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DomiNations Sitrep #1

sitrep.png

Greetings Leaders,

Welcome to our first Sitrep!

For the future of DomiNations, we wanted to be able to share the content you, as Leaders, can look forward to, all in one easy place. Our goal with Sitrep is to bring you up to speed on the state of DomiNations, including new features, updates, and opportunities for the community to get involved.

The team has been hard at work on upcoming features for Drone Age. We just released a teaser of things you can begin to think about regarding the Drone Command building. However, that doesn’t mean we have been leaving other aspects of DomiNations behind. We’re taking a look across the board at the economy of resources within the game and listening to player feedback that you’ve been sharing on the forum and social. We’re also looking at Troops across the ages, your experiences with features, and how players approach combat. Thanks to your generous feedback and passion, I’m happy to share that we have a few updates in the works!

85% Cap Update
In 11.2.5, we’re taking a look at how your modifiers from all sources impact your buffs and debuffs. We’re going to readjust how these stats interact before the battle. There were some instances in which High-Quality Artifacts that you built toward the Defensive end could create a scenario that didn’t feel great when focusing on these strategies. This gave advantages to offensive Museum Artifact builds and would sometimes create scenarios where Defensive Artifacts could lose their impact due to the level of buffs that Offense would have.

Before this update, the Debuff modifiers would be calculated as follows:

Player A: +200% Infantry Health VS. Player B: -200% Invading Infantry Health

200 + -200 (Caps at -85) = 115
Result: Player A’s Infantry will have 115% Health in battle as the Defensive Modifier cap would be applied before the final calculation.

Before the currently planned update, the Debuff cap would occur before the end result, meaning that anything higher than -85% would be lost.
The following is an example of what you could expect when these changes roll out:

Before your battle begins, we calculate the total of both the Buffs and Debuffs from the Attacking Army and the Defending Army. Once the result is calculated, the 85% cap is applied. The following example shows a standard matchup in which the stats negate each other, and no changes impact the Invading Infantry.

EX:
Player A: +200% Infantry Health VS. Player B: -200% Invading Infantry Health

200 + -200= 0
Result: Player A’s Infantry will receive No Change in stats, and the battle proceeds as normal.

But what if your Debuff greatly overshadows the opponent's Buff?

Player A: +100% Infantry Health VS. Player B: -200% Invading Infantry Health

100 + -200= -85
Result: Player A’s Infantry will have -85% Health in battle, which is the highest a Debuff can be valued!

The cap will apply to all Battle-Related debuff modifications affecting units and buildings. To be clear, the example here is just that and is subject to change. We’ll cover finalized details on the update to this modifier cap as we get closer to release.

Oil Economy Update
We also have a quick update on a resource in DomiNations. Based on feedback, we are re-evaluating the Oil Economy within DomiNations. These updates are planned to roll out in 11.2.5. We will have plenty more to share in the coming months, including a deep dive into the Drone Command Building.

Let us know what you think in the comments, and thank you again for your continued support for DomiNations!


Update
Greetings Leaders,

First, thank you all for your feedback. With such a big balance update, we wanted to be able to get it in front of the community ahead of time, and we’ve heard your suggestions and concerns regarding the upcoming changes.

Because of this, we have decided to hold off on implementing the 85% debuff cap for the time being. We feel that these changes are still very important to DomiNations, but we will be going over community feedback to take a look at the concerns we’ve heard from the community regarding the impact on more Defensive playstyles.

Thank you again for your dedication and passion for DomiNations! If you have any additional feedback or suggestions on what you would like to see, feel free to let us know in this thread.
 
Last edited by a moderator:
View attachment 9778
Greetings Leaders,

Welcome to our first Sitrep!

For the future of DomiNations, we wanted to be able to share the content you, as Leaders, can look forward to, all in one easy place. Our goal with Sitrep is to bring you up to speed on the state of DomiNations, including new features, updates, and opportunities for the community to get involved.

