Beta replays

Beta replays


  • Total voters
    25

Angel forever

Approved user
Joined
Aug 3, 2016
Messages
256
TinSoldier Well thought I'd put a poll up. I really liked the war replays. Also found them to be very accurate in 80% of the time. It did seem to be the ones that got messed up the players were logging on at the time the attack was going on. For what ever reason hat seemed to mess them up. But i felt they were helpful and I got the chance to make adjustments to me bases. Thank you nexon felt like through all the bad this week you hit a home run with this one. Was very impressed!! Now where are the haters;-)@nb4powerup
 

Quovatis

Approved user
Joined
Aug 29, 2015
Messages
1,454
I found that my own replay seems fine, as well as most of my allies, but the enemy attack replays are wrong most of the time. The stars in the replay don't match what was logged.
 

Horsepower

Approved user
Joined
Aug 26, 2016
Messages
439
My opinion is the replays are a great tool but should only be allowed to be watched after a war ends. The replays should not infringe on war strategy.
 

Nb4powerup

Community Manager 
Joined
May 16, 2016
Messages
741
Most of the alliances that I know do decently well in wars actually record their gameplay and upload for the rest of the team to view before continuing with their attacks.
 

Vixen

Approved user
Joined
Apr 23, 2016
Messages
843
I was anti war replays... I am now very pro.. the time I have lost this week watching replays... wow
We all do intel screen shots anyway.. replays are an amazing learning tool and adding a big of fun back to the game
 

LordAnubis

Approved user
Joined
Nov 27, 2016
Messages
534
i disagree. replays were acurate as were star counts. percentage was a few points off but replays are very helpful overall
 

GailWho

Approved user
Joined
Jun 26, 2015
Messages
1,014
I saw that as well. When I looked at my own it pretty much followed what I did with same result. But when I'd look on the opponents videos they usually got more stars in the actual war than the replay.
 

GailWho

Approved user
Joined
Jun 26, 2015
Messages
1,014
It was a great tool to use. Saved the time and anxiety of worrying about relaying war intell if the attack didn't quite hit the mark. It was nice reviewing how my base was attacked so I could tweak it and make it harder nut to crack. I suspect if this becomes a thing then we will see much harder bases out there.
 

Gargantuar

Approved user
Joined
Apr 17, 2016
Messages
103
It helped in understanding why some of our not so stronger members failed to get 5 stars on their attacks. Though i had been very much against it, am gradually changing my mind.
 

BeerMan

Approved user
Joined
May 10, 2017
Messages
415
My only question is when will they be back? They seemed to work at least as well as the MP replays, so hopefully they will become a permanent feature soon.
 

Motaz Tarek

Approved user
Joined
Apr 19, 2015
Messages
545
useful when provides accurate details, hoped a real recorded war or live watch is what we get after the long waiting period for war replays, but anything is better than nothing in the end
 

JMoney

Approved user
Joined
Apr 20, 2016
Messages
242
Helpful, but they could use tweaking. I think they might not consider uni tech research in regards to the attackers having certain buffs and the defenders having certain buffs. Cause I have a replay where a guy 5 star cleared my base with about two minutes on the clock, where in the replay his units ran out of time with a 4 star.
 

Angel forever

Approved user
Joined
Aug 3, 2016
Messages
256
It's not perfect but it's been very helpful! It shows a starting point tactics it's helpful and out of the 4 wars we ran during that time all but one war where the replays off and after dom research it seemed as though the got screeed do to that player logging in!
 

yemen

Approved user
Joined
Mar 24, 2017
Messages
680
First off, loved the war replays and want them back.

The biggest issue I saw was with betrayal; that is very sensitive to the exact location of randomly spawned troops. A teammate had one attack that was 4 stars (on iOS), on the replay on my android, the entire army got wiped by TC howies. Turned out a betrayal was used on them in the actual attack, worked perfectly. In my replay, they came out the northwest side of the TC instead of the southwest. So the betrayal missed entirely, and all troops died.

The replay eventually crashed after sitting with no activity for another minute or so.

One other issue - when returning from watching a replay, my town showed up as the town of the attacker on the replay a few times. Couldn't do anything with it though, but all the peripheral controls were there as if it was my town. Once the game relaunched itself, other times I had to relaunch manually. Not a big deal, but a little strange.
 

Quang t legend

Approved user
Joined
Jan 21, 2016
Messages
466
yeah, the random factors like forest and TC troops spawned positions should be recorded and keep fixed on every replays.

And should be a summary of forces used like in MP too. It is time consuming and inaccurate to view replays just to guess it! And the summary of forces should recorded the true strength of the attacker's tech, not at your tech level!
 
Last edited:

kennynguyen

Approved user
Joined
Jun 1, 2016
Messages
75
Don't think ppl should see summary of forces in WW; at least keep some secret to the attackers. From the replay, we already know where they drop the troops, where to rally, which tactics, which troop tactics, etc.; that should be sufficient enough.
 
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