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  1. Q

    Fix Supplies or let Marco trade Researchers for Supplies

    The community has given the details on just how bad things are with regards to museum supplies. We get too many researchers and benefactors, but not nearly enough supplies to upgrade anything. Buff the supply payout, or let Marco have some trades like 10 researchers for 100 supplies. The...
  2. Q

    The touch screen isnt working well after the update.

    "Next" button click box is off After the upgrade, I've noticed that the bottom half of the "Next" button doesn't do anything, you have to click in the top half. This occurs on both of my android devices.
  3. Q

    Museum tutorial bug (freeze)

    When I was going through the tutorial and declined to spend the crowns to upgrade, as the tutorial slyly suggests, museum menu became unresponsive. The old guy came on and said congrats, despite me not spending the crowns. I could not exit the museum screen and had to force close and restart...
  4. Q

    Expedition reward changes

    I'm not a big fan of rewards being removed from the expeditions and replaced with museum content. Would have been better to add a third item to each destination with museum content. This makes NTGs rarer, which is already tough to come by. Still waiting on CWA dock content too....
  5. Q

    Nexon fails at math again

    The sale today has 3 Ka-25 troop tactic cards for $3.79. Or, you can spend $18.99 to get 8 of the same cards. Doing the math, you're paying far more for the big bundle, which most people would assume always gives the better value. In fact you're almost paying double the rate of the small...
  6. Q

    Donation limit removed?

    With the chat update, it appears you can donate unlimited troops to allies instead of the usual 6. I'm not complaining, but it wasn't announced.
  7. Q

    Chest odds improvement

    Again, thanks for providing chest odds. We can finally see if it's worth purchasing and trying our luck. I thought all the top rewards had about the same ~5% drop rate, but I was wrong. The worst odds vary by a factor of 5 from chest to chest! We can now see that, which is great...
  8. Q

    Chest odds revealed

    Thanks for providing (by force from Apple) the chest odds to the community. I have always assumed the big prize had about a 5% chance in chests, but a lot of times it's worse than that. The elephant stable, for example, has a 3.85% chance per chest. I bought 5 and got 2 stables out of them...
  9. Q

    Rocket Arsenal Stats?

    Could a developer or rich player please post the stats of the new rocket arsenal? It would be nice to see the stats of this building so players can decide if it's really worth investing 75 separate researches in the university. As is, there is nothing but a rough description, with no details...
  10. Q

    Nerf Elephant Archers already

    This has been long overdue. Elephant archers are just too powerful. High level wars are dominated by them on both offense and defense. In fact, the hardest CWA bases are almost impossible to 5-star without Elephant Archer extra cards PLUS 7 elephant archers from an elephant stable merc camp...
  11. Q

    Decoy trap negates rally...good or bad?

    I like the concept of the new decoy trap, but I think it's a bit overpowered for one reason: it redirects troops from a rally. If you rally your troops somewhere and they encounter the decoy trap, they will stop and destroy the trap first, ignoring the original rally request. I don't think it...
  12. Q

    Factory disappeared after update

    After I updated the game, I saw a huge hole in my base. One of my two factories were gone. Eventually, I found it sitting in the layout editor, waiting to be placed. I had not touched the layout editor in days. The factory missing was max level.
  13. Q

    10+ howitzers in alliance gate getting very common...fix it!

    The exploit to allow ridiculous troop capacities in the alliance gate is getting out of hand. I routinely see troop capacities in excess of 100 come out of the alliance gate during war attacks or when I attack an enemy tower center in multiplayer. This has been happening for 6+ months...when...
  14. Q

    Apple now requiring all apps to disclose odds for loot boxes

    I saw today that Apple is now requiring all apps in the app store to disclose the odds of getting individual items in the loot boxes. Previously that was only limited to China (which is why Marco wasn't available there for a while). But now it applies to the US as well. This is something...
  15. Q

    Where's the Dock upgrade?

    Well, Cold War Age is released, but the dock is still limited to Global age troops. It's far overdue for an upgrade!
  16. Q

    Bad chat issues last couple of days

    Chat has been very inconsistent the last 2 days. The game will freeze when you open the chat. The chat will be empty sometimes. Other times I get 5+ of the same messages repeated by every player. Other times I complete a battle and it says I have 4000+ new messages. What's going on?
  17. Q

    Allow us to claim resources from inventory one at a time

    It's really frustrating when you need 1 more diamond for something and you go to claim some from your inventory. Instead of being able to just claim the 1 more diamond you need, it fills your storage with the resource. This is bad because the next time you're attacked, you'll lose a ton of...
  18. Q

    Atomic Age Dock Upgrade

    Atomic age has been out for over a year, but we still don't have atomic age troops at the dock/shipyard. Will we ever get it? The dock being useful for the first time in the game's history is great, but the troops available are very weak for atomic age players.
  19. Q

    Anyone at BHG actually try to complete this week's event as Atomic Age?

    To get the tank workshop, Atomic Age players need to win 210 battles. That's 30 battles a day! Do the developers realize how ridiculous that is for the normal player? I'd like to see a developer win 30 attacks in a day against missile silos. It's a full-time job. BHG is completely out of touch...
  20. Q

    APC balance change not balanced for current version

    Shortening the deploy time of the first units from the APC was a good move before the missile silo (I had suggested exactly that), but now the problem is hitpoints. Yes, the APC is more survivable right after deploy, but now that it deploys so many units, it's a ripe target for the missile...
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