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Combat Rebalance Initiative Pt. 2 Preview - War Tactics

RAH-66

Big Huge Moderator
Staff member
Joined
Oct 22, 2024
Messages
7
Hello Leaders! With our Combat Rebalance Initiative beginning in 12.18, we understand that certain strategies players relied on are being adjusted. Based on your feedback from this previous release, we intend to provide more transparency on what we’re working on in future updates. We hope that as updates roll out, you’ll find additional options to take advantage of and unleash them upon your foes! Update 12.19 contains the next step in our Combat Rebalance Initiative, so you won’t need to wait long for these changes to reach your arsenal.

You can expect:
  • 🔼 Barrage 🔼
    • New Functionality
  • 🔼 Demolition 🔼
    • Increase Damage
  • 🔼 Decoys 🔼
    • Increase Hitpoints + Duration
  • 🔁 Assault Vehicle 🔁
    • Additional supportive systems

You’ll notice these War Tactics don’t see as much play in the later Ages of the game right now. We believe tweaking these War Tactics in meaningful ways will allow for more diversity in your Army Compositions, as there will now be more answers to getting past tremendously difficult defensive bases. Assault Vehicles are also receiving support they have been missing for a long time, but we can’t disclose too much quite yet. We'll be back with full details in our 12.19 Update Notes arriving next week!
 
Last edited:

oddin

Approved user
Joined
May 17, 2018
Messages
1,936
Hello Leaders! With our Combat Rebalance Initiative beginning in 12.18, we understand that certain strategies players relied on are being adjusted. Based on your feedback from this previous release, we intend to provide more transparency on what we’re working on in future updates. We hope that as updates roll out, you’ll find additional options to take advantage of and unleash them upon your foes! Update 12.19 contains the next step in our Combat Rebalance Initiative, so you won’t need to wait long for these changes to reach your arsenal.

You can expect:
  • 🔼 Barrage 🔼
    • New Functionality
  • 🔼 Demolition 🔼
    • Increase Damage
  • 🔼 Decoys 🔼
    • Increase Hitpoints + Duration
  • 🔁 Assault Vehicle 🔁
    • Additional supportive systems

You’ll notice these War Tactics don’t see as much play in the later Ages of the game right now. We believe tweaking these War Tactics in meaningful ways will allow for more diversity in your Army Compositions, as there will now be more answers to getting past tremendously difficult defensive bases. Assault Vehicles are also receiving support they have been missing for a long time, but we can’t disclose too much quite yet. We'll be back with full details in our 12.19 Update Notes arriving next week!
nice!! Can we get more info about other tweaks for other troop units?
 

Harlems369th

BHG Community Manager
Staff member
Joined
May 6, 2022
Messages
1,295
nice!! Can we get more info about other tweaks for other troop units?
Exact plans for what's after 12.19 are still up in the air, but we're hoping to have what you can expect for the following rebalance after 12.19. We might not have a release date, but at least you can prepare for what we intend to target in the next rebalance pass.
 

Nikolay

Well-known member
Joined
Dec 15, 2020
Messages
198
Hello Leaders! With our Combat Rebalance Initiative beginning in 12.18, we understand that certain strategies players relied on are being adjusted. Based on your feedback from this previous release, we intend to provide more transparency on what we’re working on in future updates. We hope that as updates roll out, you’ll find additional options to take advantage of and unleash them upon your foes! Update 12.19 contains the next step in our Combat Rebalance Initiative, so you won’t need to wait long for these changes to reach your arsenal.

You can expect:
  • 🔼 Barrage 🔼
    • New Functionality
  • 🔼 Demolition 🔼
    • Increase Damage
  • 🔼 Decoys 🔼
    • Increase Hitpoints + Duration
  • 🔁 Assault Vehicle 🔁
    • Additional supportive systems

You’ll notice these War Tactics don’t see as much play in the later Ages of the game right now. We believe tweaking these War Tactics in meaningful ways will allow for more diversity in your Army Compositions, as there will now be more answers to getting past tremendously difficult defensive bases. Assault Vehicles are also receiving support they have been missing for a long time, but we can’t disclose too much quite yet. We'll be back with full details in our 12.19 Update Notes arriving next week!
Are you kidding about wanting to increase the damage of the Demolition tactic?
Right now, attacking players who take the attacking coalition "Mongols" into battle destroy with just two Demolition tactics the air defense on the base of the defender with three defensive coalitions and a strong defensive museum and council. And then finish off the base with bombers.

