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BHG, are you kidding me with your random NTGs?

Ramesses the Great

Approved user
Joined
Jul 14, 2016
Messages
45
I just can't imagine the design logic behind this NTG update. Some NTGs were hard to come by because their corresponding nations are so bad hardly anyone ever picks them. Japanese, Korean, Greeks. So now I finally find a Japanese base, I attack it, and I get a most available NTG that I'm already full on... TEA instead of what I need SILK.

Is this a joke?!

You made it worse. Much worse. A gamble for NTGs. I can't just do 2-3 battles to get the ones I lack.. Now, I need to constantly attack and get random ones and hope to eventually fill what I need.

You should've made it that 5 star battles provide 5 NTGs for example. 1 star gives 1. Just a simple solution to a simple supply-demand problem. There was no need to randomize, complicate and further hinder our ability to farm the most needed item for War.

Terrible terrible logic. Whoever had this idea...
 
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Civilization Fo

New member
Joined
Sep 25, 2019
Messages
1
Yep, very daft change. About 90% of raids give me what I already have, not what I need. To me it looks like it’s been coded to do this, because it definitely doesn’t appear to be random. Basically BHG, you’ve done a Michael Masi. Not too bright.
 

Navalis

Approved user
Joined
May 31, 2016
Messages
493
BHG could solve this by secretly assigning an NTG to every player on top of their nations normal NTG. Just do it in order from the begining for every player active or not. That way all of the NTGs are pretty well evenly distributed.
 

SomeRandomPlayer

is this thing on?
Joined
Apr 18, 2018
Messages
502
It's a bug. Or must be a bug. They forgot that University research exists to increase NTG chances for four NTGs (e.g., Wu has +20% tea); and it appears these values are being treated as making them the only possible NTGs to get. In other words, +20% chance of tea means +20000000000000000000000% chance of tea.

This is a major problem.

In the meantime, use Bjorn.
 

Ramesses the Great

Approved user
Joined
Jul 14, 2016
Messages
45
It has become 5x worse now to get NTGs. Even the ones that used to be "easy" are equally hard now. Total failure..

Just increase the NTGs we get from battles to (4 + 2) instead of (3 + 1). 4 of the nation I'm attacking + 2 random NTGs (or the rarest/lowest one in the player's storehouse). That's a quick easy fix.

Or maybe even 3 + 3.

Really not useful to keep getting an NTG I'm already full on and won't need for a week.. I attack for Cheese, but I keep getting Wood and Porcelain.

I understand NTGs were randomized in expectation of Drone age. But this is NOT at all a good solution.
 
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