• Temporary Removal of 8x Free Legendary Tokens
    Due to an issue with claiming the free 8x Legendary Tokens on DomiNations World we have temporarily removed the reward. The final date this reward is available will be extended because of this. The reward will return once the issue has been resolved.

DomiNations Update 12.19 - Combat Rebalance Pt. 2

DOM_UpdateBanner1219_v1_EN_1920x1080.png


Greetings Leaders,

Within DomiNations Update 12.19, coming next week, we’re taking our next steps into the Combat Rebalance Initiative of 2025. This pass adjusts some underused War Tactics. You’ll also find some adjustments to suppression effects, and Defenders spawning from factories being upgraded. We also made adjustments to the Glory Decay system.

Combat Rebalance Initiative pt. 2
This update features adjustments to underused War Tactics and adds new support for Assault Vehicles. Here to break down the changes is RAH-66!



Hello again, Leaders! The time has come for another Combat Rebalance!

As a reminder, here are our goals for the Combat Rebalance Initiative as a whole:
  1. Ensure there is a wide array of viable strategies that can be used to win battles.
  2. Ensure defensive play is just as viable as offensive play.
  3. Ensure every single unit, tactic and building has a distinct reason to be invested in and brought to battle.

As mentioned in our Preview post about a week ago, 12.19’s Combat Rebalance focuses on War Tactics. War Tactics are included in every army composition and strategy; however, some certainly outshine others. Tactics like Sabotage have been a staple in many attacking armies for a long time, but we’d like to give others the opportunity to shine just as brightly.

Barrage - An incredibly powerful War Tactic at the age it is introduced. It can instantly wipe out all but the toughest defenders and even deal moderate damage to buildings. However, as players Age Up, the Tactic becomes less effective, particularly as the defenders come into battle with Protect through outfitted Munitions.

Demolition - Highly potent when it is unlocked, but falls off as players Age Up. Demolition has a slightly better scaling throughout the Ages, with support provided in part by the Mongols Coalition. Yet this support does not remedy the Tactic outside of World War, and forces the Demolition user into utilizing that Coalition.

Decoys - When Decoys perform their job, they perform it well. This War Tactic is not in need of major changes, but we’d like to see what can be achieved with it when it receives a moderate boost.
Protect is a powerful tool for both offense and defense. Its reduction percent never grows, but its duration grows very quickly, and once players unlock all available buffs throughout the game, attackers can have a troop protected for the vast majority of a battle. This rings true for Defenders too. Attackers often find themselves completely walled off from progress by a sea of yellow shields, seeming to never expire.

Assault Vehicles - These units have never had a chance to properly shine, as one of the most important parts of a player’s army, the Museum, lacks any support for them at all. That’s all changing in release 12.19!

Here’s the list of everything we’ve prepared for you regarding this Combat Rebalance:
  1. We are adjusting the following War Tactics in DomiNations
    1. Barrage
      1. Barrage’s flat damage is not receiving any changes
      2. After Barrage’s damage is applied, several rapid waves of damage occur, each dealing 5% of a Defender’s maximum hitpoints
        1. A total of 8 waves occur over a 1-second timeframe
        2. The % max-hitpoints damage is not boosted by Recon Scan but is reduced by Protect
    2. Demolition
      1. Demolition now deals damage in a 1-radius area, instead of a single building
        1. This allows Demolition to affect Defenders
      2. Increasing its damage
Level 1 Damage4,334
Level 2 Damage6,535
Level 3 Damage6,518
Level 4 Damage7,178
Level 5 Damage9,350
Level 6 Damage12,155
Level 7 Damage24,151
Level 8 Damage27,071

  1. Decoys
    1. Increasing Decoys’ duration from 12 seconds to 15 seconds
    2. Increasing maximum hitpoints of each of the deployed Decoy troops
Tank Decoy HitpointsHeavy Infantry Decoy HitpointsTotal Hitpoints
Level 16,1202,04014,280
Level 27,6682,56620,448
Level 39,7203,24025,920
Level 412,2944,09832,784
Level 521,8707,92058,320
Level 627,0009,00072,000

