Please forward this suggestion to your sales team:
Ever since your BHG company changed the museum's settings (adding the Showcase feature), I believe many players are eager to collect more Legendary and Mythical artifacts.
Since so many players are eager to collect Legendary and Mythical artifacts, I suggest your company create a new character within the museum.
This character will appear daily and sell all currently released Legendary and Mythical artifacts, which can be obtained directly by exchanging Legendary Tokens or by using crowns to draw treasure chests (every time 100 chests or more)
This approach will encourage more active players to spend money on crowns or Legendary Tokens, thereby obtaining the artifacts they desire.
Timing is crucial in online game sales. If your sales team is slow to release Legendary and Mythical artifacts, many players may become impatient and lose their desire to purchase them. The most important thing for a sales team is to understand how to stimulate consumer purchasing desire.
Therefore, I personally recommend having a permanent character within the museum who sells all artifacts (let's call him the museum gift salesperson).
After all, players who are unwilling to spend real money simply won't spend real money on the game. Your marketing strategy should focus on high-level VIP players who are willing to spend money on the game over the long term.
Hope your sales team can understand it, thanks.
Ever since your BHG company changed the museum's settings (adding the Showcase feature), I believe many players are eager to collect more Legendary and Mythical artifacts.
Since so many players are eager to collect Legendary and Mythical artifacts, I suggest your company create a new character within the museum.
This character will appear daily and sell all currently released Legendary and Mythical artifacts, which can be obtained directly by exchanging Legendary Tokens or by using crowns to draw treasure chests (every time 100 chests or more)
This approach will encourage more active players to spend money on crowns or Legendary Tokens, thereby obtaining the artifacts they desire.
Timing is crucial in online game sales. If your sales team is slow to release Legendary and Mythical artifacts, many players may become impatient and lose their desire to purchase them. The most important thing for a sales team is to understand how to stimulate consumer purchasing desire.
Therefore, I personally recommend having a permanent character within the museum who sells all artifacts (let's call him the museum gift salesperson).
After all, players who are unwilling to spend real money simply won't spend real money on the game. Your marketing strategy should focus on high-level VIP players who are willing to spend money on the game over the long term.
Hope your sales team can understand it, thanks.