DomiNations Road Ahead 2026

DOM_RoadAhead_2026_EN_1920x1080.png


Greetings Leaders,

As 2025 comes to a close and we head into the holiday break, we wanted to reflect on all our accomplishments before setting our sights on 2026. It’s easy to lose track of everything that went into DomiNations this year! We released 10 updates, each bringing more ways to enjoy the game and expand your strategies. While we take some time to celebrate the past year, we’ll also give you a glimpse of our goals as we head into the future.




2025 in Review
We last addressed our plans for 2025 in March. We’re proud to say that we completed most of these objectives, and in some cases even took it a step further!

2025 QoL Updates
Our quality-of-life updates were projects that we sourced from Player requests to implement alongside our new content releases. The work selected this year was based first on the priority of the request, as determined by player frequency and gameplay impact, and then on the size of the task to determine if it could fit alongside our new content schedule. It was also vital for us to balance the needs of our later Age players while improving the overall health of the game. Some QoL updates, for example, required that our New content be implemented first, as it would change how those fixes would be applied. Some examples include Museum Showcases, Strikes, and Detachments.

Looking back:

We wanted to remove some of the obstacles that prevented players from actually playing the game and spending too much time micromanaging our many systems. As such, we implemented the ability to claim all your event rewards with the press of a button, and implemented SpeedUp Auto-fill to quickly utilize an efficient amount of your stored SpeedUps to clear through upgrades.

We added the ability to delete and rename your bases. This work was an extension of the massive shift to our new Account system that worked in conjunction with DomiNations World. Some of you sought to start anew, or didn’t quite like the name you were stuck with, and didn’t want to start from scratch just for a name update. Before this update, it led to what we thought was an unnecessarily complicated process to make these changes. So we implemented tools to do so easily on your own!

Our quality-of-life fixes also led us to address some long-standing issues. We made some improvements to our replay system to help generate a more accurate view of attacks on your base. While this work is an ongoing process, we’ve made significant strides in 2025 to improve the system stability. There were also fixes to the Museum Loadout system that eliminated the need to reset your Artifact setups with each World War.

Finally, we tackled the University/Alliance SpeedUps and how Troop Donations are displayed. Troop Donations had an issue where it appeared that Players weren’t receiving Troops up to their full capacity. This was brought on by how the Troop Donation tray displayed totals in Alliance Chats. Additionally, the discovery of Alliance Chat instability confirmed the reports of disappearing Troop Donations and SpeedUp Requests. To address these issues, we established a checkpoint within Alliance Chats that made those requests more reliable and accurate.



Showcases and Mythicals
Before addressing the Museum Loadout issues, we needed to make a thorough examination of the Museum system as a whole. Implementing the Showcase system helped us to lay the groundwork for easier updates to the Museum in the future. The crafting rule improvement to allow for a genuine ‘god roll’ Artifact also helped to support the benefits of the Showcase system. Now you can utilize all of the Legendary Artifacts and the new Mythical Artifacts to varying degrees, and it doesn’t limit your unused Legendary Artifacts to Museum resource fodder.

To add to the excitement, we made almost all Legendary Artifacts available at any time for Legendary Tokens. We’ve also increased the rate at which you can collect Legendary Tokens as well, speeding up the chase for New Mythical and Legendary Artifacts.



Combat Rebalance Initiative
Our Combat Rebalance Initiative kicked off this year by making adjustments to Fighters, returning them to their intended role of defender clearing. Our next pass made adjustments to War Tactics and introduced benefits to Assault Vehicles in the Artifact crafting pool. Then our final combat rebalance of 2025 addressed Bombers.



New Features
This year, we introduced Detachments to add a layer of strategy to your Troop Deployments. Quests build upon your daily play experience by offering rewards and creating an expanded onboarding experience for new players. Strike revitalizes your Museum Main Hall by giving it significance beyond raiding for resources. Showcases add the ability to double down on the strengths of Legendary and Mythical Artifacts.

We rounded out the year 2025 with the Release of Robotics Age, which brought Commanders, a customizable unit that provides extra benefits to Detachments. Robotics Age will be the final Age for a while, as we’re not working on a new Age in 2026, though you’ll still have plenty to upgrade well into this Age! For now, we’ll be spending quite a bit of time in Robotics Age before we even start thinking about what will be included in the currently named ‘Intelligence Age’.



DomiNations World Updates
On the DomiNations World front, we’ve released an early access version of DomiNations World Trivia, a new experience on the website that offers a new reward path for DomiNations through the Prize Booth. We’re also aiming to add even more experiences that add to your core DomiNations game.



Expanding DomiNations Content
Our late-game players have been experiencing the Robotics Age, a new Library Bookcase, an updated League Chest, and Boat rewards from Exploration. One of our latest buildings, the Manufactory, received an expanded Munitions upgrade path, adding even more opportunities to bolster your Troops and Defenses. We’ve added a total of 17 New Legendary Artifacts and 12 New Councilors for you to collect in 2025, and we still have plenty more to add to that list.



