Cheating

Net55

Approved user
Joined
Jul 30, 2019
Messages
42
We all know their is cheating, and cheating is ramped! There are 3 kinds of cheating ....
1. Cheating the game makers by base improvements
2. Cheating in MP to get qv and rss
3. Cheating in war

The first 2 are bothersome, and I think most people don’t like them, but can live with them.
The last one, cheating in war, is a game breaker!
I would assume this game is flawed at its core and war cheating cannot be stopped, or else it would of been done by now.

Nexon needs to be aware that the victims of war cheating get very demoralized and feel like they are screwed twice! Once by the cheaters and once by Nexon!

Here’s what they can do to fix that... first give us a report of what action you took against the cheaters.
at minimum the cheaters should be suspended From war, take a glory penalty

Second, the war shouldn’t of happened! Return victims Glory, return all troop cards, issue rubies and rss in the amount they victims would received if the won the war.
 

Net55

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Joined
Jul 30, 2019
Messages
42
We we also need to see the stats of museums and Universities, even if it’s after the war over, this will provide full transparency.

in the last 30 days, we’ve come up against 4 cheating alliances and 2 out 3 cheating alliances in our last 3 wars, not just a few players in the alliance, but most in the alliance cheat. These are the types of cheats that are 100% provable, like losing 17 fighters in a battle or lvl 7 coalitions for Medieval Age. Known Cheaters need to be suspended/banned and the entire alliance should be suspended from war. Right now it seems like just who’s the best hacker when you near the top in rankings.... that’s not good for any game
 

JustAnotherPlayer

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Joined
Apr 7, 2019
Messages
117
I like the flag of shame idea too but if I had my way,I would permanently ban all repeat cheaters. Sure,it would decimate a lot of alliances..oh well ;)
 

Tsamu

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Joined
Apr 29, 2016
Messages
724
I like the idea of the cheater's alliance being suspended, as long as the cheater is made known. That would make every honest alliance policemen, since cheaters would be ejected very quickly. Until they ended up in an alliance of all cheaters. So the length of the suspension should be related to the number of cheating war attacks, say 1 day per.
 

GWKdog

Approved user
Joined
Nov 17, 2017
Messages
32
What on earth makes you think that after 4 years the biggest problem in the game will magically be fixed. Lol @ “uneccesary cheat reports to cs” ... what cheat report to cs that you know of has actually prompted action, ever? No telling right? But we do see the same cheating alliances in war year after year... so maybe all of the cheat reports were unnecessary? Food for thought.
 

Net55

Approved user
Joined
Jul 30, 2019
Messages
42
I hear that, I was aware of cheating, lots of unlimited citizens, and once in while somebody cheated in war... But once our alliance got into the top 500, it seems whole alliances cheat, and it happens in a lot of our wars now. It’s very discouraging to see that , and to see the policing of cheating wanting. We’ve started to lose players that are just frustrated with it.
 

Cannibals

Approved user
Joined
Aug 9, 2015
Messages
605
I’ve monitored many bases that I’ve reported where the base is suddenly offline for days and weeks and if it comes back it is rolled back. So Nexon does do something about cheating. The problem is that their consequences are inconsistent and telling by the results are also ineffective.
 
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