Alliance City in World war

Ravik

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Joined
Nov 3, 2015
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10
  1. General description of idea
    • create a new Alliance City(AC), who will participate in the WorldWar
    • in this city will be built special wonders with special bonuses for a limited period.
  2. realization:
    • New Resource "Obligation". They can be obtained:
      • In WorldWar for the victory in every battle over the enemy 50-100 (depending on the level of the enemy and the level of destruction of the enemy base)
      • for the destruction of the AC 200-500 (depending on the level of destruction)
      • for the victory in the WorldWar each participant 100 Obligation
      • Purchase per resources:
        • The purchase rate is set dynamically
        • with every purchase rate increased by 3 times
        • every second rate is reduced by 1 gold / food, 0.1 for oil - that is, An hour rate will fall by 3600 (360 for oil) points
        • Initial cost 1 bonds:
          • Gold / food 1000
          • Oil 100
They can spend to:
    • Expansionary AC map(clear Forests)
    • for the construction of protective structures at AC map
    • on improving wonders on the map AC
  • Construction on AC map
    • for participation in the construction of the AC must have a Command Post and to build a new building, "the stock market", which will limit the maximum number of Obligations on the player account (stolen Obligations impossible)
      • calculation of construction prices leave to developers
      • calculation containers Obligations leave to developers
    • Builders
      • Each Alliance player can give one builder to the AC
      • builder stands at 24 hours, and if it is not involved, then he comes back. next 24 hours player can not give a builder
      • if it is used, it builds a building and then again can be given
    • Organization of construction
      • No limitation number of the same type buildings. Construction of each following higher by a certain factor, depending on the construction. The construction time increases by the same factor
      • Any member of the Alliance can begin construction in availability of builders and sufficient number of the Obligations on the account
      • number of construction workers to build is increased by 1.5- 2 times
      • Top management has the right to demolish the building, but the resources are not returned, the coefficient is not reduced
      • if the Obligations is not enough, the player can organize the construction, spending all the Obligations on the construction site, which may continue to the other player or the third. (ie. All players can invest for the construction of a particular object, so there will be limitation on buildings, which is more expensive max stock market per player)
      • however, in this case spent Obligations begin to disappear at a rate of 1 Obligation in 10 seconds
    • Buildings
      • On the map there is no Town Center
      • There are only defensive structures, similar to conventional city
        • ​​also the Castle
          • in the castle only two General (special to the AC)
          • Improved generals occurs directly in the Castle
          • on the first level of the castle 1 General
          • on the third Gives Generals a defender retinue on defense
          • on the 4th level of the castle, a second general
          • generals are always active to defend and attack at AC
        • Also war Academy
          • Improvement tactics takes place directly in the Academy
          • tactics are purchased instead of donations troops at a cost of 1 tactics 5 seats
          • Academy size limits the maximum amount of tactics
      • there is also a priset wonders to 1 for each civilization, measuring 2 by 2
        • UK - Big Ben,
        • Rome - Leaning Tower
        • Korea - Seoul Tower
        • China - Temple of heaven
        • Germany - park of Europe
        • Japan - Meiji Shrine
        • Greece - Olympia
        • France - Centre Pombed
      • Initially wonders bonus = 0%
      • bonus wonders and their actions will be described below
      • improve wonders of the world can only appropriate the nation, ie, . If I am a member nation Germany, I can improve only Europa-Park (use builders can be any)
      • Calculation of prices for construction leave to developers
      • on prices and construction would not affect any bonuses
      • Max HP of buildings increases proportionally count of players participate in World War
  • attack at AC
    • Add third special attack on the AC in World War
    • troops to attack formed with the donations from each player according to the level of its Alliance gate , ie If I have a capacity of 15 Troops, I can donate eg 15 shooters
    • landed troops as mercenaries or troops of the alliance, ie, each player under a separate flag all at once
    • on the map AC displays which player which troops sacrificed
    • Each participant world warshould place all buildings on the map AC, otherwise the player is not allowed to world war
    • The attack at AC player randomly chosen map of one of the enemy (provided that attacked each database involved only 1 time)
    • number of HP in constructions still HP normally multiplied by the number of participants divided by 10, ie, If 15 MB to 15, HP in the HP * AC = 15/10
    • number of HP Wonders is not divisible by 10, ie, If World War 15 to 15, HP in the AC = HP * 15
    • in an attack at AC hitpoints wondersare not recovered from the attack to attack
    • Trophy for the destruction of the AC is obtained only for the destruction of the wonders, each player contributes to their destruction.
  • Wonders
    • Wonders Bonuses
      • Bonuses appear in the Command Post , and from there move to bag bonuses. Bag bonuses limited by the stock market.
      • If in Command Post more bonuses than can store the stock market, in Command Post must abandon unnecessary, otherwise will be automatically saved those whose effect is greater
      • Bonus applies only to the participants of World war
      • Bonus receive both teams (winer and loser)
      • Possible bonuses
