Burj AI Arab bug

Deveron

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Nov 6, 2017
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24
The Burj AI Arab time discount does not work for traps.

It shows the correct discounted time when you click on a trap but the time jumps up once you start the upgrade. :(
 

Deveron

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Nov 6, 2017
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24
Does it show that you are supposed to have a -9% when you click on it? I don't have enough room on my base to move the buildings around to test it myself. But I also am not getting the full 9% off, more like 8.25% roughly based on calculations from figures from DomiNations! Wiki.
 

Deveron

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Nov 6, 2017
Messages
24
So seems to me like what is probably happening is they are just taking 1% off of the time 9 times as opposed to 9% off at once, same weird math we see in other parts of the game.

Traps still don't get any discount tho! Shows you a discounted time but when you start construction the time jumps up to full time.
 

Marknadamsjr

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Joined
Nov 4, 2015
Messages
35
The latest update did not fix this. The bug still exists. The estimated time to upgrade something shows what it should be - 9% reduction. But when you actually start to upgrade it, the displayed time to completion is greater than what was estimated - showing an 8% reduction.

Please fix this in your patch to the latest CF that was Sun Tsu. (How the heck did they mess up the Retrain feature?!?)
 

Centurion96

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Joined
Feb 26, 2017
Messages
83
I can confirm that Burj Al Arab wonder is still bugged even after the update. It correctly shows -9% for all 9 houses in the range, also it correctly shows reduced time prior the upgrade, but once I start the upgrade the actual upgrade time is reduced only by about 7.2% instead of 9%. Tested on the University building upgrade.
 

Exiliado

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Dec 26, 2017
Messages
101
If the times are different before and after you start a building upgrade, then some of your houses may not be close enough to the Burj. I found out by trial-and-error that whether the houses "glow" is NOT the decisive factor.

It seemed that the circle used to count the houses and calculate the times after the building upgrade is started is slightly smaller than the green circle that is visible on-screen. So if you are having this problem, I suggest packing the houses in more tightly.

You can experiment by starting a building upgrade to see what the time is, then immediately cancelling and moving the houses, and trying again. Eventually I was able to get all nine houses to be counted.
 
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Exiliado

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Joined
Dec 26, 2017
Messages
101
I am getting the full 9% (on buildings). Bear in mind that minutes are not displayed until the upgrade time is less than a day, so your 8.25% (let's say) might be an 8% reduction from eight houses excluding the remaining fraction of an hour that you cannot see. Some of my calculations for example show reductions of 9.09%, 9.23%, and 9.20%. I guess that if minutes were displayed then it would be 9.00% or very close to it.

Compare the upgrade time displayed before and after the building upgrade is started. If they are different then one or more houses are likely sitting outside the Burj's range and need to be moved closer. Conversely, if the before and after times are the same and the reduction is less than 9%, but the info window says 9% then there is a different bug with the math. I'm not saying that it isn't happening, only that I have not experienced it.
 
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