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  1. This game is laggy

    [Forum] Flag function still doesn't work

    After you click on "Send Report", you'll get an error message.
  2. This game is laggy

    General moving to random positions before finally moving towards a target

    Link: https://www.youtube.com/watch?v=yCUEdM-Me9Y Ok, at first Cleopatra is going after a defender. But after that I have no idea what she is doing, moving to corners and pausing like that.
  3. This game is laggy

    Troop moving to location of rally-targeted building even after it is destroyed

    In the previous version, the effects of rally is canceled as soon as the building targeted by the rally is destroyed. However that is not the case anymore after the oil boom update. Video 1 Link: https://www.youtube.com/watch?v=SnYAwOsEWws The lone cavalry at the bottom left continues its...
  4. This game is laggy

    Troops ignoring enemy defenders

    Often, your units will simply ignore the enemy defenders even when the defenders are the closest target or when the defenders are attacking their fellow troops. They respond only when the defenders hit them in the face - sometimes that is not even the case (see video 2). Video 1 Link...
  5. This game is laggy

    Illogical AI: Troops often don't attack target from the closest side

    Normally we would expect that once your unit identifies a target and that target comes within range (with no obstruction like walls), the unit will attack it straightaway. However that is often not the case in this game. Sometimes the unit has a tendency to move to another position that is...
  6. This game is laggy

    Pathfinding AI has gotten worse since the update

    The update notes mention However what I've experienced so far is the opposite of "efficient". Here are a couple of videos I've uploaded to show what I mean by that. Video 1 Link: https://www.youtube.com/watch?v=kOQYw-SK7Gs When I rallied my cavalries to the ballista tower, instead of...
  7. This game is laggy

    Units keep on attacking wall even though the target behind the wall is destroyed

    Here's a video showing this bug: https://www.youtube.com/watch?v=8SMUJP6RogI After the garrison is destroyed, the heavy cavalries still attack the wall. You can see that there's no more favored target behind the wall as they turn back to attack the mill after the wall is destroyed...
  8. This game is laggy

    Ranged infantry still don't switch target when enemy gets into range

    If you read the update notes, you'll come across this line which sounds pretty great. Unfortunately most of the time it doesn't seem to work that way. Here are a couple of videos showing this issue Video 1 Link: https://www.youtube.com/watch?v=9xrMaZwvaoM You'll notice that the crossbowmen...
  9. This game is laggy

    Troops Used is blank at the end of replays

    The screenshot below is pretty self-explanatory.
  10. This game is laggy

    Why is the general ignoring enemy defenders? Isn't "nearest enemy" their fav target?

    Why is the general ignoring enemy defenders? Isn't "nearest enemy" their fav target? Each general's description says that their favorite target is "nearest enemy" but they certainly don't behave that way. Video 1 Link: https://www.youtube.com/watch?v=UpIDB6ps_9Q As you can see from this...
  11. This game is laggy

    Heavy Cavalry can't move between buildings anymore. Bug or intentional design?

    I've uploaded a video to show this: https://youtu.be/CNTyFwaAX0c In the case shown in the video, it used to be that heavy cavalries would move between the mill/market and Town Center to reach the tower. This is not the case anymore since the latest update. They now take a much longer route...
  12. This game is laggy

    [AI] Troop is attacking wall even though there is a hole nearby

    Screenshots 1 & 2 The lone pikeman attacking the wall was deployed at the same time as the other pikemen attacking the temple and war academy, and I actually deployed all the pikemen beyond the hole at the top-right corner. 30 seconds later... p/s: My bad. I missed the crossbowmen...
  13. This game is laggy

    Seems like Pikeman has gained the ability to do ranged attack

    Note: These are taken from v. 1.5.68 Android. As you can (hopefully) see from the 2 screenshots above, some of the Pikemen are attacking the cavalry defender from some distance away. Also (not shown in the screenshots) they seem to only be able to attack from a specific distance. If the...
  14. This game is laggy

    Upgrade screen for tower/ballista tower/castle/catapult is showing the old range

    For example, in the current version of the game, the ballista tower's range has been increased to 6, which is accurately shown in the Info screen. but in the Upgrade screen, the old value which is 5 is still shown. I see the same thing with catapults, towers, and castle as well.
  15. This game is laggy

    [Forum] Can't seem to load the "Catapults Not Doing Damage" thread

    I recorded a video showing the catapult's zero-damage bug. And I wanted to add it to the "Catapults Not Doing Damage" thread. So I clicked on "Insert Video" in the Advanced Editor to add the Youtube video but when I clicked "Post" there was an error message. I don't quite remember what it said...
  16. This game is laggy

    "Dmg vs Defenders" should be changed to "Dmg vs Infantry" in Archer's description

    "Dmg vs Defenders" should be changed to "Dmg vs Infantry" in Archer's description In the description of any type of archer, it states a "Damage vs Defenders" that is 4x their regular damage. I think the use of the word "Defender" is somewhat misleading, because Defender can include cavalry...
  17. This game is laggy

    I'm getting the "Upgrade a General" goal even though I'm still in Classical Age

    I'm getting the "Upgrade a General" goal even though I'm still in Classical Age As far as I know, you only get generals in Medieval Age. Also, I just noticed the "Gererals" typo in the goal description.
  18. This game is laggy

    The defense replay is showing me 2 different outcomes.

    There was an attack on my base, so I opened up my defense log and this is what I see I watched the replay of this and the outcome was different from the one showed in the defense log To make things even weirder, when I watched the replay for the 3rd or 4th time, I saw yet another outcome...
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