We thank you for all the continued support throughout 2025. A significant amount of content was developed for DomiNations this year, and all of it helped lay the foundations for our goals in 2026. Players throughout the year continued to provide invaluable feedback on the new features, and even how older features have been affected by the various changes we’ve introduced. We’ve always compiled this feedback into a database and have done our best to find opportunities to implement it while working on our larger-scale projects. Some of the things we’d like to address would only be possible if we made larger commitments to tackling them, and fortunately, 2026 is just the right time!



Plans for 2026
In 2026, we’ll be primarily focused on retuning and updating already existing content. However, you can still expect new Robotics Age upgrades, new Skins and Shaders for Commanders, new Councilors, and new Legendary and Mythical Artifacts. This is a year for us to focus on overall game stability and bug fixes!

We’re not quite ready to commit to specific dates for our goals at this time, but as the year progresses, we’ll update you on these release windows.



Combat Rebalance Initiative & Spying
Our next Combat Rebalance Initiative will address a comprehensive overhaul of Coalitions. Every Coalition will see a completely updated set of bonuses. This will be a significant change that serves as a temporary stopping point before our next Combat Rebalance pass, allowing us to focus on other adjustments in 2026.

We’re also planning an update to Spying, where you’ll finally be able to view Council, Showcase, and Manufactory information.



SpeedUp Assists & Troop Donations
As a part of our ‘Tap less play more’ philosophy, we’re introducing a way to assist all available SpeedUp requests within your Alliance chat via a single tap.

Early next year, we’re also looking to make Troop Donations easier by eliminating the need to train the Troops you donate!



New Parliament Branches
We are planning to introduce three new Parliament branches that cover Manufactory, Councilor benefits, University Research, and Mysterious Fragments. We’ve heard that many Alliances have been looking for us to expand the Parliament and offer additional bonuses that align with recent releases, and we’ll be addressing that next year!



QoL Update
With our quality-of-life updates, we aim to bring renewed excitement for DomiNations veterans and improve the experience for newcomers.

  • -85% Reduction Cap rework
  • Hall Specific Crafting
    • Craft War or Main Hall Artifacts whenever you like, instead of waiting for Lucky Peace or Lucky War Hall events.
  • Artifact favoriting and sorting
  • Chamber Specific mercy Councilor fusion
    • Receive a councilor from the hall of your choosing after your 25th fusion!


Strike Updates
Strike will continue to evolve in 2026! We’re developing a long-term way to invest in your overall Base and army development for Strike Attacks beyond just your upgrades and Museum/Councilor stats. We’ll share more details on the future of Strike as they become available.



Commanders Updates
We’re expanding the ways you can obtain cosmetics. Commanders will also see an expanded experience; they’re powerful allies that can really turn the tide of a battle, and we’re looking to improve on their focal points this year as you continue to develop them.



Other Goals
  • “Tap less, play more.” Continued
    • We’ll be looking out for more opportunities where we can reduce unnecessary tapping and get you back to playing faster!
  • Tournament of Glory Adjustments
    • With the most recent ToG updates, we’ll continue to monitor the landscape and make adjustments accordingly.
  • Replay Improvements
    • This will continue to be an ongoing effort. As we bring tweaks and updates to DomiNations, we also need to make adjustments to the Replay system. Despite making some incremental improvements in 2025, we’re still not satisfied with the state of replays, and there is still work that we’d like to do.


2026 is shaping up to be a stellar year! With your help, we’ll be making efforts to improve key aspects of the DomiNations experience. We’ll be sure to update any changes or additions to the plans for 2026 as they become available. As always, please continue to provide feedback. While some things may not be immediately addressable for us, we’re still taking note and doing our best to implement improvements to the core player experience. For now, enjoy the holiday break. We’ll be taking some much-needed rest and return in 2026 with renewed energy and excitement for the future of DomiNations and Big Huge Games!
 
a lot of really good news. we will be here and see what happens in the future. meanwhile happy holidays cheers ✌️ 💪
 
Hey Harlems!

A lot of positives this year. A year ago I was maxed out Auto with nothing to do, on the point of dumping the game. Now I’m busy - very busy! There have been a lot of complaints, particularly about 12.20, but the overall thrust is good. New War System and the Strikes are a winner, as is the showcase. I acknowledge that the showcase has been seen as catering to ‘whales’, but let’s fact it, any player playing for more than a couple of years has a few legendaries kicking about. Likewise the mythicals, despite the headline price of 1000 tokens, were actually achievable by regular players thanks to the accelerated token availability. The jury is still out on Commanders - I have no doubt there are offensive players who have these heavily upgraded, but for a defensive player, they are down the list.

Positive also is the hugely increased availability over the last few years of resources - IRBs, Speedups, TTs, even Tokens are now more abundant than ever. I confess I am a sucker for a chest!