This is not a rebalance.
Initially, you nerfed Fighters, and now you are improving Destruction for players playing bombers, which the defender has nothing to stop.

What is your analysis based on for increasing the damage of Demolition?
For a world war, this increase should not work, otherwise it will create a total imbalance.

Such statements clearly indicate that you do not play Dominations
 

Nikolay

Well-known member
Joined
Dec 15, 2020
Messages
198
@RAH-66 @Harlems369th, guys, you should first understand that Dominations is played by several types of players:
1) The majority of players who do not know how to play. They do not upgrade their museum and council, are not interested in the internal mechanics of the game and how it works. They do not use advanced combat strategies that allow them to close the best defensive bases in the game. I think such players are 70% of the total number.
2) Players who try to learn the game, they play it well, upgrade their museum, council, try to use innovative combat strategies. I think such players are 25%
3) The best players who understand the game, they have the best museums, a completely gold council, they regularly donate $ into the game. These players know a lot about first-class defense and attack, there is something to learn from them. I think such players are a maximum of 5% of the total number, they are in the strongest alliances.

The game has a problem that there are no guides for players, the only place where you can learn something and gain knowledge is communities in social networks or messengers.
But not all players go to such groups and learn new things. Therefore, most players are plankton that just swims in the ocean.

When you want to rebalance the troops and collect statistics from all players, about what tactics they use, what troops they fight with, what museums/Councils they have, you forget that these players do not know how and do not know how to play your game.

To start rebalancing, you need to contact the second and third groups of players that I described above. Then you will get a truly truthful response from competent players who understand your game
 

SirBiggun

Active member
Joined
Apr 19, 2023
Messages
105
Piss in the ocean tbh. You need like 3 demos to take out a scanned AD now, will see how much a boost they give ,but if it takes more than 2 demos then the change is useless . But that only really helps bombers anyway since fighters are toast and Lego doesn’t use them.
A little bit more decoy strength is meaningless when faced with countless amount of boosted troops, they go down super quick .
Barrage is worthless and I don’t see how they will be good against so many protected troops …you will have to triple their effectiveness to be
of any use against protected troops . Assault vehicles would need huge amount of support to be viable . Don’t see that happening .
The question remains, why nerf fighters and why boost an already OP D? Those were bad decisions . Don’t see how you compensate for those with yet more minuscule random changes .
 

OrAnGe NiGhT

New member
Joined
Jun 10, 2025
Messages
1
@RAH-66 @Harlems369th, guys, you should first understand that Dominations is played by several types of players:
1) The majority of players who do not know how to play. They do not upgrade their museum and council, are not interested in the internal mechanics of the game and how it works. They do not use advanced combat strategies that allow them to close the best defensive bases in the game. I think such players are 70% of the total number.
2) Players who try to learn the game, they play it well, upgrade their museum, council, try to use innovative combat strategies. I think such players are 25%
3) The best players who understand the game, they have the best museums, a completely gold council, they regularly donate $ into the game. These players know a lot about first-class defense and attack, there is something to learn from them. I think such players are a maximum of 5% of the total number, they are in the strongest alliances.

The game has a problem that there are no guides for players, the only place where you can learn something and gain knowledge is communities in social networks or messengers.
But not all players go to such groups and learn new things. Therefore, most players are plankton that just swims in the ocean.

When you want to rebalance the troops and collect statistics from all players, about what tactics they use, what troops they fight with, what museums/Councils they have, you forget that these players do not know how and do not know how to play your game.

