Chinese special unit weakness

RainbowBK

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Jan 8, 2015
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3
I have the feeling the chu ko nu from the chinese civ are very weak compared to the other special units. I havent had the option to see all of them yet, but my friends play the japanese and the greeks, i believe, and their unique units have amazing extra stats, whereas the chu ko nu dont seem to be on that level at all. Not to mention the upgrades, 2 damage up per level?? I am still fairly new but it doesnt seem fair to me. On top of that, the said bonus of extra men from the town center? They are warriors even when you proceed over the ages? How does that even dent enemies late game? Maybe i am wrong, but i felt like sharing this.
 

Hyperion

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Dec 26, 2014
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56
I think you need to weigh up all the nation bonuses when looking at balancing.
The Chinese have a very strong town center bonus. An extra citizen plus extra defenders as you progress through the ages is an extremely good bonus when compared to some of the other nation bonuses.
 

RainbowBK

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Jan 8, 2015
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Like i mentioned.. the defenders are warriors. The most basic unit. They do not seem to upgrade along. I think that makes them basically useless later on, no matter how many are added. That one worker really doesnt make much of a difference since basically everything costs at least 2 workers to begin with. Just my view on this. I dont think its balanced.
 

RainbowBK

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Jan 8, 2015
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Also.. if you look at the japanese. They have the shooting town center, which deals tons more than those warriors, yet they have a crazy good special unit. But anyways, i gave a point they could choose to work on. And i might be wrong. Frankly, i dont see a lot of responding from their side, so i doubt its any use anyways. Time will tell :)
 

tauTAU

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Jan 9, 2015
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15
Well I feel that each nations' bonuses as well as all the choices available to players (i.e. library research, wonders) should be made to impact each player's games very subtly so that none of those choices are deemed underpowered. I also feel that the game should be working around this concept of "subtle impact" due to the possibility of seeing large variations in terms of base development from players to players.
 
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