A suggestion to earn more revenue!

Mike 0314

New member
Joined
Jan 23, 2024
Messages
6
Please forward this suggestion to your sales team:

Ever since your BHG company changed the museum's settings (adding the Showcase feature), I believe many players are eager to collect more Legendary and Mythical artifacts.

Since so many players are eager to collect Legendary and Mythical artifacts, I suggest your company create a new character within the museum.

This character will appear daily and sell all currently released Legendary and Mythical artifacts, which can be obtained directly by exchanging Legendary Tokens or by using crowns to draw treasure chests (every time 100 chests or more)

This approach will encourage more active players to spend money on crowns or Legendary Tokens, thereby obtaining the artifacts they desire.

Timing is crucial in online game sales. If your sales team is slow to release Legendary and Mythical artifacts, many players may become impatient and lose their desire to purchase them. The most important thing for a sales team is to understand how to stimulate consumer purchasing desire.

Therefore, I personally recommend having a permanent character within the museum who sells all artifacts (let's call him the museum gift salesperson).

After all, players who are unwilling to spend real money simply won't spend real money on the game. Your marketing strategy should focus on high-level VIP players who are willing to spend money on the game over the long term.

Hope your sales team can understand it, thanks.
 

Seek

Well-known member
Joined
Aug 23, 2022
Messages
1,053
Please forward this suggestion to your sales team:

Ever since your BHG company changed the museum's settings (adding the Showcase feature), I believe many players are eager to collect more Legendary and Mythical artifacts.

Since so many players are eager to collect Legendary and Mythical artifacts, I suggest your company create a new character within the museum.

This character will appear daily and sell all currently released Legendary and Mythical artifacts, which can be obtained directly by exchanging Legendary Tokens or by using crowns to draw treasure chests (every time 100 chests or more)

This approach will encourage more active players to spend money on crowns or Legendary Tokens, thereby obtaining the artifacts they desire.

Timing is crucial in online game sales. If your sales team is slow to release Legendary and Mythical artifacts, many players may become impatient and lose their desire to purchase them. The most important thing for a sales team is to understand how to stimulate consumer purchasing desire.

Therefore, I personally recommend having a permanent character within the museum who sells all artifacts (let's call him the museum gift salesperson).

After all, players who are unwilling to spend real money simply won't spend real money on the game. Your marketing strategy should focus on high-level VIP players who are willing to spend money on the game over the long term.

Hope your sales team can understand it, thanks.
They are already in process of making an Artifact store.

This has been suggested and currently being acted upon.

Just as it had also been suggested to add counsel cards for tokens crowns as well

Now if we can get them to allow crown war hall artifacts with lines we choose to be paid for this would generate additional revenues and would ease the pain of crafting which needs revamped.
 

King Crimson

Approved user
Joined
Apr 21, 2016
Messages
1,853
Now if we can get them to allow crown war hall artifacts with lines we choose to be paid for
Literally the definition of pay to win - and where does it end? Do those with deeper pockets get to have a customised museum, parliament, Uni, etc - while the rest get even further behind?
I like the idea of crafting - it's reasonably fair for everyone but instead of being fun (which it can be) it's just so mind numbingly tedious!
 

Seek

Well-known member
Joined
Aug 23, 2022
Messages
1,053
Literally the definition of pay to win - and where does it end? Do those with deeper pockets get to have a customised museum, parliament, Uni, etc - while the rest get even further behind?
I like the idea of crafting - it's reasonably fair for everyone but instead of being fun (which it can be) it's just so mind numbingly tedious!
It don’t end lol greed rules at BHG
 

Kzo-theKZO

Well-known member
Joined
Nov 6, 2018
Messages
21
Literally the definition of pay to win - and where does it end? Do those with deeper pockets get to have a customised museum, parliament, Uni, etc - while the rest get even further behind?
I like the idea of crafting - it's reasonably fair for everyone but instead of being fun (which it can be) it's just so mind numbingly tedious!
100 %. Can I have a button that collects oil, gold, food, fragments, munitions requests speed ups, crafts councilors, crafts munitions, sends out expeditions, donates to alliance (both speedups and troops) open national trade goods without needing to put on map first, opens chests, opens crates, collects all rewards. With several accounts this is worse then dropping medals used to be.
 

Seek

Well-known member
Joined
Aug 23, 2022
Messages
1,053
100 %. Can I have a button that collects oil, gold, food, fragments, munitions requests speed ups, crafts councilors, crafts munitions, sends out expeditions, donates to alliance (both speedups and troops) open national trade goods without needing to put on map first, opens chests, opens crates, collects all rewards. With several accounts this is worse then dropping medals used to be.
Basically auto play for multi accounts lol hell yea I might actually open some then lol put it on auto play check back on it about 3 years lol oh don’t forget Muse Crafting
 

unymio

New member
Joined
Jul 15, 2025
Messages
3
Please forward this suggestion to your sales team:

Ever since your BHG company changed the museum's settings (adding the Showcase feature), I believe many players are eager to collect more Legendary and Mythical artifacts.

Since so many players are eager to collect Legendary and Mythical artifacts, I suggest your company create a new character within the museum.

This character will appear daily and sell all currently released Legendary and Mythical artifacts, which can be obtained directly by exchanging Legendary Tokens or by using crowns to draw treasure chests (every time 100 chests or more)

This approach will encourage more active players to spend money on crowns or Legendary Tokens, thereby obtaining the artifacts they desire.

Timing is crucial in online game sales. If your sales team is slow to release Legendary and Mythical artifacts, many players may become impatient and lose their desire to purchase them. The most important thing for a sales team is to understand how to stimulate consumer purchasing desire.

Therefore, I personally recommend having a permanent character within the museum who sells all artifacts (let's call him the museum gift salesperson).

After all, players who are unwilling to spend real money simply won't spend real money on the game. Your marketing strategy should focus on high-level VIP players who are willing to spend money on the game over the long term.
Connections Game
Hope your sales team can understand it, thanks.
It could keep engagement high while also giving the sales team a steady way to stimulate purchases without relying only on limited-time events. Timing really is everything in player retention and monetization. Great insight!
 
Top