Complete wonder and nation ranking

xxxhackerxxx

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All values are for max level, and for the latest version of the game. We quit and disbanded but I decided to release the information we had gathered, since it took weeks to get. Values have been rounded and don't take library tech's into consideration.

Stone Age (all cost 10,000 food to build)
Pyramid and Stonehenge
Farms without pyramids = about 250,000 food per day
Farms with pyramids = about 310,000 food per day

About 60,000 extra per day

Stonehenge provides about the same amount of gold via road / caravans.

Hanging Gardens
Provides about 3000 extra gold and 8000 extra food per 2.5 hours

Acropolis
Without acropolis: 1st wave in 10 seconds, subsequent waves every 20 seconds
With acropolis: 1st wave in 8 seconds, subsequent waves every 16 seconds

Classical Age (all cost 400,000 food to build)
Colosseum
Releases 8 defenders
without acropolis: 1st wave in 5 seconds, subsequent waves every 40 seconds
​with acropolis: 1st wave in 4 seconds, subsequent waves every 32 seconds

Terra Cotta Army
Deploys 10 soldiers and 10 archers once per day. 20% HP bonus to nearby barracks / castle

Forbidden City
​30,000 food once per day
Must be destroyed in addition to the town center to earn town center victory star

Notre Dame
30,000 gold once per day
If built in the classical age before upgrading units / library techs. It will save you just over 10 million resources!!
Can't be attacked

Gunpowder Age (all cost 5,000,000 food to build)
Versailles
Provides 10% HP boost to your units. When defending it slows nearby enemies by 40%

Angkor Wat
When defending it heals 20% of your units HP every 3 seconds. Free trade good per day

Taj Mahal
One free mercenary per day (essentially about 5 to 10 free trade goods) and 2% bonus loot when raiding

Temple of Tikal
Refunds 3% of any resources stolen from you. Increases trade good cap by 2


Wonder ranking per age
1. Stonehenge: Gold is the most spent resource in the game
2. Acropolis: Doesn't do much due to 50% win condition
3. Pyramids: Food isn't something you can spend quickly, often end up raiding just for gold while having food at max capacity
4. Hanging Gardens: Useless past iron age, requires 2 workers to use when they spend days to upgrade something

* Stonehenge has another advantage, in that it produces bonus gold when you collect from a caravan. The pyramids increase your per hour rate. This means raiders will see a higher amount of food available. The gold stonehenge provides via caravans can't be raided!

1. Notre Dame: boring but saves you over 10 million resources, gives you gold (the most important resource) and can be put outside your walls as it can't be attacked
2. Colosseum: fun, but will not save you medals due to 50% win condition, will not save you anywhere near the resources notre dame does (if it helps at all)
3. Terra Cotta Army: fun, but not necessary to win medals due to 50% win condition, nor for raiding resources
4. Forbidden City: worse than hanging gardens, 50% win condition completely invalidates what it does!!!! will take about a month before it even refunds it's cost to build

* both colosseum and terra cotta cost you more resources than they help you save / earn, and will take months before they refund their initial cost (if they help at all). Forbidden City will refund it's cost in one month, but does nothing else. Food is in abundance because most things cost gold.

1. Versailles: good for buffing cavalry troops with 10% bonus HP, that is all
2. Taj Mahal: decent amount of free trade-goods, will take about a year before it's 2% bonus loot will refund it's cost
3. Temple of Tikal: Trade cap is worse than Taj Mahals free trade-goods, 3% refund will take years to refund it's investment due to peace treaties
4. Ankor Wat: Heal is useless and 1 trade good per day vs the 5-10 saved by Taj Mahal

* Versailles HP bonus includes your raiding barrack troops (it has nothing to do with the radius of its slow effect)

The above information is only based on value of resources spent. Some people may choose wonders on a different merit (I myself prefer wonders to match my nations building style). In reality, only Notre Dame is worth building, and Versailles for Greek / French players or other heavy cavalry players.


