Calling on all Attackers please speak your mind!

witCat

Approved user
Joined
Sep 15, 2018
Messages
73
“With 4 Eisenhower’s equipped you have just 5* an extremely high level base with insane museum stats. You do the same with your second attack and you feel elated. Next war is another humdinger, OMG, more Eisenhower’s. You cant stop wondering when the next Eisenhower sale is .. I think you get my point.”

Defenders always have the last laugh:
1. If you 5* their base they’ll say, “He had to use Eisenhower’s.“
2. If you don't they say, “He couldn’t even 5* my base with Eisenhower’s.”


With recent events all defenders got the RQ Pioneer for dirt cheap ($19.99) and with The current event the Vz-9 Avrocar for ($29.99), and they’ll have these legendaries for a lifetime.
1. Can you say the same with your Eisenhower purchases?
2. Do you see defenders spending money on premium TT’s? No, they sit back and let the insane attackers (each to their own) spend there $$$ on premium troops.

My point is that over the past year defence was given such a boost that attackers had no option to keep relying on premium TTs with each attack.

>>>>Clever ploy from BHG>>>>>>>

Tubman:
BHG confirmed that a house is still classified an economic building even with Tubman (Conductor) completed. Have you seen how fast these little f..ckers Spawn rifleman! I told them that this makes no sense:

1. If it spawns troops continuously it should be classified as a defender spawning building like garrisons and bunkers, with all relevant things having an effect on such a building like Blitz etc.
2. The only correct answer to this is that houses should only spawn troops on destruction with Tubman completion. (Defenders wont like this) :mad:

Parliament

1. Another defensive building.
2. With the next update parliament will probably spawn Eisenhower’s and Stallions! ;)

Ive been playing the game for almost 3 years now and I dont like where the game is heading. The game is not balanced and attackers are dwindling in numbers and we have to say NO TO PAY TO WIN.
 

Terra

Approved user
Joined
Oct 6, 2018
Messages
45
I hear your pain, but as we rise in ages two (very easily attainable) units completely reset the ‘defenders always have last laugh’:
- Satellite Scan completely negates, not trip activates, but negates all traps in a large radius.
- Recon Plane (often used against anti-air), more than halves building health and lasts long enough for two separate airplane runs.
That means the same unit that should fear anti-air gets incredible double damage & two deployment times to take them out.
Planes then freely support HT combinations and ravage base.

So i hear ya on the attack side... well designed bases do take clever maneuvering, but it is getting very easy- almost a freebie when DA hits any age below.
 

witCat

Approved user
Joined
Sep 15, 2018
Messages
73
Terra the wars I'm referring to are for 300+ bases with brutal museums. I.e. ADTD - 80-100+; ADTH 80-100+; Invading fighter or bomber dmg/hp -60 or more
 

Terra

Approved user
Joined
Oct 6, 2018
Messages
45
Wow, that is some heavy purchasing power. I can see how that would be a tough nut to crack.
 
Last edited:

King Crimson

Approved user
Joined
Apr 21, 2016
Messages
928
Ive been playing the game for almost 3 years now and I dont like where the game is heading.
Where the game is heading?
I have news for you - it already went there, moved in, bought furniture and put in a pool. All with TT and Legendary money.
Just enjoy your little corner of the Domi world and don’t stress too much.
 

SomeRandomPlayer

is this thing on?
Joined
Apr 18, 2018
Messages
502
One option is to be in an alliance that doesn't have to win every war at all costs... where 0TT is okay, where 0SH is requested, and where Eisenhowers are never expected.

Also, not every base should have to be 5-starred. Once we rid ourselves of this "we must always get 5 stars!" mindset then we'll all be better off. Easier said than done, I understand, but it's a thought.
 

Walker

Approved user
Joined
Apr 16, 2020
Messages
56
Definitely the thought process of our alliance leader.
 

Archius

Approved user
Joined
Feb 4, 2018
Messages
42
What is the point of world wars anyway? To get rubies and resources or XPs? I tried with ww when they were introduced, but the game 'stole' a couple of my attacks with connection problems, and being the top level player of my team, all this affected my team's result rather unfavourably. I decided that I don't need any of this nonsense.

With rubies you can get some junk from Marco Polo, which you don't really need at all. What else? Some Vip store junk, which you don't need either...

You can get resources far, far easier by doing the regular multiplayer fights. With MP you the total freedom to choose your opponent and pick up those where no Eisenhovers or other wizards are needed.
 

witCat

Approved user
Joined
Sep 15, 2018
Messages
73
Well Eisenhower’s are getting nerfed, another blow to attackers in top alliances.
 

witCat

Approved user
Joined
Sep 15, 2018
Messages
73
Uhuru BHG has been doing a good job rolling back many top alliances for cheating. If you have proof report the cheater!
 

Uhuru

Approved user
Joined
Sep 27, 2017
Messages
367
Good job?! Is it a good job to roll back 20% of scams? No! Getting 90% of the scammers kick out of the game would be a good job, but for now, everything is the same..
 

Terra

Approved user
Joined
Oct 6, 2018
Messages
45
A unit General. Very powerful and recently on sale. Apparently so effective that it is being rolled back in power.
 

orelav

New member
Joined
Mar 16, 2020
Messages
2
Conductor bug
When ever I attack a base with conductor, as soon as my troops go into a house range, the games slows down to an unplayable speed. As soon as the house in range is destroyed, speed comes back. I have seen players use houses as "barriers" but I can not find any post on the subject. Anyone else?
 

Rachel

Approved user
Joined
Aug 17, 2017
Messages
134
Dont stress they will cut the balls off of any thing that is worth a toot just so the whales can pound their chest
 
Top