        • Accelerate the construction of one construction during the day, ie. During the day the construction of concrete building is faster at %. Each level of construction gives 0.5% speed up to 1 day use = 24h + 0.5% = 24 hours and 7.2 minutes
        • donated by multiplying the number of troops of the alliance. Ie. If the bonus is equal to 10, then when receiving a gift gun, two guns comes. To use the bonus, you must specify in the request the use of a bonus, the first n troops will be doubled according to the bonus. Each level of construction gives you 1 site doubling
        • Instantly production of troops in the barracks. 1 Built level gives 5 ​​units of production
        • increase in revenue from farms, caravans and oil well by 5 (2.5 for oil) times on 30 minutes for each construction level. Ie. For 8 levels wonders - 5 times increased 4 hours for all mining structures
        • Increase prizes of events by 5% for each level of construction
          • increase the size of the prize for the prize resource
          • for temporary structures increased time of action
          • for the quantitative (eg 15 shooters) -increase numbers rounding up
          • to the balance in this case it is possible for the bonus to complicate the way to perform (for example, instead of 120 animals should be catch 120 +%)
          • The bonus must be used during the announcement of the event
        • Discount of 1% on the purchase of crowns for each level of construction
        • time reduction of enemy first star receiving(1 minuts)to their base, including On the world wr- 1 Build level 1 second reduce
        • time Increase of enemy first star receiving(1 minuts) base, including On the worold war- 1 Build level 1 second increase
        • landing troops during a preview base, ie Prior to the attack can land troops, and they will go on the attack on the start button, or by the end of the counter. 1 Building level 5 allows land units (landing large of number of units without ping and more accurate placement of troops)
        • Enable Security Mode (Shield) at the exit from the game for 3 minutes per 1 construction level. Ie. if a player wants to protect their resources from attack, before leaving it switch on bonus and since the disconnect during the bonus (11 at Miracle - 33 minutes), the player can not attack. If a player has gone before the end of the bonus, the remaining time is disappears."
        • "the veil of mist” - On the map World war in the exploration of the enemy can not see the space a certain radius from the point set by the player. Each level of Building is 0.3 Range. Use for one World war. Depending of the destruction strength of a wonder "clouding" not all the buildings - if the bonus is 200% - the complete nebula, if less than 200% the wall partially visible, 150% all the walls are visible, 100% - see all the towers, etc
        • reveal "the veil of mist" - nebula reveals a certain radius. Each level of Building reveals a 0.2 Range. used by 1 exploration. depending on the forces of destruction - the effect is calculated as (the effect of the veil of mist enemy - the effect of the reveal ) - with full disclosure of the same can be seen all the traps that fall in the range of it
    • Wonders have no restrictions on the number of levels
    • receive a bonus from the Wonders:
      • The winner gets 100% of their bonus +% destruction of the enemy Wonders
      • The loser gets the remaining % of their bonuses, but not less than 20%
      • Example:
        • The winner built 3 wonders(1,2,3)
        • the loser two wonders (2,4)
        • The winner destroyed №2 wonder 50%, №4 - 85%
        • Then the winner gets
          • №1 - 100% of its
          • №2 - 100% + 50% of its opponent
          • №3 - 100% of its
          • №4 - 85% of the enemy
        • Then the loser gets
          • №2 -50% of its
          • №4 - 20% of its
    • Leaving for game developers comparison bonuses and wonders, as well as the choice of specific bonus from the introduced (bonuses to offer more than the nations)
  • Using crowns
    • can be used of the crown
      • to accelerate the construction. Twice crowns required at the same time accelerating, than for a conventional base.
      • Bonus effect is to increase by 20%. 10 crowns for each bonus level
      • for an instant return to the builder, if it is not used - according to the remaining waiting time (as usual acceleration of the construction)
    • of the Crown can not be used for purchase of Obligation - the player must buy gold / meal / oil and convert to the current rate Obligation
 

Martine

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Joined
Nov 3, 2015
Messages
261
I need the summarized version too. Hopefully the assigned techs who read these ideas has more staying power than us
 

Ravik

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Nov 3, 2015
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10
What means summarize?

In general information I describe my idea, And then I describe realization by chapter
 

Brand Marrow

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Jan 21, 2016
Messages
1,117
Thanks Ravik, yes I get general idea looking back at top of description. very cool! hope they do this.
 

Martine

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Joined
Nov 3, 2015
Messages
261
Don't expect a response from the dev team. Even if they like your idea ... enjoy the game and keep thinking up new ideas though. :)
 

IzEagle

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Joined
Jun 22, 2015
Messages
136
If you have played "Company of Heroes" ,you have experienced the real joy of an alliance war. Fighting with help of your allies in a common battle field. This idea is looking for that kind of war more or less. But that kind of war is not easily achievable by current mobile game engines. I hope to finaly experience a real alliance war some day at future.
 

Brand Marrow

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Joined
Jan 21, 2016
Messages
1,117
Some sort of group campaign would be fantastic, I hope Nexon is working on something like this...
 
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