Does anyone use heavy tanks in their army?

Porcupine

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I can 2nd the use of HTs. Today l decided to go with 4 HTs with my romans - the rest archers & some footsies - and they tear through bases!! Losses are usually the foot troops but thats fine cos they're easy & cheap to rebuild.

I'll be using this combo for a while .....


Try 4 HT, 2 art (+2 from alliance), 1 healer, around 15-20 rifles and the rest infantry. I did some real damage with that.
I mean, if you don't wanna go full 5HT or 6HT..
 

Mr Suplex

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I want to love heavy tanks. I absolutely love tanks in every game I've ever played (FPS, RTS, turn based strategy, you name it), but I'm having trouble with these guys. I'm going to upgrade them to MK2 in a few weeks and give them another spin.

But in the meantime, I'd love to keep seeing what exact army configurations people are using to include these. So far I can't seem to make it work.

How else do you deal with maxed walls and lvl30 generals? (unless you have lvl30 yourself). I've successfully played with 1 to 6 heavy tanks combos and had good results, they act differently then normal tanks so you have to get used to it and plan/act accordingly.


I think this is the case for me. I'm just not used to their AI. I really like the normal tank AI because it is focused on one job and goes and does that. If you use 6 heavy tanks, do they destroy everything in time? Their slow speed and slow attack just seems to be a real liability for them in large numbers. But I could be wrong.
 

Mr Suplex

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I can 2nd the use of HTs. Today l decided to go with 4 HTs with my romans - the rest archers & some footsies - and they tear through bases!! Losses are usually the foot troops but thats fine cos they're easy & cheap to rebuild.

I'll be using this combo for a while .....


Interesting, So you completely forgo supply normal tanks, trucks and artillery in this army? I can actually see that working since the heavy tanks are kind of like the artillery and tanks combined into one unit.

I assume you support this with 3 planes, right?
 

Mr Suplex

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One more question. Does heavy tank splash damage affect buildings or just troops? I'm guessing the latter but haven't been able to confirm.
 

astero

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Someone mentioned a while back that it affects troops as well, so having it is a must. Otherwise single infantry units will paralyse the tank as it deals with them one by one...
 

Ravenlord

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The splash damage is great against troops - not troop. Buildings too l guess - I'm still too awestruck to notice. I also use 3 arty and 20 archers plus some footmen. Using normal tanks just gives you another unit going in a different direction. Normal tanks are now useless!
Never used healers - now dont need to - and, unless I'm sniping, never go into battle without air support.

One thing makes me laugh though. The HT - which can blast through walls easily - tends to go around corners or looks for gaps in walls. Hilarious!
 

Ravenlord

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The difference is tanks go for defensive buildings and bypasses all others - then you either have to go back for them or use other troops - whereas the HTs just chew up each building as you come to it - leaves nothing but death and destruction behind. Efficient.
 

Ravenlord

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I find l can use 3 or 4 HT without any issues - l always keep my donated troops up my sleeve for that 400k base ...
 

Porcupine

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But yeah I also struggled in the beginning when I switch from tanks to HT, light tanks tend to go in, distract defenses (especially mortars) and make defensive artillery spawn while the rest of your army is behind. However HT tend to stay with the rest of the army, which make them more vulnerable to mortar attack and defensive artillery.

With practice and focus you'll learn to deal with that.
 

Brand Marrow

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in response to earlier question suplex, my tanks take down walls pretty quickly along with the zeppelin bombing in front of them. Also the 3 artillery can shoot over walls and take out ballistas and mortars. I also had a hard time giving up on using wehrmacht, but they just dont survive long enough.
 

AbbyVille

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The issue with using HT is trust especially when you just start using them, if you let them do their thing they usually survive and do the job well. When you start rallying too many times things can get ugly fast.

Mr suplex, yeah, 3 planes with the set up seems to be best although watching the HT ripping thru hordes of troops is quite entertaining.
 

Ravenlord

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Vulnerable to mortar attack??! The HT flicks them off its chest like you would flick off a fly!!
 

Porcupine

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Ravenlord which makes your rifles vulnerable to mortar attack since there's no distraction compared to when light tanks dive in.
 

Ravenlord

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I would rather replace a few riflemen than a tank - more cost effective & quicker to rebuild.
You DO realise that troops are going to be destroyed in war, yes??!
 

ReadyMan

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Meh. Been trying some of the suggested troop loadouts, but not done well. I have the splash, but no tank upgrades yet
I'm fighting mid lvl IA bases, generally compartmentalized layouts. 400k-600k resource level (meh, everyone has 1000 oil anymore except me!) at the 1000 medal range.
I lose the HTs despite using protection tactics.
I've tried:
4 HT
3 Arty
1 Healer
3 planes

1 HT
5 tanks
3 arty
1 healer
3 planes

Part of the problem is the oil to retrain the HTs. If you only get 1000 oil (average) from each attack and lose 1 or more HTs each attack, you'll never grow in oil.

Anyone have any troop loadouts to suggest? I'm wiling to keep trying.....
 

Mr Suplex

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I'm having more success with them after some of the suggestions in this thread, but I still greatly prefer my mixed arms approach using normal tanks. It 5 stars more consistently, its cheaper and quicker to rebuild, and doesn't cost any oil.

"Trusting" the heavy tanks did help, but I still don't think they are worth the 25 population cost.
 

Ravenlord

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Good to hear that you've experimented & now you can make an informed decision. FYI, in my Brit army I have 5 tanks but no HTs - I also prefer the mixed army combo. (and no I don't have a gazillion archers!!)
 

Königsberg

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I'm not having good results with the HT either. I used:
1 HT
2 Tanks
5 Artillery
2 Supply Carts
32 Riflemen

It just seems I clean up less from the base than I did with 7 Artillery. Also it seems that the HT always has to be a loner and go his own way in battle.
 

Ravenlord

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I tend to avoid bases with maxed walls or close-formation defences when I use my HT nation - I leave these bases to my Brits. My heavy tanks will move through any other type of base with ease. Hope this helps.
 

astero

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Once you have the splash damage library tech, do opposing enemy infantry still pose a problem for the heavy tank?

If you were to roll out like 5 of them, would they just steamroller the base? What would be able to stop them if they had splash damage to mow down any troops? Only anti-tank guns?
 
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