The team has been hard at work on upcoming features for Drone Age. We just released a teaser of things you can begin to think about regarding the Drone Command building. However, that doesn’t mean we have been leaving other aspects of DomiNations behind. We’re taking a look across the board at the economy of resources within the game and listening to player feedback that you’ve been sharing on the forum and social. We’re also looking at Troops across the ages, your experiences with features, and how players approach combat. Thanks to your generous feedback and passion, I’m happy to share that we have a few updates in the works!

85% Cap Update
In 11.2.5, we’re taking a look at how your modifiers from all sources impact your buffs and debuffs. We’re going to readjust how these stats interact before the battle. There were some instances in which High-Quality Artifacts that you built toward the Defensive end could create a scenario that didn’t feel great when focusing on these strategies. This gave advantages to offensive Museum Artifact builds and would sometimes create scenarios where Defensive Artifacts could lose their impact due to the level of buffs that Offense would have.

Before this update, the Debuff modifiers would be calculated as follows:



Before the currently planned update, the Debuff cap would occur before the end result, meaning that anything higher than -85% would be lost.
The following is an example of what you could expect when these changes roll out:

Before your battle begins, we calculate the total of both the Buffs and Debuffs from the Attacking Army and the Defending Army. Once the result is calculated, the 85% cap is applied. The following example shows a standard matchup in which the stats negate each other, and no changes impact the Invading Infantry.

EX:


But what if your Debuff greatly overshadows the opponent's Buff?



The cap will apply to all Battle-Related debuff modifications affecting units and buildings. To be clear, the example here is just that and is subject to change. We’ll cover finalized details on the update to this modifier cap as we get closer to release.

Oil Economy Update
We also have a quick update on a resource in DomiNations. Based on feedback, we are re-evaluating the Oil Economy within DomiNations. These updates are planned to roll out in 11.2.5. We will have plenty more to share in the coming months, including a deep dive into the Drone Command Building.

Let us know what you think in the comments, and thank you again for your continued support for DomiNations!


Update
Greetings Leaders,

First, thank you all for your feedback. With such a big balance update, we wanted to be able to get it in front of the community ahead of time, and we’ve heard your suggestions and concerns regarding the upcoming changes.

Because of this, we have decided to hold off on implementing the 85% debuff cap for the time being. We feel that these changes are still very important to DomiNations, but we will be going over community feedback to take a look at the concerns we’ve heard from the community regarding the impact on more Defensive playstyles.

Thank you again for your dedication and passion for DomiNations! If you have any additional feedback or suggestions on what you would like to see, feel free to let us know in this thread.
You have been told over and over what the problems are within the game for the last 2 years In regards to defense. You have continued to make the game even more imbalanced with your various implementations of new troop buffs and introduction of council. You think this is fun for anyone? Whilst you waste away more man hours…as to see this heralded as some new era…and then to see you do a complete u-turn…actually understand what your customers are telling you. You say you listen….but you don’t seem to understand anything. Your game does not survive if there is no challenge. There is no challenge at all for defenders. You can have one of the best museums in game and you get destroyed in less than 1.5 mins. You switch something on your base….ooooo I might save 2 seconds. This is meant to sustain us and keep us hanging around. See how long the game carries on without any challenge. Sort this rubbish out once and for all….start swinging the axe and nerf all the over powered troops (heli,para,ht, mortar and recon) and the ridiculous sabotage length. You also better make sure that this drone building actually brings some defense to the table….mess that up…and i fear the consequences.
 
View attachment 9778
Greetings Leaders,

Welcome to our first Sitrep!

For the future of DomiNations, we wanted to be able to share the content you, as Leaders, can look forward to, all in one easy place. Our goal with Sitrep is to bring you up to speed on the state of DomiNations, including new features, updates, and opportunities for the community to get involved.