Nation ranking (not that important)
1. Greek
2. Chinese
3. Roman
4. French
5. German
6. Japanese
7. British

Tier 1:
Greek save you millions of gold, plus have a good unit
Chinese extra worker is helpful for upgrading walls when other buildings are taking days to upgrade. That is all

Tier 2:
Roman special is great, which equals to 12 extra troop space
French unit is great
German special is nice for regrouping and healing

Tier 3:
Japanese TC doesn't do anything due to the 50% win condition. Peace treaty is minor bonus
British bonus and unit are no good. The worst nation

In reality it doesn't matter too much due to the 50% win condition (so anyone can win). As such, the Chinese are most likely the best nation in the game when levelling as you can continuously raid and max your walls out without waiting for other things to finish building.

Recommendations to improve the game were already given by others, and will not be repeated. But when choosing wonders, the above information may help you. Nation choice doesn't really matter, you are going to win regardless of your special or unique unit.

Other notes;
1. Chinese and Japanese artwork doesn't look finished in the later ages.
2. At max level, you basically just see Roman bases due to their popularity. That is rather boring
3. We like the game, especially the roads which help make more "realistic looking bases" compared to similar games. But the victory conditions are baby mode, and the USP (unique selling point) such as wonders do nothing
​4. Quick victory star promotes attacking weaker opponents, not good
5. The standard camera setting is annoying. Does anyone play zoomed all the way in?

Unique Units
German and Japanese: soldier with 20% extra DPS
Roman: solider with 25% extra HP
Chinese: archer with 20% extra DPS
British: archer with +1 range (20% on base range)
Greek: cavalry with 20% extra DPS and 15% HP
French: cavalry with 15% extra DPS and 20% HP

End of the day, it doesn't matter, you can't lose at max level with a full army due to 50% win condition. You can't defend a full attack from someone wanting medals. So the "acropolis, colosseum, versailles" will protect me MIN / MAX theory is moot.

Having max walls may stop a full resource raid with a well designed base.
 
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Whatwhat

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I guess you could add that the notre dam should be replaces once library upgrades are maxed. Otherwise fairly accurate. 1st and 2nd teir are pretty similar.
 

VN-ELITE

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oh manxxxhackerxxx your post is so nice, i love the detail and clearly like that. So useful.
Hope you have a good health and lucky to you, in the future, let have more good stuff like that :)
 

Meher

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Thanks for your post ! Great thread !

More informations should be there.

Like how the Greeks saves you millions ? Their building are cheaper by how much ?

The French and Greek special units have extra health ? Damage ? By how much ?

How does the French quick unit production work ?

The German special unit, what are its attributes ? More damage ? More health ?

Planning to change nation tonight. From British to another one. In terms of attacking, what is better ? To have the Romans' 10% units increase + legion or to have a better cavalry (what is better between the French and Greeks?) ? Does the German's rally bonus and the special unit make a huge difference ?
 
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Anarchos

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I love the time and attention to detail you've taken for this post. I have a few opinions on it; 1: as others stated, you've put the wrong spawn timers for the colosseum. 2: I feel like your post has a lot of bias toward resource gain. While the game does revolve around resources, a day will come when you're either maxed out and have nothing to do but hunt medals, or you get bored farming and decide to hunt for the fun. When this happens, the ranking you've created will be moot, as every medal will count and wonders that can help stop a 4-5 star defense will be more valuable than one that gives a few trade goods. Same with nations. That being said, my opinion on nations is that Romans are #1, the Acropolis, Colesseum, and Versailles are as good as it gets.
 
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Link5549

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I like how you put Chinese and Greek in tier 1 lol
 
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finger

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Nice post!

I have a feeling you all will be back if/when they add new ages.

The 50% victory condition makes for crappy endgame I would imagine. (changing it to 75% destruction would have a lot of people tucking their TH's between their legs/walls!)

One question: Versailles: <-- is this a global 10% hp buff? or just on troops spawning from garrison within the radius?
 

xxxhackerxxx

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Updated original post with more detail.

@finger, I still have the game installed but everyone else that helped get this information have deleted it
 
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dbukalski

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it sounds like ur saying versaille 10% hp boost works entire map outside of its aoe range?
 

