DomiNations Sitrep #1

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Greetings Leaders,

Welcome to our first Sitrep!

For the future of DomiNations, we wanted to be able to share the content you, as Leaders, can look forward to, all in one easy place. Our goal with Sitrep is to bring you up to speed on the state of DomiNations, including new features, updates, and opportunities for the community to get involved.

The team has been hard at work on upcoming features for Drone Age. We just released a teaser of things you can begin to think about regarding the Drone Command building. However, that doesn’t mean we have been leaving other aspects of DomiNations behind. We’re taking a look across the board at the economy of resources within the game and listening to player feedback that you’ve been sharing on the forum and social. We’re also looking at Troops across the ages, your experiences with features, and how players approach combat. Thanks to your generous feedback and passion, I’m happy to share that we have a few updates in the works!

85% Cap Update
In 11.2.5, we’re taking a look at how your modifiers from all sources impact your buffs and debuffs. We’re going to readjust how these stats interact before the battle. There were some instances in which High-Quality Artifacts that you built toward the Defensive end could create a scenario that didn’t feel great when focusing on these strategies. This gave advantages to offensive Museum Artifact builds and would sometimes create scenarios where Defensive Artifacts could lose their impact due to the level of buffs that Offense would have.

Before this update, the Debuff modifiers would be calculated as follows:

Player A: +200% Infantry Health VS. Player B: -200% Invading Infantry Health

200 + -200 (Caps at -85) = 115
Result: Player A’s Infantry will have 115% Health in battle as the Defensive Modifier cap would be applied before the final calculation.

Before the currently planned update, the Debuff cap would occur before the end result, meaning that anything higher than -85% would be lost.
The following is an example of what you could expect when these changes roll out:

Before your battle begins, we calculate the total of both the Buffs and Debuffs from the Attacking Army and the Defending Army. Once the result is calculated, the 85% cap is applied. The following example shows a standard matchup in which the stats negate each other, and no changes impact the Invading Infantry.

EX:
Player A: +200% Infantry Health VS. Player B: -200% Invading Infantry Health

200 + -200= 0
Result: Player A’s Infantry will receive No Change in stats, and the battle proceeds as normal.

But what if your Debuff greatly overshadows the opponent's Buff?

Player A: +100% Infantry Health VS. Player B: -200% Invading Infantry Health

100 + -200= -85
Result: Player A’s Infantry will have -85% Health in battle, which is the highest a Debuff can be valued!

The cap will apply to all Battle-Related debuff modifications affecting units and buildings. To be clear, the example here is just that and is subject to change. We’ll cover finalized details on the update to this modifier cap as we get closer to release.

Oil Economy Update
We also have a quick update on a resource in DomiNations. Based on feedback, we are re-evaluating the Oil Economy within DomiNations. These updates are planned to roll out in 11.2.5. We will have plenty more to share in the coming months, including a deep dive into the Drone Command Building.

Let us know what you think in the comments, and thank you again for your continued support for DomiNations!


Update
Greetings Leaders,

First, thank you all for your feedback. With such a big balance update, we wanted to be able to get it in front of the community ahead of time, and we’ve heard your suggestions and concerns regarding the upcoming changes.

Because of this, we have decided to hold off on implementing the 85% debuff cap for the time being. We feel that these changes are still very important to DomiNations, but we will be going over community feedback to take a look at the concerns we’ve heard from the community regarding the impact on more Defensive playstyles.

Thank you again for your dedication and passion for DomiNations! If you have any additional feedback or suggestions on what you would like to see, feel free to let us know in this thread.
 
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Thank you for finally agreeing with me. 😄
Yes it attacking game but there has to be bases that are a challenge currently no base in this game is challenging to true T1 attacker. If there no balance then they eventually quit as well. Kinda like ying and yang and light and dark have to have the other.
 
Yes it attacking game but there has to be bases that are a challenge currently no base in this game is challenging to true T1 attacker. If there no balance then they eventually quit as well. Kinda like ying and yang and light and dark have to have the other.
I'll. say. it. again.
Suspend your bias and read this. (in other words "close your mouth and open your mind")
- Only the best strikers can five star good D bases
- with the usage of premium TTs or buildings
- after carefully analyzing the enemy base
- watching with detail the scout
- and all that only after strikers execute their attack to perfection!
 
No T1 attacker attacks with out premiums on T 1 d bases . As I said one sided
Are you for real??
You're saying attacks are too one-sided in favour of the attacker - yet in the same breath you're saying No T1 attacker attacks without premiums on T1 d bases.
Does it make sense that, if T1 attackers need premium TTs, maybe it's not one-sided in favour of attackers???
Can you understand that simple logic?
 