The team has been hard at work on upcoming features for Drone Age. We just released a teaser of things you can begin to think about regarding the Drone Command building. However, that doesn’t mean we have been leaving other aspects of DomiNations behind. We’re taking a look across the board at the economy of resources within the game and listening to player feedback that you’ve been sharing on the forum and social. We’re also looking at Troops across the ages, your experiences with features, and how players approach combat. Thanks to your generous feedback and passion, I’m happy to share that we have a few updates in the works!

85% Cap Update
In 11.2.5, we’re taking a look at how your modifiers from all sources impact your buffs and debuffs. We’re going to readjust how these stats interact before the battle. There were some instances in which High-Quality Artifacts that you built toward the Defensive end could create a scenario that didn’t feel great when focusing on these strategies. This gave advantages to offensive Museum Artifact builds and would sometimes create scenarios where Defensive Artifacts could lose their impact due to the level of buffs that Offense would have.

Before this update, the Debuff modifiers would be calculated as follows:



Before the currently planned update, the Debuff cap would occur before the end result, meaning that anything higher than -85% would be lost.
The following is an example of what you could expect when these changes roll out:

Before your battle begins, we calculate the total of both the Buffs and Debuffs from the Attacking Army and the Defending Army. Once the result is calculated, the 85% cap is applied. The following example shows a standard matchup in which the stats negate each other, and no changes impact the Invading Infantry.

EX:


But what if your Debuff greatly overshadows the opponent's Buff?



The cap will apply to all Battle-Related debuff modifications affecting units and buildings. To be clear, the example here is just that and is subject to change. We’ll cover finalized details on the update to this modifier cap as we get closer to release.

Oil Economy Update
We also have a quick update on a resource in DomiNations. Based on feedback, we are re-evaluating the Oil Economy within DomiNations. These updates are planned to roll out in 11.2.5. We will have plenty more to share in the coming months, including a deep dive into the Drone Command Building.

Let us know what you think in the comments, and thank you again for your continued support for DomiNations!


Update
Greetings Leaders,

First, thank you all for your feedback. With such a big balance update, we wanted to be able to get it in front of the community ahead of time, and we’ve heard your suggestions and concerns regarding the upcoming changes.

Because of this, we have decided to hold off on implementing the 85% debuff cap for the time being. We feel that these changes are still very important to DomiNations, but we will be going over community feedback to take a look at the concerns we’ve heard from the community regarding the impact on more Defensive playstyles.

Thank you again for your dedication and passion for DomiNations! If you have any additional feedback or suggestions on what you would like to see, feel free to let us know in this thread.
Where does anyone actually get these 'huge' museum artefacts from? its impossible to get something with more than 2 lines of usable mods and a starting % of 6.
I know I have just crafted nearly 200k of artefacts. Complete waste of time.
 
Where does anyone actually get these 'huge' museum artefacts from? its impossible to get something with more than 2 lines of usable mods and a starting % of 6.
I know I have just crafted nearly 200k of artefacts. Complete waste of time.
Space Age and above can essentially get unlimited artifacts/blueprints; it's true. Only time is the limiting factor. Do this during crafting events and it's easy to create a nice powerful museum... at least one with a lot of solid 4-liners with okay 5th lines.
 
Amid the multitude of problems and bugs in the game, the cap 85٪ was a great decision. A help to the defensive map hub. The defenders always struggled with the strength of the attacking forces. I wonder why they didn't support it. This option would have limited the power of each attacking force. There are not many bases that have a high percentage of ADT with complete artifacts such as Ramses, which is always less against the AEDT. So the advantage of this decision Limiting attack troops , and you no longer needed to constantly request the weakening of different troops. In the top 100 and maybe close to it, the difference between ADT and AEDT does not reach 85%, but you cannot weaken all offensive troops. So the cap 85% would help you.
without cap 85% defensive bases need defend aginst 140% AH or bombers or... .
 
