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  1. S

    your opinion on visiting opponents?

    i like to visit opponents during planning day ... it's sometimes quite positive. you get to visit another micro-culture, give them challenges of your base when appropriate, etc. it's a friendly-ambassador thing. sometimes it's quite fun, with visiting back and forth. sometimes i get kicked...
  2. S

    high level general expedition bonus?

    the game says "high level generals give greater rewards ..." but i don't see it. i just sent a level 20 nobunaga on an expedition instead of my high level cleo because i wanted to use her ... the bonus was 36ish crowns ... what would it have been with a level 60 cleo? as i reflect i don't...
  3. S

    allow us to bold-face our favorite museum attributes so we can easily see them.

    watching for good artifacts would be far less painful if we saw favorite attributes in bold. it's a big ask for the UI work, but it would relieve the pain evaluating all that text over and over. eg i would bold "enemy tower hitpoints -" so i'd always see jewelry where that comes up.
  4. S

    i have the best artifact jewelry

    with my weapons: https://forum.nexonm.com/forum/nexon...pons-artifacts it's pretty strong, but even with all this even medium CWA bases (~250) aren't possible. i have not upgraded heavy tanks. 'offensive' jewelry: monile necklace: enemy tower damage -15% enemy tower damage -15% enemy tower...
  5. S

    the victory chest cooldown bug game

    satire: how high is your victory chest cooldown? post yours for glory! 53 days. it does present an interesting metric to evaluate strength. jane: yes, i reported it to customer service, and it's the top 'known bug'. the only way to avoid it is not to play. ... if i'm wrong, please kind...
  6. S

    best medal range to get 'supplies' from the victory chest?

    do you think there's a best medal range to get supplies, where it's more likely to come up? is the victory chest logic known?
  7. S

    6.7 victory chest bug

    notably i have *not* updated to 6.7 fearing what others report ..... but the serverside changes provoked an endless victory chest. every few attacks the victory chest will light up like i completed it for the day ... when i take the loot, it extends the timer. my victory chest timer is...
  8. S

    invisible artifact bonuses damage the tactical game

    over time, more artifact defensive bonuses are reducing the quality of evaluation of a base ... the end result ... i care less about tactics. evaluating a base is part of the game ... the proposition is that invisible defenses add mystery/coolness. my favorite game is GO .. a boardgame with no...
  9. S

    does the tacheli healing stack?

    i'm normally not a big heal user ... i'm dusting off tachelis for this event. do i get twice the heals for using two at once? do they stack heals?
  10. S

    i have the best french weapons artifacts

    french nation: heavy cavalry 20% hitpoints 15% damage. first: spartacus' gladius 20% heavy cavalry hitpoints 20% guerilla hitpoints 20% fighter damage 20% heavy cavalry hitpoints 10% generals damage second: sir john hawkwood's mace (unfortunate that so many 10%) 10% heavy cavalry damage 20%...
  11. S

    getting artifacts

    the most time efficient way to get artifacts seems to be sniping the highest town-center you can. i snipe CWA town centers for 31 artifacts, and as french nation with blessing i can rebuild even 10 tanks quickly enough to make that efficient. problem? not as fun as actually attacking... (and it...
  12. S

    interesting leaderboard metrics; top food/goild/oil raider?

    imo just having a lot of medals isn't super interesting ... however, there are statistics i think are interesting ... who looted the most food/gold/oil this cycle and how much? nexxon must already keep these statistics. i wonder if i'm the top oil looter. of course this person would not be...
  13. S

    give some love to the infantry

    one big loser in the rebalance are infantry strategies. i used to have extra infantry in my lineup; it allowed for a flexible attack, eg map-edge-buildings. now they just don't have the power to justify their use. i say that using infantry fully upgraded with artifact bonuses, with expertise...
  14. S

    the good and the bad; get your daily constructive criticism

    ------ the good ... why i like to poke at my tablet with this game. wonderful tactical exercise (really good) complemented by engaging civlike city construction with good aesthetics and relevant history. upgrading and enjoying good artifacts in the museum. interaction with others in WW --...
  15. S

    museum tips

    the museum is cumbersome; gimme your pro-tips. -- try to evaluate and delete in batches of 5, not individually -- get 2 'rss' jewelry, and 'combat' jewelry. i favor reducing the hitpoints of enemy towers. it seems effective in getting air superiority faster. -- when starting out ... just look...
  16. S

    the schizophrenic cavalry

    ironside cavalry, the schizophrenic troop... run in and be afraid. strength: enemy troops weakness: defensive troops targets "enemy defenders" ... run into battle, see strength/weakness but compelled to attack. meltdown time. forge curiosity: rajput warrior, black band mercenarcy targets...
  17. S

    marco polo had a good weekend; speedup chest is a great thing

    with all the heavy bashing, i can't let a positive thing go by without note: the speedup chests for rubies are an excellent move to the ruby market.
  18. S

    the museum's psychic burden

    in spirit of the inevitable museum objectiongasm, i want to offer my own pet-peeve about it: it is hard on the mind to evaluate a lot of artifacts. it's not with joy i hit that 5artifact button anymore, it's tiring. the design error is that player attention can do that. i can raid 1000 bases...
  19. S

    it's a catch-22 clash of design requirements, it has to be.

    hypothesis: each subsequent age stresses the game design to the point that design requirements start to condradict. to fix the situation they increased base hit points ... and it's kind of awkward, a different feeling severely provoking the community. perhaps cwa stressed the design too much...
  20. S

    artifact leage bonus for a 5* win

    arguably, currently, there is more motivation to be at a lower league than a higher one. add an artifact leage bonus on 5* win to remove the motivation to farm artifacts at lower leages.
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