[AI] Troop is attacking wall even though there is a hole nearby

This game is laggy

Dude, where's my village?
Joined
Apr 26, 2015
Messages
219
Screenshots 1 & 2

Unit attacking wall even though there is a hole nearby.jpg

The lone pikeman attacking the wall was deployed at the same time as the other pikemen attacking the temple and war academy, and I actually deployed all the pikemen beyond the hole at the top-right corner.

30 seconds later...

Unit attacking wall even though there is a hole nearby 2.jpg

p/s: My bad. I missed the crossbowmen attacking the walls at the right side.

Screenshot 3

Here's one from another attack

Pikeman attacking wall.jpg

Screenshot 4

Cavalry attacking a wall despite a gap nearby.jpg

Screenshot 5

Crossbowmen attacking walls while ignoring the opening.jpg

Video 1

Link: https://www.youtube.com/watch?v=vnEDBER_jWA

Uploaded a video showing how after the cavalries breached the wall section around a tower, instead of attacking the tower directly, they destroy another wall before finally attacking the tower.

Note that near the end (0:20 onwards), you can see another AI bug: instead of attacking the tower from the closest side, there is a calvary that move to the far end of the tower. Before it reaches its destination, the tower has already been destroyed.

Video 2

Link: https://www.youtube.com/watch?v=5CVKrTWqKYA

In this video, there is no wall in the way between the cavalries and the tower. Yet for some reason, the cavalries go and destroy 2 walls before finally attacking the tower.

Video 3

Link: https://www.youtube.com/watch?v=SBfRnW6RS54

Pikemen attacking 2 different wall sections right next to an opening.

Video 4

Link: https://www.youtube.com/watch?v=cbx5FNEENps

Hun Warrior and cavalry attacking 2 different wall sections next to an opening. Hun Warrior is also exhibiting this bug, whereas the cavalry is exhibiting a bug with the positioning of its attack against the defender. It's worth noting that at the end when the cavalry kills the defender, the former is positioned at where the wall used to be.

Video 5

Link: https://www.youtube.com/watch?v=NStI9ZXjuEM

There is already no wall blocking the path once the cavalries clear the wall to get to the garrison on the right. Yet instead of going straight towards the garrison on the left, they attacked another wall and a gate needlessly.

Video 6

Link: https://www.youtube.com/watch?v=nvkR-nL4w4I

Right after the wall is breached, some units turn to attack the wall next to the opening.

Video 7

Link: https://www.youtube.com/watch?v=QZchCkl2qB8

Same deal here. Additionally, you can see that units are still attacking walls even when their original target behind the wall has been destroyed.

Video 8

Link: https://www.youtube.com/watch?v=N2LzrNIi8Yw

After destroying the first wall, the cavalries attack another wall next to the first wall instead of going after the ballista tower.
 

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Last edited:

MadFury

Approved user
Joined
Apr 7, 2015
Messages
297
Posted that exact same thing with multiple pics 10 min after they launched the new update. Submitted a ticket about it as well. Multiple people posted similar situations on that thread, however there was never a reply. As usual the ticket was never answered as well. Even if they said they were atleast aware of the situation it would make a huge differnce. But with no answers or replys form staff it feels like these post trying to inform them of a problem are going to fall on deaf ears. Let's hope they fix it. Someday.....
 
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