To start rebalancing, you need to contact the second and third groups of players that I described above. Then you will get a truly truthful response from competent players who understand your game
Im a new member in the forum. But im loyal player from the begining of Dominations. I TOTALY AGREE with you. Im doing World war every 48h and this update with the fighter killed the game for lots of good and experienced players. Now what they need to wait to get a new war artefact to change their whole attack. LIKE me waiting more than 2years to be able to get those legendary artefact and now Boom spent time and money for a stupid Update. We Got 5-6 player and very experienced in my team like me and even with big museum and now we cant not attack no more with fighter.. everything changed for a huge downgrade. All this because couple people that doesnt know what to upgrade in their museum.. it been a long time im following, discord, forum and there is many more issue to fix. I hope that we can get a revised update about the fighter. If not what Dominations will do to help the good player to change their attack museum thats Very Unfair for those who wait that long and spent their money on that attack. Legendary Artefact are so rare that before we absorb that change it will take years...
 

theBobNamedDan

Approved user
Joined
Oct 13, 2017
Messages
337
I fully support the Devs in making changes to the game. I would love to see garage tactic be useful again.

Good job!

Also, for the nay sayers, note the support system for Assult Vehicles! You have been whining about this for months! Be happy they listened. I think these tactics need a refresh. All of these tactics are less useful at higher ages.
 

SolarRad75

Well-known member
Joined
May 28, 2022
Messages
39
What the hell is this post? Literally no other information? What the "functionality" for barrage is? What the "supportive systems" are for the assault vehicles? And how is this a rebalance. I thought you were going to buff something but now for whatever reason, war tactics (another thing that no one complained about) is being changed after killing fighters. Slammed the door in our faces and walked away.
 

zeltum

Approved user
Joined
Feb 15, 2017
Messages
58
Hello Leaders! With our Combat Rebalance Initiative beginning in 12.18, we understand that certain strategies players relied on are being adjusted. Based on your feedback from this previous release, we intend to provide more transparency on what we’re working on in future updates. We hope that as updates roll out, you’ll find additional options to take advantage of and unleash them upon your foes! Update 12.19 contains the next step in our Combat Rebalance Initiative, so you won’t need to wait long for these changes to reach your arsenal.

You can expect:
  • 🔼 Barrage 🔼
    • New Functionality
  • 🔼 Demolition 🔼
    • Increase Damage
  • 🔼 Decoys 🔼
    • Increase Hitpoints + Duration
  • 🔁 Assault Vehicle 🔁
    • Additional supportive systems

You’ll notice these War Tactics don’t see as much play in the later Ages of the game right now. We believe tweaking these War Tactics in meaningful ways will allow for more diversity in your Army Compositions, as there will now be more answers to getting past tremendously difficult defensive bases. Assault Vehicles are also receiving support they have been missing for a long time, but we can’t disclose too much quite yet. We'll be back with full details in our 12.19 Update Notes arriving next week!
Wow, this sounds fabulous. This will really help rebalance. FFS what are you guys actually smoking ?
 

Mirtran

Member
Joined
Aug 8, 2023
Messages
30
@RAH-66 @Harlems369th, guys, you should first understand that Dominations is played by several types of players:
1) The majority of players who do not know how to play. They do not upgrade their museum and council, are not interested in the internal mechanics of the game and how it works. They do not use advanced combat strategies that allow them to close the best defensive bases in the game. I think such players are 70% of the total number.
2) Players who try to learn the game, they play it well, upgrade their museum, council, try to use innovative combat strategies. I think such players are 25%
3) The best players who understand the game, they have the best museums, a completely gold council, they regularly donate $ into the game. These players know a lot about first-class defense and attack, there is something to learn from them. I think such players are a maximum of 5% of the total number, they are in the strongest alliances.

The game has a problem that there are no guides for players, the only place where you can learn something and gain knowledge is communities in social networks or messengers.
But not all players go to such groups and learn new things. Therefore, most players are plankton that just swims in the ocean.

When you want to rebalance the troops and collect statistics from all players, about what tactics they use, what troops they fight with, what museums/Councils they have, you forget that these players do not know how and do not know how to play your game.

To start rebalancing, you need to contact the second and third groups of players that I described above. Then you will get a truly truthful response from competent players who understand your game

they definately not know what the Pareto rule is (80/20) and are making these adjustments for plankton type of people. Good luck, BHG!

Morever, they encourage cheating by not banning BrXArmy but deleting posts about them. Super "wise" strategy...
 