Darkera

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Thanks for your post ! Great thread !

More informations should be there.

Like how the Greeks saves you millions ? Their building are cheaper by how much ?

The French and Greek special units have extra health ? Damage ? By how much ?

How does the French quick unit production work ?

The German special unit, what are its attributes ? More damage ? More health ?

Planning to change nation tonight. From British to another one. In terms of attacking, what is better ? To have the Romans' 10% units increase + legion or to have a better cavalry (what is better between the French and Greeks?) ? Does the German's rally bonus and the special unit make a huge difference ?

Greeks will refund 5% each building after complete. so their building 5% cheaper.
 

jiakun0618

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I am choosing the 3rd wonder now, and GP age wonders cost 5 million food to build instead of 1 million as mentioned in the post.
 

EksEph

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Is the Stonehenge stat accurate?
I currently have Stonehenge and at Enlightment age

For a Lvl 12 Caravan it says:
Production Rate: 1770 Gold /hr
Tech Bonus: +88 gold/hr
Wonder Bonus: +6265 gold/hr

that is 1 hour for 1 caravan because a lvl 11 Caravan has less wonder bonus at +4,929 Gold/hr with Tech bonus +78 gold/hr

Hence if what's displayed in game is actually what's been offered, then you get 6265 x 8 x 24 = 1,202,880 Gold/Day
At enlightment age the stonehenge road bonus for Lvl 6 road it says - Income After Bonus 8,010 gold/hr with Wonder Bonus at 100%
So the wonder bonus for road is 8010/2 = 4005/hr --> 960,120/day
 

xxxhackerxxx

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Is the Stonehenge stat accurate?
I currently have Stonehenge and at Enlightment age

For a Lvl 12 Caravan it says:
Production Rate: 1770 Gold /hr
Tech Bonus: +88 gold/hr
Wonder Bonus: +6265 gold/hr

that is 1 hour for 1 caravan because a lvl 11 Caravan has less wonder bonus at +4,929 Gold/hr with Tech bonus +78 gold/hr

Hence if what's displayed in game is actually what's been offered, then you get 6265 x 8 x 24 = 1,202,880 Gold/Day
At enlightment age the stonehenge road bonus for Lvl 6 road it says - Income After Bonus 8,010 gold/hr with Wonder Bonus at 100%
So the wonder bonus for road is 8010/2 = 4005/hr --> 960,120/day

it doesnt work like that. the display for stonehenge isn't correct

1770 (gold) x 24 (hours) = 42480 x 20% (wonder) = 8500 gold per caravan in a 24 hour period
8500 x 6 (caravans) = 51000

you are not getting what you think you are
refer to this forum post

https://forum.nexonm.com/forum/nexon...-bug-or-glitch

As you can see from the picture, that one caravan provided 274 gold when he clicked on it. 20% of 274 = 54 (rounded)
The standard amount a max level caravan can produce per day is 42480 gold (1770 x 24)
That is assuming you didn't get raided, and caravans take a 50% deduction when raided

people reported this problem back in beta. still an issue
I'm sorry your great wonder just turned into poop :)
 
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EksEph

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The description/tooltip of Caravan & Roads are not just misleading but ridiculously and completely wrong then. I'd like to know whether the way it is currently working is by design or a bug - if they intend on fixing it then perhaps I wouldn't spend the large amount of crowns in replacing this wonder
 

Redgar

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People are loosing bases and crowns in this game, so wrong text number is not even a bug by this scale, but a typo they don't hurry to fix
 

xxxhackerxxx

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the wonder works correctly as per it's description. the description bonus shown in caravans is just not displaying correctly.

you can check it for yourself, just click on a caravan. the amount over stonehenge will be 20%
then check back in an hour. it won't be anywhere near what the caravan description said it would be
 

Eagle

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Good info, but your wonder ranking is completely wrong. Food is the most important resource in game, not gold lol
Nation ranking is pointless, all nations have their strengths/weaknesses, there's no true strong nation
 
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