Regardless of the top players (whether attackers or defenders). We are currently in 190th place and have a wide variety of opponents in the World War. I think that, as King Crimson says, anything is possible if you prepare well. In the last fight, our opponent needed 3 Auto-Age attacks on our Info-Age defender (only promoted a few weeks ago) to get 5 stars. That clearly speaks for the good possibilities of defenders. There are so many levers in the game - on both "sides". From my point of view, it's fine the way it is.

Personally, I think it's good when the defenders are catching up and not every fight ends with 5 stars. I also notice that the further back the alliances are in the rankings, Lego, for example, is not used, which shows that we see a completely different game dynamic in terms of behavior across the board than at the top (I also have an account with a top alliance and see the fights there). Further back, good defenders can perform at their best.
With the Council and the Manufatory, the game has gained two major levers in addition to the museum. They make a lot of things possible, but they also mean more effort and planning for players to become really good. I'm curious to see how this will play out if many players don't make the effort. Some of them don't even manage to put together an average museum. As you can't spy on these two new areas at the moment, there is unfortunately a lack of insight here.
I just want to say that everyone has the chance to be successful, whether as a defender or an attacker, but not without making an effort. This is even more true the closer you play against top players.
 
It would be nice to see every star count and defense have a chance but too many will cry on offense side to ever allow defenders have actual chance to defend.
 
Regardless of the top players (whether attackers or defenders). We are currently in 190th place and have a wide variety of opponents in the World War. I think that, as King Crimson says, anything is possible if you prepare well. In the last fight, our opponent needed 3 Auto-Age attacks on our Info-Age defender (only promoted a few weeks ago) to get 5 stars. That clearly speaks for the good possibilities of defenders. There are so many levers in the game - on both "sides". From my point of view, it's fine the way it is.

Personally, I think it's good when the defenders are catching up and not every fight ends with 5 stars. I also notice that the further back the alliances are in the rankings, Lego, for example, is not used, which shows that we see a completely different game dynamic in terms of behavior across the board than at the top (I also have an account with a top alliance and see the fights there). Further back, good defenders can perform at their best.
With the Council and the Manufatory, the game has gained two major levers in addition to the museum. They make a lot of things possible, but they also mean more effort and planning for players to become really good. I'm curious to see how this will play out if many players don't make the effort. Some of them don't even manage to put together an average museum. As you can't spy on these two new areas at the moment, there is unfortunately a lack of insight here.
I just want to say that everyone has the chance to be successful, whether as a defender or an attacker, but not without making an effort. This is even more true the closer you play against top players.
Credit where credit's due, @oddin made those comments.
 
Time wars are like 8-10 per day. It was A LOT MORE in the recent past. So, this is fixed as far as i am concerned. Domistats
As far as defences goes... I just gathered whatever defence I pulled out during our last 3 WW.

This has never happened before in my life as a defender. Just count how many times I defended against top teams. So, not everything is one sided against defence.

defences smaller.jpg



and something more....


tell me when did you have bunkers spawning
- 2 HTs at a time
- that are protected
- and unbetrayable?
- and all def spawning buildings spitting units every 5"?
FFS don't you see that this is a big help for us defenders? And it applies for garrisons, tank depots, rocket arsenal!!!

and the +1 range for ALL buildings under the All def towers ? You forgot about that maybe?
or the permanent +3% healing on all def towers?
 
All I know is that in all our wars, the result is being decided from defenders and this hasn't happened for many many years. And that, only when they pay to win TTs/buildings and execute everything to perfection.

If strikers need 8€ per WW to flatten my base + another 2,5k crowns for a hangar then so be it. They are buying their win. I can live with that.

Don't forget that we have against us the best strikers of this game.
The other day I defended an attack of bombers with +156% hp.
Today I defended against a Lego striker with +186% edst!!
Would that have happened last year or 3 years ago?
NOPE NEVER!

We have scored many victories and sustained many loses over the years against such alliances. We both know the game inside out. Just because some strikers with air units pay a lot and manage to clear some bases , that doesn't mean the game is one-sided .

Have you seen at all how is the game being played in top 500? Top 200? Sub 100? I have very recently. And I can testify that it's impossible to get even two stars.

What you see, applies only to the top of the top and only because you have very devoted and knowledgeable air strikers like leosong, gogamja and several others. But you can't judge a whole game based on that .

@Seek
 
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