Pokusay

Member
Joined
Feb 1, 2023
Messages
33
Exact plans for what's after 12.19 are still up in the air, but we're hoping to have what you can expect for the following rebalance after 12.19. We might not have a release date, but at least you can prepare for what we intend to target in the next rebalance pass.
You previously wrote that it is possible to make changes to the "Glory Destruction" process in the "Gauntlet" tournament, because depriving Alliances of 4 to 5 thousand Glory that they earned for 80+ days and demoting them to the beginning of the Division is not a very good decision. I think you remember how much negative opinion there was about this among players. Do you have any information on this issue?
 

Pokusay

Member
Joined
Feb 1, 2023
Messages
33
Hello Leaders! With our Combat Rebalance Initiative beginning in 12.18, we understand that certain strategies players relied on are being adjusted. Based on your feedback from this previous release, we intend to provide more transparency on what we’re working on in future updates. We hope that as updates roll out, you’ll find additional options to take advantage of and unleash them upon your foes! Update 12.19 contains the next step in our Combat Rebalance Initiative, so you won’t need to wait long for these changes to reach your arsenal.

You can expect:
  • 🔼 Barrage 🔼
    • New Functionality
  • 🔼 Demolition 🔼
    • Increase Damage
  • 🔼 Decoys 🔼
    • Increase Hitpoints + Duration
  • 🔁 Assault Vehicle 🔁
    • Additional supportive systems

You’ll notice these War Tactics don’t see as much play in the later Ages of the game right now. We believe tweaking these War Tactics in meaningful ways will allow for more diversity in your Army Compositions, as there will now be more answers to getting past tremendously difficult defensive bases. Assault Vehicles are also receiving support they have been missing for a long time, but we can’t disclose too much quite yet. We'll be back with full details in our 12.19 Update Notes arriving next week!
You previously wrote that it is possible to make changes to the "Glory Destruction" process in the "Gauntlet" tournament, because depriving Alliances of 4 to 5 thousand Glory that they earned for 80+ days and demoting them to the beginning of the Division is not a very good decision. I think you remember how much negative opinion there was about this among players. Do you have any information on this issue?
 

Pokusay

Member
Joined
Feb 1, 2023
Messages
33
You previously wrote that it is possible to make changes to the "Glory Destruction" process in the "Gauntlet" tournament, because depriving Alliances of 4 to 5 thousand Glory that they earned for 80+ days and demoting them to the beginning of the Division is not a very good decision. I think you remember how much negative opinion there was about this among players. Do you have any information on this issue?
Can you answer this question?
@Harlems369th
 

Nikolay

Well-known member
Joined
Dec 15, 2020
Messages
198
Hello Leaders! With our Combat Rebalance Initiative beginning in 12.18, we understand that certain strategies players relied on are being adjusted. Based on your feedback from this previous release, we intend to provide more transparency on what we’re working on in future updates. We hope that as updates roll out, you’ll find additional options to take advantage of and unleash them upon your foes! Update 12.19 contains the next step in our Combat Rebalance Initiative, so you won’t need to wait long for these changes to reach your arsenal.

You can expect:
  • 🔼 Barrage 🔼
    • New Functionality
  • 🔼 Demolition 🔼
    • Increase Damage
  • 🔼 Decoys 🔼
    • Increase Hitpoints + Duration
  • 🔁 Assault Vehicle 🔁
    • Additional supportive systems

You’ll notice these War Tactics don’t see as much play in the later Ages of the game right now. We believe tweaking these War Tactics in meaningful ways will allow for more diversity in your Army Compositions, as there will now be more answers to getting past tremendously difficult defensive bases. Assault Vehicles are also receiving support they have been missing for a long time, but we can’t disclose too much quite yet. We'll be back with full details in our 12.19 Update Notes arriving next week!
1750308443830.png


Good day.
@Harlems369th, @RAH-66
Tell me, on what basis is the damage of Demolition increased by 2.5 times?
Did the person who came up with this think about the consequences?
Above I described the conditional division of players into three groups. Attackers who know how to play with bombers WITHOUT coalitions easily cope with the strongest defensive bases with the best museums, councils and three defensive coalitions. This is because half of the air defense is destroyed with the help of partisans and tactical helicopters, and the other half is destroyed with Recon + Demolition. As a result, there is nothing left on the base that can counteract the bombers.