As suggestions:
- maybe find a way to reduce RSI from crafting…much crafting is done not seeking new artifacts, but accumulating blueprints to upgrade existing ones - this is crying out for automation.
- the manufacture, now required for upgrade of literally everything, has become seriously overstressed. Yes, the ability to gain materials from MP has helped, but still, the requirements for walls and Commanders in particular, mean we need some easing here.
- maybe consider renaming of museum artifacts…the storage is a confusing mess still.

Pereonally, I think your goal of increasing engagement is going the right direction.
 
Claim all button for council is absolute necessity
Need some new University leaders with few past capstone bonuses being redacted like time for wonders reset.
Need more stuff for library and manufacturing.
More viable strategies to attack and competitive defence .
More council committees , better fusion chances.
 
Keep up the good work

And please add New University leader because it is a little booring with maxed uni... Thanks a lot
 
Can you explain what the direction you are going to redo -85% cap? Reduce it? Increase it? Apply -85% after numbers adds up? Set different cap numbers on different buffs? We need at least know how you are going to tackle this cap otherwise there will be a huge complain after the update. Whatever you do please let us know ahead of time
 
Great. There have been lots of changes in the game this year and I can't wait for the next new updates! :D
Will the chance to have bonus starting at 11%(6% for war hall) be 5x too even though it's not Lucky event?
 
View attachment 14473

Greetings Leaders,

As 2025 comes to a close and we head into the holiday break, we wanted to reflect on all our accomplishments before setting our sights on 2026. It’s easy to lose track of everything that went into DomiNations this year! We released 10 updates, each bringing more ways to enjoy the game and expand your strategies. While we take some time to celebrate the past year, we’ll also give you a glimpse of our goals as we head into the future.




2025 in Review
We last addressed our plans for 2025 in March. We’re proud to say that we completed most of these objectives, and in some cases even took it a step further!

2025 QoL Updates
Our quality-of-life updates were projects that we sourced from Player requests to implement alongside our new content releases. The work selected this year was based first on the priority of the request, as determined by player frequency and gameplay impact, and then on the size of the task to determine if it could fit alongside our new content schedule. It was also vital for us to balance the needs of our later Age players while improving the overall health of the game. Some QoL updates, for example, required that our New content be implemented first, as it would change how those fixes would be applied. Some examples include Museum Showcases, Strikes, and Detachments.

Looking back:

We wanted to remove some of the obstacles that prevented players from actually playing the game and spending too much time micromanaging our many systems. As such, we implemented the ability to claim all your event rewards with the press of a button, and implemented SpeedUp Auto-fill to quickly utilize an efficient amount of your stored SpeedUps to clear through upgrades.

We added the ability to delete and rename your bases. This work was an extension of the massive shift to our new Account system that worked in conjunction with DomiNations World. Some of you sought to start anew, or didn’t quite like the name you were stuck with, and didn’t want to start from scratch just for a name update. Before this update, it led to what we thought was an unnecessarily complicated process to make these changes. So we implemented tools to do so easily on your own!

Our quality-of-life fixes also led us to address some long-standing issues. We made some improvements to our replay system to help generate a more accurate view of attacks on your base. While this work is an ongoing process, we’ve made significant strides in 2025 to improve the system stability. There were also fixes to the Museum Loadout system that eliminated the need to reset your Artifact setups with each World War.

Finally, we tackled the University/Alliance SpeedUps and how Troop Donations are displayed. Troop Donations had an issue where it appeared that Players weren’t receiving Troops up to their full capacity. This was brought on by how the Troop Donation tray displayed totals in Alliance Chats. Additionally, the discovery of Alliance Chat instability confirmed the reports of disappearing Troop Donations and SpeedUp Requests. To address these issues, we established a checkpoint within Alliance Chats that made those requests more reliable and accurate.



Showcases and Mythicals
Before addressing the Museum Loadout issues, we needed to make a thorough examination of the Museum system as a whole. Implementing the Showcase system helped us to lay the groundwork for easier updates to the Museum in the future. The crafting rule improvement to allow for a genuine ‘god roll’ Artifact also helped to support the benefits of the Showcase system. Now you can utilize all of the Legendary Artifacts and the new Mythical Artifacts to varying degrees, and it doesn’t limit your unused Legendary Artifacts to Museum resource fodder.

To add to the excitement, we made almost all Legendary Artifacts available at any time for Legendary Tokens. We’ve also increased the rate at which you can collect Legendary Tokens as well, speeding up the chase for New Mythical and Legendary Artifacts.



Combat Rebalance Initiative
Our Combat Rebalance Initiative kicked off this year by making adjustments to Fighters, returning them to their intended role of defender clearing. Our next pass made adjustments to War Tactics and introduced benefits to Assault Vehicles in the Artifact crafting pool. Then our final combat rebalance of 2025 addressed Bombers.



