skychan
Approved user
- Joined
- Sep 16, 2018
- Messages
- 68
Because it hasn't been compiled in one place yet I decided to do so. Values are taken from CWA changes. Effective Damage Increase from defensive buildings is taking into account the extra period of time they will be alive to deal damage but for purists you can ignore that column
Any units not explicitly mentioned haven't really been changed.
Tactics | Damage | Hit Points | |
barrage | 200% | ||
Demolition | 250% | ||
Decoy | .26% duration | 50% | |
_ | _ | _ | |
Event/Cards | Damage | Hit Points | |
Troops | 130%-250% | 120%-130% | |
_ | _ | _ | |
Barracks | Damage | Hit Points | |
Infantry | 100% | 100% | |
Rifles | 100% | 100% | |
Wall Miner | 100% | 130% | |
Ballista | 100% | 130% | |
Mortar | 100% | 130% | |
Supply Cart | 100% | 130% | |
Hellicopter | 100% | 130% | |
Attack Hellicopter | 200% | 130% | |
Vs Defenses | 280% | ||
_ | _ | _ | |
Airstrip | Damage | Hit Points | |
Fighter | 200% | 125% | |
Bomber | 250% | 125% | |
Transport | 120% | ||
Paratrooper | 250% | 130% | |
_ | _ | _ | |
Factory | Damage | Hit Points | |
gatling gun | 125% | 157% | |
bazooka | 130% | 130% | |
Commando | 250% | 130% | |
Heavy Tank | 150% | 100% | |
MRL | 100% | 130% | |
Defenses | |||
_ | _ | _ | |
Old | New | Change | |
Total Hit points | 632,828 | 1,639,302 | 259% |
_ | _ | _ | |
Defending Troops | Damage | Hit Points | |
armored car | 130% | 130% | |
Generals | 100% | 100% | |
Infatry | 130% | 200% | |
rifles | 130% | 200% | |
cavalry | 130% | 200% | |
flampanzer | 130% | 200% | |
Heavy Tank | 130% | 200% | |
Gatling Gun | 131% | 200% | |
RPG Defender | 130% | 200% | |
_ | _ | _ | |
Building | Hit Points | ||
factory | 250% | ||
blacksmith | 250% | ||
war academy | 250% | ||
command post | 250% | ||
storehouse | 250% | ||
house | 250% | ||
estate | 250% | ||
vault | 250% | ||
archive | 250% | ||
farm | 250% | ||
caravan/gold | 250% | ||
airstrip | 250% | ||
merc camp | 250% | ||
barracks | 250% | ||
town center | 260% | ||
mill | 270% | ||
market | 270% | ||
oil well | 270% | ||
library | 270% | ||
university | 270% | ||
temple | 270% | ||
wonders | 270% | ||
oil refinery | 270% | ||
_ | _ | _ | |
Traps | Damage | Hit Points | |
Spike Trap | 120% | ||
Decoy trap | 250% | ||
SAM | 130% | ||
_ | _ | _ | |
Troop Buildings | Hit Points | ||
Garrison | 260% | ||
Bunker | 280% | ||
Stable | 270% | ||
Rocket Arsenal | 250% | ||
_ | _ | _ | |
Defesive Buildings | Damage | Hit Points | Effective Damage Increase |
Redoubt | 139% | 260% | 363% |
castle | 130% | 260% | 338% |
stronghold | 130% | 250% | 325% |
Tower | 119% | 260% | 309% |
Catapult | 107% | 250% | 267% |
Ballista | 100% | 260% | 260% |
Sniper | 100% | 255% | 255% |
Silo | 100% | 250% | 250% |
AA guns | 100% | 250% | 250% |
Any units not explicitly mentioned haven't really been changed.
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