Forget about glory, you & your alliance will be fine. We're under WW with German Royal #1 and are laughing at them. WW20 and they put 2 iron bags/1 Gun/ 2 IA/ 15 Atomic (lowest level 194/ max 236. top 10 200+) vs our 1 EA & the rest from Global (average level 130-150)/Atomic (154-209 level. Only...
  8. K

    tactical helios future

    Suggest they may consider to reduce troop carrying capacity from 15 (5 raiders) to 10 (3 raiders) rather than reducing hitpoint. It wl be hard to destroy oil refinery with full traps surround. If ppl decide to use 2 helicop or more (or 6 raiders), they will need to think if it's time efficiency...
  9. K

    Help with Roman Army for Atomic Age (Not Heavy Tank Based)

    It's true. I'm also playing as Roman and my combo is fine till early Atomic opponents who has not upgraded full wall to max level. AT 220+ with wall 14 &15, Roman troop combo is easily broken by pieces. Except 15 extra troops (1 more APC/ 15 shooters/ 1 additional tank), nothing is impressive...
  10. K

    Summer for the Ages: Favorite Features Poll!

    Vote for walls as well. Too expensive without the rush.
  11. K

    August State of the Nations

    Interesting update about new defensive building Missile Silo but believe it will encourage more people to use Decoy. As of now, in WW, lot of people use 5-7 decoys in their Tactics combo; somehow a bit boring. Also, hope for future updates they wl have new leader who focusing on buffing factory...
  12. K

    Nation tier abilities

    I would have few suggestion (only for some nations) as below: British: already OP in war so better to add more economic benefits 1 less citizen for expeditions Bank storage increase by 200k food and gold, 2000 for oil 10% road income Romans: 1 extra troop for each age Factory unit + 10% HP &...
  13. K

    Best Nation at the End? Atomic Age and more

    I would agree with this. British is OP for sure if we watch MP replays. I'm playing 2 acc now: 1 Roman Atomic lv182 & 1 Korea Global lv147. Strange thing is Korea account (with or without troop cards but rarely i use more than 2 troops) can take down Global/Atomic opponent level 180-200 for...
  14. K

    Nation tier abilities

    You made me laugh. Who care of this economic bonus if you can easily loot 600-700k gold/meat in 1 MP Battle? "Romans: Bank storage increase by 200k food and gold, 1000 for oil houses spawn heavy infantry 2 per 10 sec 10% road income " British already OP with their + 1 range and now need more...
  15. K

    DomiNations Allied Front! v5.7 Update Notes

    I'm talking about these air troop "I also saw the question come up about what counts as a 'Bomber'. The planes that are receiving the buff are: Zeppelin (Mk1 -Mk3) Airship (Mk1 - Mk3) Bomber (Mk1 - Mk6) Heavy Bomber (Mk1 - Mk6)"
  16. K

    Fair play rules for tactical helicopters

    Since TH available, oil costs/raids become less stressful for higher ages; which is quite good right? Everyone wl hv hard time to keep the oil before raid enough for factory level 7. To be a fairplay, those who use TH should bring some soldiers, after you steal the oil, at least give the owner 8...
  17. K

    DomiNations Allied Front! v5.7 Update Notes

    Please also consider 50% damage deduction by SAM to Bomber; then i think there wl be more ppl using this air troop. 1 SAM lv3 can easily kill Bomber mk4 (not incl threats from towers, air defenses).
  18. K

    DomiNations Allied Front! v5.7 Update Notes

    @Xenno: bombers are very fragile with towers, air defenses, SAMs, etc. I rarely see someone who steal oil with bomber bcos it wl cost 1 hour to retrain. @Nexon: in addition to above suggestion for balance, pls also consider to 50% damage deduction by SAM to bomber as well. I really love this...
  19. K

    DomiNations Allied Front! v5.7 Update Notes

    For bomber to be balance, think it should be reduced in air troop space to 1 (instead of 2) and training time to 30 mins (instead of 1hr)
  20. K

    DNP All-Star Event

    Nexon, is it possible to create a new feature when one or more alliance will have war with another group of alliances? It wl be more fun for bigger wars.
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