New Features
This year, we introduced Detachments to add a layer of strategy to your Troop Deployments. Quests build upon your daily play experience by offering rewards and creating an expanded onboarding experience for new players. Strike revitalizes your Museum Main Hall by giving it significance beyond raiding for resources. Showcases add the ability to double down on the strengths of Legendary and Mythical Artifacts.

We rounded out the year 2025 with the Release of Robotics Age, which brought Commanders, a customizable unit that provides extra benefits to Detachments. Robotics Age will be the final Age for a while, as we’re not working on a new Age in 2026, though you’ll still have plenty to upgrade well into this Age! For now, we’ll be spending quite a bit of time in Robotics Age before we even start thinking about what will be included in the currently named ‘Intelligence Age’.



DomiNations World Updates
On the DomiNations World front, we’ve released an early access version of DomiNations World Trivia, a new experience on the website that offers a new reward path for DomiNations through the Prize Booth. We’re also aiming to add even more experiences that add to your core DomiNations game.



Expanding DomiNations Content
Our late-game players have been experiencing the Robotics Age, a new Library Bookcase, an updated League Chest, and Boat rewards from Exploration. One of our latest buildings, the Manufactory, received an expanded Munitions upgrade path, adding even more opportunities to bolster your Troops and Defenses. We’ve added a total of 17 New Legendary Artifacts and 12 New Councilors for you to collect in 2025, and we still have plenty more to add to that list.



We thank you for all the continued support throughout 2025. A significant amount of content was developed for DomiNations this year, and all of it helped lay the foundations for our goals in 2026. Players throughout the year continued to provide invaluable feedback on the new features, and even how older features have been affected by the various changes we’ve introduced. We’ve always compiled this feedback into a database and have done our best to find opportunities to implement it while working on our larger-scale projects. Some of the things we’d like to address would only be possible if we made larger commitments to tackling them, and fortunately, 2026 is just the right time!



Plans for 2026
In 2026, we’ll be primarily focused on retuning and updating already existing content. However, you can still expect new Robotics Age upgrades, new Skins and Shaders for Commanders, new Councilors, and new Legendary and Mythical Artifacts. This is a year for us to focus on overall game stability and bug fixes!

We’re not quite ready to commit to specific dates for our goals at this time, but as the year progresses, we’ll update you on these release windows.



Combat Rebalance Initiative & Spying
Our next Combat Rebalance Initiative will address a comprehensive overhaul of Coalitions. Every Coalition will see a completely updated set of bonuses. This will be a significant change that serves as a temporary stopping point before our next Combat Rebalance pass, allowing us to focus on other adjustments in 2026.

We’re also planning an update to Spying, where you’ll finally be able to view Council, Showcase, and Manufactory information.



SpeedUp Assists & Troop Donations
As a part of our ‘Tap less play more’ philosophy, we’re introducing a way to assist all available SpeedUp requests within your Alliance chat via a single tap.

Early next year, we’re also looking to make Troop Donations easier by eliminating the need to train the Troops you donate!



New Parliament Branches
We are planning to introduce three new Parliament branches that cover Manufactory, Councilor benefits, University Research, and Mysterious Fragments. We’ve heard that many Alliances have been looking for us to expand the Parliament and offer additional bonuses that align with recent releases, and we’ll be addressing that next year!



QoL Update
With our quality-of-life updates, we aim to bring renewed excitement for DomiNations veterans and improve the experience for newcomers.

  • -85% Reduction Cap rework
  • Hall Specific Crafting
    • Craft War or Main Hall Artifacts whenever you like, instead of waiting for Lucky Peace or Lucky War Hall events.
  • Artifact favoriting and sorting
  • Chamber Specific mercy Councilor fusion
    • Receive a councilor from the hall of your choosing after your 25th fusion!


Strike Updates
В 2026 году Strike продолжит развиваться! Мы разрабатываем долгосрочный способ инвестирования в общее развитие вашей базы и армии для Strike-атак, выходящий за рамки просто улучшений и характеристик Музея/Советника. Мы поделимся более подробной информацией о будущем Strike по мере ее появления.



Обновления для командиров
Мы расширяем способы получения косметических предметов. Командиры также получат расширенный опыт; это мощные союзники, способные переломить ход битвы, и в этом году мы планируем улучшить их ключевые характеристики по мере их развития.



Другие цели
  • «Меньше касаний, больше игры». (Продолжение)
    • Мы будем искать новые возможности для сокращения ненужных нажатий, чтобы вы могли быстрее вернуться к игре!
  • Корректировки Турнира Славы
    • С учетом последних обновлений ToG мы продолжим следить за ситуацией и вносить соответствующие корректировки.
  • Улучшения в воспроизведении
    • Эта работа будет продолжаться. По мере внесения изменений и обновлений в DomiNations нам также необходимо корректировать систему повторов. Несмотря на некоторые постепенные улучшения, которые будут внесены в 2025 году, мы все еще не удовлетворены состоянием системы повторов, и нам еще предстоит проделать определенную работу.