Amid the multitude of problems and bugs in the game, the cap 85٪ was a great decision. A help to the defensive map hub. The defenders always struggled with the strength of the attacking forces. I wonder why they didn't support it. This option would have limited the power of each attacking force. There are not many bases that have a high percentage of ADT with complete artifacts such as Ramses, which is always less against the AEDT. So the advantage of this decision Limiting attack troops , and you no longer needed to constantly request the weakening of different troops. In the top 100 and maybe close to it, the difference between ADT and AEDT does not reach 85%, but you cannot weaken all offensive troops. So the cap 85% would help you.
without cap 85% defensive bases need defend aginst 140% AH or bombers or... .
Limiting offense troops at 85 means that airstrip troops can be nerfedvery easy by using Filipinos. It’s theother way round then, but not better.
 
The cap bonus might be 85% for everything (defence offensive). Is hilarious to see museums over 130%-140% and over...
Perhaps in this way the game might gain in competitiveness and fun.after 7 years, I'm out till they fix lot's of their bugs🫰🤟
 
The cap bonus might be 85% for everything (defence offensive). Is hilarious to see museums over 130%-140% and over...
Perhaps in this way the game might gain in competitiveness and fun.after 7 years, I'm out till they fix lot's of their bugs🫰🤟
I think most agree that a cap in principle is not wrong, but not now, before fixing other issues. But: always after netting, not before.

What’s bad if people have 100plus stats, if you can counter them without a cap? (Always assuming that other issues, already discussed here, are solved).
 
The big issue is that ENEMY SPAWN TIME seems to be exempt from the 85% cap. You should look into this as a lot of top players buff this over 85% and it seems to works.
 
Just to be clear ENEMY SPAWN TIME is a DEBUFF that is unusual because it has a + (plus) sign in front of it rather that a - (minus) sign, but it is still a DEBUFF. It seems to escape the 85% limit maybe because the sodtware code is only focused on minus signs?
 
Just to be clear ENEMY SPAWN TIME is a DEBUFF that is unusual because it has a + (plus) sign in front of it rather that a - (minus) sign, but it is still a DEBUFF. It seems to escape the 85% limit maybe because the sodtware code is only focused on minus signs?

It is since the beginning that minus values are capped at 85, plus not. This is both sided, offense and defense.
 
View attachment 9778
Greetings Leaders,

Welcome to our first Sitrep!

For the future of DomiNations, we wanted to be able to share the content you, as Leaders, can look forward to, all in one easy place. Our goal with Sitrep is to bring you up to speed on the state of DomiNations, including new features, updates, and opportunities for the community to get involved.

The team has been hard at work on upcoming features for Drone Age. We just released a teaser of things you can begin to think about regarding the Drone Command building. However, that doesn’t mean we have been leaving other aspects of DomiNations behind. We’re taking a look across the board at the economy of resources within the game and listening to player feedback that you’ve been sharing on the forum and social. We’re also looking at Troops across the ages, your experiences with features, and how players approach combat. Thanks to your generous feedback and passion, I’m happy to share that we have a few updates in the works!

85% Cap Update
In 11.2.5, we’re taking a look at how your modifiers from all sources impact your buffs and debuffs. We’re going to readjust how these stats interact before the battle. There were some instances in which High-Quality Artifacts that you built toward the Defensive end could create a scenario that didn’t feel great when focusing on these strategies. This gave advantages to offensive Museum Artifact builds and would sometimes create scenarios where Defensive Artifacts could lose their impact due to the level of buffs that Offense would have.

Before this update, the Debuff modifiers would be calculated as follows:



Before the currently planned update, the Debuff cap would occur before the end result, meaning that anything higher than -85% would be lost.
The following is an example of what you could expect when these changes roll out:

Before your battle begins, we calculate the total of both the Buffs and Debuffs from the Attacking Army and the Defending Army. Once the result is calculated, the 85% cap is applied. The following example shows a standard matchup in which the stats negate each other, and no changes impact the Invading Infantry.

EX:


But what if your Debuff greatly overshadows the opponent's Buff?



The cap will apply to all Battle-Related debuff modifications affecting units and buildings. To be clear, the example here is just that and is subject to change. We’ll cover finalized details on the update to this modifier cap as we get closer to release.

