Changes in 5.5 that haven't been announced!

Wendy

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Aug 8, 2016
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Someone noticed the changes that nexon made to the game that weren't announced?
I have found some, please feel free to add more if you find them!

- Supply carts AI is broken again, they stop and stay as they did before!
-Game chat doesn't work, to read messages you have to restart the game every 2 minutes
-Tattic bug makes you train 2 at the time..so i was training 1 protect 1 decoy and 2 sabs and i got 2 protect 2 decoys and no sabs
- Disappearing bases! several of our allies simply have no base and are shown 100 levels below ( please Nb4powerup this is a bit urgent to fix)
- medals drops
- crazy numbers in war...this was old but gets worst!!
-war donations are crazy, Howies take 8 troop space
any other?
nexon you did so many more things than you announced, why didn't you take credit of those?
I'm sure you did them in order to balance Attack and defense!!!!!!

Ps we all would love to meet marco polo some day, but i guess traveling from italy to china by feet takes some time
 
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Veldan

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Apr 7, 2016
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The medal drops and vanished war bases are bugs related to the friendly challenges, and (part of) the reason that challenges are disabled now.

Supply cart AI and chat have sucked for ages, not sure this is 5.5 specific.
 

Brand Marrow

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Jan 21, 2016
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is it true that defender AI is changed and they now go after closest attacker? instead of original target?
 

nikki bella

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May 12, 2016
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Ps we all would love to meet marco polo some day, but i guess traveling from italy to china by feet takes some time

3 1/2 years I believe. Expect him around October 2020..
 

Wendy

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Aug 8, 2016
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supply carts AI was fixed long ago. At least i didn't have problems with supply until a few days ago
 

British Coffee

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Nov 8, 2016
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unit AI is still brick.
Archers hitting walls all day long even though theres a hole right infront of them
Heal trucks charging into towers with weird U-Turn and getting killed infront of towers for no reason
Weird tank bug that makes tank go into melee range to attack towers
Despite the description saying that redoubt has 7 range, it only attack units when they are in something like 5
 

Bowmore

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Jul 11, 2016
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In the new version, I watched 25 of my shooters fire at the end cap of a wall strip. Not a corner, the end of a wall that they could simply walk around by one square. I haven't seen that before this new update. Oh, and my carts were there waiting patiently with the healthy shooters. Meanwhile the rest of the attack force was at the front line getting decimated.
 

Spaceboy

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Aug 18, 2016
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ha..got that too. they shooted at the wall when they could just walk around the wall. I never saw that before. Maybe the walking distance was too long for the troops so they decided to break a hole in the wall. But I was surprised to see my troops hitting on a piece of wall for 15 sec why you could just walk right into the base ..haha
 

Nb4powerup

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May 16, 2016
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We're looking into issues that are being reported. Please make sure to ticket support as well.
 

Veldan

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Apr 7, 2016
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I can confirm that troop AI does seem even worse than usual. I just had a group of shooters and artillery in a corner of a big square wall segment, all grouped up, and they decided to destroy 5 different wall pieces to get out of the wall to the same target outside.
 

ReekyBullet

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Mar 17, 2016
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This one isn't new. Some troops have different pathing AI from each other, APCs are the worst offenders for this in my experience
 

Manifesto

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Sep 26, 2016
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Seriously? I regularly send screenshots to CS from all 3 accounts for the last 14months, yet this issue is still there.
Surely you should have a big enough cross-section from all the other players as well?
 

Manifesto

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Sep 26, 2016
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The crazy AI, especially the rifles, have been crazy for many, many months. One trick to get your rifles away from those magnetic walls is to rally on a building and then they'll go along their way. (after the building is destroyed)
If you rally inside a walled base you'll often get them shooting at multiple wall segments. The trick I use: If you have to rally your troops inside a walled base, wait until your artillery/tank units breech a wall THEN rally right in front of that hole, and watch them all pour inside!! :)
Best I can come up with until Nexon fixes the AI.
 
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Christopher-Outlaws!!

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Apr 15, 2016
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nikki bella don't rally on the opposite side of the wall as you think you should. Rally on the same side as your troops already are, directly in front of the hole, once there they funnel right through
 

Glacier

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Jul 7, 2016
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AI stupidity is part of the balancing of offense/defense. I'm seeing my wagon trains run around walls 4 bases over to try and come back next week to heal my troops while ranged troops attack an end wall piece instead of just simply walking around it.
 
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