2026 год обещает быть потрясающим! С вашей помощью мы приложим усилия для улучшения ключевых аспектов игры DomiNations. Мы обязательно будем сообщать о любых изменениях или дополнениях к планам на 2026 год по мере их появления. Как всегда, пожалуйста, продолжайте оставлять отзывы. Хотя некоторые вещи могут быть не сразу решены, мы всё равно принимаем их во внимание и делаем всё возможное, чтобы улучшить основной игровой процесс. А пока наслаждайтесь праздничными каникулами. Мы немного отдохнём и вернёмся в 2026 году с обновлённой энергией и энтузиазмом по поводу будущего DomiNations и Big Huge Games!
Спасибо за ваши хорошие идеи в новом году. Рассмотрите пожалуйста также в новом году идею с невозможностью участвовать в войне для аккаунтов которые не были в сети хотябы 7 дней минимум. У меня нет желания воевать с альянсами у которых заявленные аккаунты на войну это мёртвые души и среди них 2-3 играющих аккаунтов, у них даже атак не хватит для нападения на все мои базы в войне. Я в очередной раз встретился с альянсом который проигрывает абсолютно все свои войны. Это очень сильно отбивает желание играть в эту игру и участвовать в войнах против "ботов".Screenshot_20251224_120455_DomiNations.jpgScreenshot_20251224_120531_DomiNations.jpg
 
a lot of this sounds good, but its disconcerting to hear you talk about the uni speedup request bug as if it got fixed. you know thats still broken, right?
 
View attachment 14473

Greetings Leaders,

As 2025 comes to a close and we head into the holiday break, we wanted to reflect on all our accomplishments before setting our sights on 2026. It’s easy to lose track of everything that went into DomiNations this year! We released 10 updates, each bringing more ways to enjoy the game and expand your strategies. While we take some time to celebrate the past year, we’ll also give you a glimpse of our goals as we head into the future.




2025 in Review
We last addressed our plans for 2025 in March. We’re proud to say that we completed most of these objectives, and in some cases even took it a step further!

2025 QoL Updates
Our quality-of-life updates were projects that we sourced from Player requests to implement alongside our new content releases. The work selected this year was based first on the priority of the request, as determined by player frequency and gameplay impact, and then on the size of the task to determine if it could fit alongside our new content schedule. It was also vital for us to balance the needs of our later Age players while improving the overall health of the game. Some QoL updates, for example, required that our New content be implemented first, as it would change how those fixes would be applied. Some examples include Museum Showcases, Strikes, and Detachments.

Looking back:

We wanted to remove some of the obstacles that prevented players from actually playing the game and spending too much time micromanaging our many systems. As such, we implemented the ability to claim all your event rewards with the press of a button, and implemented SpeedUp Auto-fill to quickly utilize an efficient amount of your stored SpeedUps to clear through upgrades.

We added the ability to delete and rename your bases. This work was an extension of the massive shift to our new Account system that worked in conjunction with DomiNations World. Some of you sought to start anew, or didn’t quite like the name you were stuck with, and didn’t want to start from scratch just for a name update. Before this update, it led to what we thought was an unnecessarily complicated process to make these changes. So we implemented tools to do so easily on your own!

Our quality-of-life fixes also led us to address some long-standing issues. We made some improvements to our replay system to help generate a more accurate view of attacks on your base. While this work is an ongoing process, we’ve made significant strides in 2025 to improve the system stability. There were also fixes to the Museum Loadout system that eliminated the need to reset your Artifact setups with each World War.

Finally, we tackled the University/Alliance SpeedUps and how Troop Donations are displayed. Troop Donations had an issue where it appeared that Players weren’t receiving Troops up to their full capacity. This was brought on by how the Troop Donation tray displayed totals in Alliance Chats. Additionally, the discovery of Alliance Chat instability confirmed the reports of disappearing Troop Donations and SpeedUp Requests. To address these issues, we established a checkpoint within Alliance Chats that made those requests more reliable and accurate.



Showcases and Mythicals
Before addressing the Museum Loadout issues, we needed to make a thorough examination of the Museum system as a whole. Implementing the Showcase system helped us to lay the groundwork for easier updates to the Museum in the future. The crafting rule improvement to allow for a genuine ‘god roll’ Artifact also helped to support the benefits of the Showcase system. Now you can utilize all of the Legendary Artifacts and the new Mythical Artifacts to varying degrees, and it doesn’t limit your unused Legendary Artifacts to Museum resource fodder.

To add to the excitement, we made almost all Legendary Artifacts available at any time for Legendary Tokens. We’ve also increased the rate at which you can collect Legendary Tokens as well, speeding up the chase for New Mythical and Legendary Artifacts.