Oil Economy Update
We also have a quick update on a resource in DomiNations. Based on feedback, we are re-evaluating the Oil Economy within DomiNations. These updates are planned to roll out in 11.2.5. We will have plenty more to share in the coming months, including a deep dive into the Drone Command Building.

Let us know what you think in the comments, and thank you again for your continued support for DomiNations!


Update
Greetings Leaders,

First, thank you all for your feedback. With such a big balance update, we wanted to be able to get it in front of the community ahead of time, and we’ve heard your suggestions and concerns regarding the upcoming changes.

Because of this, we have decided to hold off on implementing the 85% debuff cap for the time being. We feel that these changes are still very important to DomiNations, but we will be going over community feedback to take a look at the concerns we’ve heard from the community regarding the impact on more Defensive playstyles.

Thank you again for your dedication and passion for DomiNations! If you have any additional feedback or suggestions on what you would like to see, feel free to let us know in this thread.
Well, its great to know the developers and PR team have enough time on their hands to change game mechanics across the board. Its not as if there are a hoard of bugs and who knows how many cheaters to attend to.
 
Cap 85% - where it is set and how it is calculated. I have gone through the information that is available and have not found a clear and correct answer. In your announcement, you write that before introducing the 85% cap into game, you will state how and where the limit is set and how the final result will be calculated. We need to know calculating formula what is in code please. how is it now? Please an official answer for all players. Thank you
 
Hello, what is the calculation formula for tower attack in ww battle? for example, I have a tower with 100 attack, a museum bonus of +50% ATD, and an active Egyptian coalition of +68%. the attacker has a negative buff -90% AETD. What is the calculation procedure? what is the tower's resulting attack?



The correct mathematical calculation procedure is:

100 + (50%+68% of 100) = 218 dmg

218 x 0.15 (-85% is a cap) = 32.7 dmg resulting tower attack after reduction



1.Is this calculation procedure in the game code? If not, write what the calculation formula is.



2. Is the -85% limit applied to all negative buffs in the game? Namely:

- All towers dmg/hp

- invaders troops dmg/hp

- defender troops spawn



3. So does the recommendation for artifacts in the museum mean that anything above the -85% ceiling is redundant, and in the calculation % above this limit are useless?



Please pay attention to answering these questions correctly. We have a big discussion about this in the alliances and your answer will be posted on the forum and spread further among the players. Thank you
 
But this is mathematically and logically wrong. Calculating the result in a ww battle must have two phases. 1. the resulting values of the war base (attack, lives, defense of buildings and units) must be calculated. These are the basic values with which you enter ww. 2. These values change when the attack starts, so only then can negative buffs from the attacker be counted as a percentage.

You can't simplify it and calculate everything at once. This is wrong and produces completely different results.
 
I posted this question about the value calculation procedure that is in the game code in several places and got different answers. The fact is apparently not publicly available. But let's leave the calculation aside. The main reason why we are looking for it is the -85% cap for negative buffs. Does it follow from this limit that anything above -85% is useless and artifacts/council bonuses above this ceiling are simply extra? If yes, it does it mean we can change our artifacts and keep an total count of negative buffs. Thanks for your answers
 
the museum+library/council is added together and the limit is -85% except for DST/EDST which is unlimited

the calculations were explained several times (museum/council library - museum/council/library) = value + basic value

Thats it and stop spaming the Forum and Discord
 
According to information from the first post of this thread, the update was never rolled out and therefore the example calculation (from the text there) still applies:

This should apply to all calculations, including your tower.
Accordingly, it is not worthwhile to bring negative buffs below -85%.

However, since the defence has recently been strengthened significantly, it is possible that the improved calculation will still come in the future. Just in case, you can also save -150% if you have enough capacity.
@Ragnarok (Cz&Sk) This is the answer you're looking for. We've not changed the 85% cap in-game since pulling back the proposed implementation in this topic.
 
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