Okay, if you don't believe me, let's calculate the damage indicators with all the bonuses, apparently the one who decided to increase the damage of Demolition did not even make such calculations.

As is:
Base damage of Demolition lvl 8 = 11560
Bonuses - Library 10%, University 10%, Mongol coalition 76%, total 96%
11560*96%=22658

Base buff Recon of Automation Age = 252%
Bonuses - Library 10%, University 20% (Potentially three gold advisors - Nobel, Washington, Morse 10% each), total from 282% to 312% (taking into account three gold advisors)

Now we calculate the final damage of one Demolition + Recon

22658 * 312% = 93351 damage
22658 * 282% = 86553 damage

To be:
Base damage of Demolition lvl 8 = 27071
Bonuses - Library 10%, University 10%, Mongol coalition 76%, total 96%
27071*96%=53059 damage

Base buff Recon of Automation Age = 252%
Bonuses - Library 10%, University 20% (Potentially three gold advisors - Nobel, Washington, Morse 10% each), total from 282% to 312% (taking into account three gold advisors)

Now we calculate the final damage of one Demolition + Recon

53059 * 312% = 218603 damage
53059 * 282% = 202658 damage
This is guaranteed to destroy the air defense of any, even the strongest defensive base, with just one tactic...

Do you even understand what this will lead to?
This is comparable to when there was a rebalance of barracks troops and helicopters became invincible. Your analysts came up with something again, but forgot to think about the consequences. Do not repeat your mistakes and do not change Demolition's damage at all. It is still very strong. Or make it so that the bonus from Recon and the Mongol coalition does not work on its damage.
Once again, you are not trying to improve the functionality of the game, but break what works.
 

Pokusay

Member
Joined
Feb 1, 2023
Messages
33
View attachment 13575

Good day.
@Harlems369th, @RAH-66
Tell me, on what basis is the damage of Demolition increased by 2.5 times?
Did the person who came up with this think about the consequences?
Above I described the conditional division of players into three groups. Attackers who know how to play with bombers WITHOUT coalitions easily cope with the strongest defensive bases with the best museums, councils and three defensive coalitions. This is because half of the air defense is destroyed with the help of partisans and tactical helicopters, and the other half is destroyed with Recon + Demolition. As a result, there is nothing left on the base that can counteract the bombers.

Okay, if you don't believe me, let's calculate the damage indicators with all the bonuses, apparently the one who decided to increase the damage of Demolition did not even make such calculations.

As is:
Base damage of Demolition lvl 8 = 11560
Bonuses - Library 10%, University 10%, Mongol coalition 76%, total 96%
11560*96%=22658

Base buff Recon of Automation Age = 252%
Bonuses - Library 10%, University 20% (Potentially three gold advisors - Nobel, Washington, Morse 10% each), total from 282% to 312% (taking into account three gold advisors)

Now we calculate the final damage of one Demolition + Recon

22658 * 312% = 93351 damage
22658 * 282% = 86553 damage

To be:
Base damage of Demolition lvl 8 = 27071
Bonuses - Library 10%, University 10%, Mongol coalition 76%, total 96%
27071*96%=53059 damage

Base buff Recon of Automation Age = 252%
Bonuses - Library 10%, University 20% (Potentially three gold advisors - Nobel, Washington, Morse 10% each), total from 282% to 312% (taking into account three gold advisors)

Now we calculate the final damage of one Demolition + Recon

53059 * 312% = 218603 damage
53059 * 282% = 202658 damage
This is guaranteed to destroy the air defense of any, even the strongest defensive base, with just one tactic...

Do you even understand what this will lead to?
This is comparable to when there was a rebalance of barracks troops and helicopters became invincible. Your analysts came up with something again, but forgot to think about the consequences. Do not repeat your mistakes and do not change Demolition's damage at all. It is still very strong. Or make it so that the bonus from Recon and the Mongol coalition does not work on its damage.
Once again, you are not trying to improve the functionality of the game, but break what works.
I think this will lead to all the Guardians of this game simply leaving it. Because after this update their Museum and Council will become useless.
 
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