Combat Rebalance Initiative
Our Combat Rebalance Initiative kicked off this year by making adjustments to Fighters, returning them to their intended role of defender clearing. Our next pass made adjustments to War Tactics and introduced benefits to Assault Vehicles in the Artifact crafting pool. Then our final combat rebalance of 2025 addressed Bombers.



New Features
This year, we introduced Detachments to add a layer of strategy to your Troop Deployments. Quests build upon your daily play experience by offering rewards and creating an expanded onboarding experience for new players. Strike revitalizes your Museum Main Hall by giving it significance beyond raiding for resources. Showcases add the ability to double down on the strengths of Legendary and Mythical Artifacts.

We rounded out the year 2025 with the Release of Robotics Age, which brought Commanders, a customizable unit that provides extra benefits to Detachments. Robotics Age will be the final Age for a while, as we’re not working on a new Age in 2026, though you’ll still have plenty to upgrade well into this Age! For now, we’ll be spending quite a bit of time in Robotics Age before we even start thinking about what will be included in the currently named ‘Intelligence Age’.



DomiNations World Updates
On the DomiNations World front, we’ve released an early access version of DomiNations World Trivia, a new experience on the website that offers a new reward path for DomiNations through the Prize Booth. We’re also aiming to add even more experiences that add to your core DomiNations game.



Expanding DomiNations Content
Our late-game players have been experiencing the Robotics Age, a new Library Bookcase, an updated League Chest, and Boat rewards from Exploration. One of our latest buildings, the Manufactory, received an expanded Munitions upgrade path, adding even more opportunities to bolster your Troops and Defenses. We’ve added a total of 17 New Legendary Artifacts and 12 New Councilors for you to collect in 2025, and we still have plenty more to add to that list.



We thank you for all the continued support throughout 2025. A significant amount of content was developed for DomiNations this year, and all of it helped lay the foundations for our goals in 2026. Players throughout the year continued to provide invaluable feedback on the new features, and even how older features have been affected by the various changes we’ve introduced. We’ve always compiled this feedback into a database and have done our best to find opportunities to implement it while working on our larger-scale projects. Some of the things we’d like to address would only be possible if we made larger commitments to tackling them, and fortunately, 2026 is just the right time!



Plans for 2026
In 2026, we’ll be primarily focused on retuning and updating already existing content. However, you can still expect new Robotics Age upgrades, new Skins and Shaders for Commanders, new Councilors, and new Legendary and Mythical Artifacts. This is a year for us to focus on overall game stability and bug fixes!

We’re not quite ready to commit to specific dates for our goals at this time, but as the year progresses, we’ll update you on these release windows.



Combat Rebalance Initiative & Spying
Our next Combat Rebalance Initiative will address a comprehensive overhaul of Coalitions. Every Coalition will see a completely updated set of bonuses. This will be a significant change that serves as a temporary stopping point before our next Combat Rebalance pass, allowing us to focus on other adjustments in 2026.

We’re also planning an update to Spying, where you’ll finally be able to view Council, Showcase, and Manufactory information.



SpeedUp Assists & Troop Donations
As a part of our ‘Tap less play more’ philosophy, we’re introducing a way to assist all available SpeedUp requests within your Alliance chat via a single tap.

Early next year, we’re also looking to make Troop Donations easier by eliminating the need to train the Troops you donate!



New Parliament Branches
We are planning to introduce three new Parliament branches that cover Manufactory, Councilor benefits, University Research, and Mysterious Fragments. We’ve heard that many Alliances have been looking for us to expand the Parliament and offer additional bonuses that align with recent releases, and we’ll be addressing that next year!



QoL Update
With our quality-of-life updates, we aim to bring renewed excitement for DomiNations veterans and improve the experience for newcomers.

  • -85% Reduction Cap rework
  • Hall Specific Crafting
    • Craft War or Main Hall Artifacts whenever you like, instead of waiting for Lucky Peace or Lucky War Hall events.
  • Artifact favoriting and sorting
  • Chamber Specific mercy Councilor fusion
    • Receive a councilor from the hall of your choosing after your 25th fusion!


Strike Updates
В 2026 году Strike продолжит развиваться! Мы разрабатываем долгосрочный способ инвестирования в общее развитие вашей базы и армии для Strike-атак, выходящий за рамки просто улучшений и характеристик Музея/Советника. Мы поделимся более подробной информацией о будущем Strike по мере ее появления.



Обновления для командиров
Мы расширяем способы получения косметических предметов. Командиры также получат расширенный опыт; это мощные союзники, способные переломить ход битвы, и в этом году мы планируем улучшить их ключевые характеристики по мере их развития.



