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  1. neoncity

    Launched

    Hey guys, you've launched I see. : ) Congrats! Here's to smooth sailing. : )
  2. neoncity

    Sound FX (minor, minor glitch)

    Just reporting a minor detail that hardly anyone will care about, which is fine. Yet, for consistency's sake: the additional house received in the Starter Pack doesn't have any sound effect attached to it (as opposed to the other houses).
  3. neoncity

    Stat display discrepancies (pre- and post-update)

    To all CM's, Just in case this wasn't yet reported, I've noticed a few stat display discrepancies: The above screenshots were obtained by simply clicking on a random level 6 wall I had, then clicking on the 'Upgrade' button. For some reason, a different hitpoint value is displayed for each...
  4. neoncity

    Update

    Looking forward to seeing some of the top 30 bases..
  5. neoncity

    Rally cmd

    Would a 'Rally' command per attacking unit type be something worth considering? Or too much? Thoughts?
  6. neoncity

    Upcoming update

    'Jesse', For all the money spent, all of the time invested by people worldwide; for our repeated efforts to reach out to Nexon, simply because we believe in this game: we have more than earned the right to some specific, factual information from you guys by now. Things like "when can we...
  7. neoncity

    Wall upgrades

    It's been mentioned by a few players in passing, but any chance to have the prices for wall upgrades reconsidered? It's all perfectly fine(ish) all the way through level 6, but from there on out, it sure seems to get pricey.. even considering the overall increasing costs. Thank you.
  8. neoncity

    @Aulia - basic info request

    Hi Aulia, At this time, would it be possible to shed some light on the more practical information on DomiNations? I'm thinking of just a few basics, such as: - the regions/countries where the game is currently available - a (roughly) scheduled date/time period for the rollout in additional...
  9. neoncity

    Sound FX not working

    FYI Since last night's update, the gold extraction from Gold Mines and Caravans now plays the same sound effect as the food extraction from Farms. Also, upon the extraction from animals, the sound bit played is either the one for food extraction (so far, noticed this for Bunnies), or nothing is...
  10. neoncity

    What's your platform/device?

    Hey guys, Let's collect some data, see what comes out of it. Perhaps a nice one to start off with, would be to get an idea of the platform(s) and/or device(s) each of us is encountering bugs/glitches/issues on the most. (multiple answers are enabled)
  11. neoncity

    Mercenary Camp

    It would be great if the hired mercenaries could be deployed per type during battle, as opposed to all of them at once as it is now. In doing so, raiding would likely be a slightly more precise undertaking. Thank you in advance.
  12. neoncity

    Library upgrade malfunction

    Having researched Chapter 2 of the Pottery section in the Library (see image) the promised chance increase of finding Cider and Metal should be 20%. The original starting values were 30% cider for Fruit Trees and 40% metal for Gold Mines. Upon completing the Chapter 2 research, the actual...
  13. neoncity

    Stat discrepancies

    To whomever it may concern, I just noticed a few discrepancies in the hitpoints of certain building types. Take a look. Here, the game is offering me to upgrade my level 5 farm to level 6. Note how the hitpoint total should be 1,416 + 40 = 1,456. However, when I tap on my adjacent level 6...
  14. neoncity

    glitch / bug?

    From time to time, I tend to check other player's bases to get new ideas etc. In doing so over the last few days, I've noticed several examples of the following: Apart from the player handle not being displayed, most of the structures appear to be located in the forest..? Is this a...
  15. neoncity

    Storehouse glitch

    I would like to report the following. As of yesterday, this is what my Storehouse is showing: Upon inspecting an Ancient Statue, I was rewarded with 3 trade goods, one of which was the 9th piece of metal. No bonuses currenty apply to my situation that are worth mentioning. Also, the exact...
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