Другие цели
  • «Меньше касаний, больше игры». (Продолжение)
    • Мы будем искать новые возможности для сокращения ненужных нажатий, чтобы вы могли быстрее вернуться к игре!
  • Корректировки Турнира Славы
    • С учетом последних обновлений ToG мы продолжим следить за ситуацией и вносить соответствующие корректировки.
  • Улучшения в воспроизведении
    • Эта работа будет продолжаться. По мере внесения изменений и обновлений в DomiNations нам также необходимо корректировать систему повторов. Несмотря на некоторые постепенные улучшения, которые будут внесены в 2025 году, мы все еще не удовлетворены состоянием системы повторов, и нам еще предстоит проделать определенную работу.


2026 год обещает быть потрясающим! С вашей помощью мы приложим усилия для улучшения ключевых аспектов игры DomiNations. Мы обязательно будем сообщать о любых изменениях или дополнениях к планам на 2026 год по мере их появления. Как всегда, пожалуйста, продолжайте оставлять отзывы. Хотя некоторые вещи могут быть не сразу решены, мы всё равно принимаем их во внимание и делаем всё возможное, чтобы улучшить основной игровой процесс. А пока наслаждайтесь праздничными каникулами. Мы немного отдохнём и вернёмся в 2026 году с обновлённой энергией и энтузиазмом по поводу будущего DomiNations и Big Huge Games!
В недавних объявлениях на форуме вы сообщали о том что хотите изменить систему сброса славы альянса. Если я правильно понял то вы хотите исключить понижение славы альянса до минимальной славы текущей дивизии альянса в котором он находится по окончанию сезона, при условии если альянс достигнет хотябы одной звезды этой дивизии. Если вы это сделаете то мы вернёмся к ситуации которая была год назад и альянсы которые находятся в топе списка по славе, будут "невыбиваемыми" лидерами постоянно как и раньше. Да, я понимаю почему вы хотите это сделать, чтобы облегчить получение наград высшего дивизиона для более слабых альянсов, ну и только начинающим альянсам с 1000 славы будет легче подниматься по дивизионам. Но тогда список альянсов по славе абсолютно перестанет быть интересным, кто первый а кто девяносто девятый, и станет лишь отражением того- какой альянс воюет уже давно, а кто только недавно начал. Вы сделали очень хорошую систему дивизий и сброса славы альянсов чтобы другие альянсы также могли конкурировать за первое место, выбивая "вечных топов" которых раньше было невозможно догнать по славе начинающим альянсам. Не превращайте эту систему лишь в желание получить награды высшей дивизии, оставьте постоянную конкуренцию по славе альянсов, мы воюем не за сундуки и прочие награды топового дивизиона. Да, я и сам нарывался каждый сезон на неприятный откат по славе так как недавно начал играть своим альянсом с 1000 славы и малым весом аккаунтов заявленных на войну которым в противники дают в основном слабые альянсы и с низкой славой, очевидно что я быстро до высшей дивизии дойти не смогу, в этом сезоне мне не хватит примерно 1000 славы чтобы подняться до предпоследнего дивизиона. Но это не значит что надо убивать конкуренцию альянсов и делать их показатель славы лишь отражением какой альянс давно воюет а какой только недавно начал участвовать в войнах. Не делайте пожалуйста это изменение если я его правильно понял. Спасибо
 
i hope for wonder changes or as you said before other wonders for later ages

as some haven't aged well at all since their release and the recent changes
 
Я надеюсь на чудесные перемены или, как вы говорили ранее, на другие чудеса в более поздние эпохи.

некоторые из них совсем не выдержали испытание временем с момента их выпуска, а также из-за недавних изменений.
Suleiman needs to change his final skill, it's useless right now.
 
Я надеюсь на чудесные перемены или, как говорилось ранее, на другие чудеса в более поздние эпохи.

некоторые из них совсем не выдерживали испытательный срок с момента их освобождения, а также из-за недавних изм

Можете объяснить, в каком направлении вы собираетесь переделывать ограничение в -85%? Уменьшить его? Увеличить? Применять -85% после того, как сумма суммы образуется? Установить разные значения для разных баффов? Нам нужно знать, как вы собираетесь решить эту проблему, иначе после обновления будет много жалоб. Что бы вы ни решили, пожалуйста, сообщите нам заранее. Я думаю, они хотят

Можете объяснить, в каком направлении вы собираетесь переделывать ограничение в -85%? Уменьшить его? Увеличить? Применять -85% после того, как суммы суммируются? Установить разные значения для разных баффов? Нам нужно знать, как вы собираетесь решить эту проблему, иначе после обновления будет много жалоб. Что бы вы ни решили, пожалуйста, сообщите нам заранее.
Вот и всё.
Можете объяснить, в каком направлении вы собираетесь переделывать ограничение в -85%? Уменьшить его? Увеличить? Применять -85% после того, как числа суммируются? Установить разные значения ограничения для разных баффов? Нам нужно хотя бы знать, как вы собираетесь решить эту проблему, иначе после обновления будет много жалоб. Что бы вы ни решили, пожалуйста, сообщите нам заранее.
Здесь Everything is obvious here, if they change the old museum restrictions to the current 85%, then this will affect the attack- the damage and life points of all enemy defensive towers with a minus will be more than 85% at the moment. For defense, it will be possible to reduce the damage and hit points of attacking troops by more than 85% in the museum and with all other bonuses, provided that the attacker does not have troops cut by more than 85% when all the benefits of the attacker and the defender are superimposed. It's all obvious and has been asking for a long time after the release of mythical artifacts and exhibitions. Since the artifacts of weapons and armor will soon become almost meaningless for defenders, and the superiority in damage and life points of all defensive towers will become very catastrophic for attackers. They clearly want to fix this, and it needs to be done due to recent changes and the museum's capabilities. For example, the factory troops of the defending player, only thanks to the exhibition, can be reduced to almost 85%, I did not exactly count. Even against barracks troops, after using only the mythical sonar and its legendary counterpart + the statue of Julius Caesar in the exhibition, the Damage of attacking Barracks Troops can be reduced by 62%. It seems that weapons and armor with an exhibition become practically useless for the defender, also taking into account the council, the library and the possibility of introducing new artifacts for the war. The same applies to the damage and hit points of All Towers For attackers, he can become critically superior to an attacker who can only cut him by 85%. Therefore, they clearly want to redesign this system, and I support this decision, it naturally suggests itself after the new museum features.
 
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Sounds good with the upcoming changes. A button to assist all in chat would be very welcome. Also looking forward to new laws in the parliament.
The new levels too munitions are very nice, but it has really become a task again to manage the ressources. To some degree it is ok the it takes some effort and time, but in my opinion the biggest problem is that the storage is too little. For the fast producing ressources you have to check in every few hours to avoid overflow, and change what is produced over night.
So my wish is for some new laws, library, or great leader, that can increase this to be much more.
Also please consider an easier way to convert fragments to blueprints in your aim for less clicking. That is the worst click hell in the game, when you need to generate thousands of blueprints to upgrade and item.
 
Звучит неплохо с учетом предстоящих изменений. Кнопка для помощи всем в чате была бы очень кстати. Также с нетерпением жду новых законов в парламенте.
Новые уровни боеприпасов очень хороши, но управление ресурсами снова стало настоящей проблемой. В какой-то степени это нормально, что требуется некоторое усилие и время, но, на мой взгляд, самая большая проблема заключается в том, что места для хранения слишком мало. Для быстро производимых ресурсов приходится проверять запасы каждые несколько часов, чтобы избежать переполнения, и менять то, что производится за ночь.
Поэтому я желаю, чтобы были приняты новые законы, создана библиотека или появился великий лидер, который смог бы значительно расширить эти возможности.
Также, пожалуйста, подумайте о более простом способе преобразования фрагментов в чертежи, чтобы уменьшить количество кликов. Это самый ужасный ад кликов в игре, когда нужно генерировать тысячи чертежей для улучшения предмета.
All that you have written is the usual problems of almost every similar game. But the most important problem of this game is that it is not as widespread as we would like, it is a very large "threshold" of entry into the game for playing at a "high" level, this threshold is financial and not a threshold according to the requirements for "skilled hands". For example, in one of the most popular games on touch devices at the moment- mobile legends, in order to play at a high level, you don't need a lot of money at all, you can work hard and even become an esports player absolutely for free. In the same game, you have to pay a lot of money so that when you start the game from scratch, you can play with the best or at least not the worst alliances. Should I talk about alliance skills and parliament if a new player makes their own alliance and invites their friends? I think you understand everything yourself. This game has such a genre and mechanics that it will be very difficult for it to become very popular. We will continue to be the main audience of this game, which started playing it 100 years ago.hat 😂
 

Я говорю, что чудеса меняют причину

1. Они говорят, что у них нет планов на этот счёт.

2. Но эти действия практически загнали себя в тупик.

Вот почему я думаю, что им это удалось.
я Russian Russian translation I write through the translator keyboard, typing text in Russian and translating it into English, but after I read my own messages, again translating them from English into Russian, I get the impression that they were written by a soulless robot.😂Give me feedback if you understand what I'm writing about. For example, the context of the translation of your message is not very clear to me. I think I need to update my translator keyboard, as I used it the last time I played in the Japanese alliance about two years ago.
 
Я говорю, что чудеса меняют причину

1. Они говорят, что у них нет планов на этот счёт.

2. Но эти действия практически загнали себя в тупик.

Вот почему я думаю, что им это удалось.
Хотеть I want to show you what kind of opponents I sometimes encounter in war. This player of the age of robotics entered a dead alliance, launched a war, made two attacks on the "straw" bases, and that was it, my war was over.😂I recently reported on the problem of "bot" alliances in this post, but I want to specifically show how wars with such alliances end and how "interesting" it is to play against them.😂Screenshot_20251225_200845_DomiNations.jpgScreenshot_20251225_200824_DomiNations.jpg
 
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