  1. Protect
    1. Decreasing the Duration increase per Level
Level 1 Duration6s
Level 2 Duration6.5s
Level 3 Duration7s
Level 4 Duration7.5s
Level 5 Duration8s
Level 6 Duration8.5s
Level 7 Duration9s
Level 8 Duration9.5s
Level 9 Duration10s

  1. We are adjusting the following Troops in DomiNations
    1. Assault Vehicle
      1. No changes to the unit’s stats or functionality
      2. We are adding Assault Vehicle benefits to the available benefits when Crafting and Rerolling Artifacts
        1. Assault Vehicle Hitpoints (Peace) 1% / 6% /11%
        2. Assault Vehicle Damage (Peace) 1% / 6% /11%
        3. Assault Vehicle Hitpoints (War) 1% / 3% / 6%
        4. Assault Vehicle Damage (War) 1% / 3% /6%
        5. Invading Assault Vehicle Hitpoints (Peace) 1% / 6% /11%
        6. Invading Assault Vehicle Damage (Peace) 1% / 6% /11%
        7. Invading Assault Vehicle Hitpoints (War) 1% / 3% / 6%
        8. Invading Assault Vehicle Damage (War) 1% / 3% /6%
      3. Alongside this we will be running a temporary Config Event boosting the rates of Assault Vehicle benefits appearing in Crafting & Rerolling. This event will also increase the appearance rates of 11% Peace benefits and 6% War benefits when crafting and rerolling!

To highlight a few things these changes accomplish:
  • Reduces the potency of Protected units, allowing for more counterplay and raising the skill ceiling on both offense and defense.
  • Allows Barrage to deal meaningful damage against high-hitpoint Defenders
  • Provides attackers with new strategy options against highly condensed defensive bases and supports strategies weak to one particular building type.
  • Allows Decoys to perform their role more effectively, leaving defenders vulnerable to attacks against them, particularly area of effect attacks.
  • Adds incentive to adopt Assault Vehicles into the Army composition with support from the Museum.

We’re hoping these changes give you more flexibility with your Army compositions and lead to the discovery of even more attack strategies!

We’re also excited to preview that for the next Combat Rebalance, we’ll be reviewing our over-performing and under-performing Coalitions.

We continue to monitor the outcomes of the previous Combat Rebalance in 12.18, and will continue to do so for this upcoming release and all future Combat Rebalances.



DOM_Council_JuliusCaesar_Full_Stats_EN_1920x1080.png


New Councilor - Julius Caesar (Royalty)
Our next Councilor, Julius Caesar, arrives in DomiNations!

Julius Caesar rose from a noble but politically unremarkable background to become one of Rome’s most consequential figures. His early roles—as priest, military officer, quaestor, and aedile—showcased his administrative skill and oratorical brilliance. Over nearly a decade, he waged a series of successful campaigns that expanded Rome’s borders and elevated him to unmatched fame. When the Senate, now aligned with Pompey, ordered him to relinquish command, Caesar crossed the Rubicon River in 49 BCE—a defiant act that ignited civil war. Emerging victorious, he returned to Rome as its undisputed leader. Though he maintained the illusion of republican governance, his growing dominance unsettled many senators. On March 15, 44 BCE—the Ides of March—Caesar was assassinated by a group of conspirators seeking to restore the Republic. Instead, his death unleashed further chaos, ultimately leading to the fall of the Roman Republic and the birth of the Roman Empire under his heir, Augustus. Caesar’s legacy endures as a masterful leader who forever reshaped the course of Western history.

In DomiNations, Julius Caesar’s benefits improve the MRL, Bazooka, and even Mortar Infantry in both War and Primary Halls! You can start recruiting Julius Caesar on 7/7/25.


CommonUncommonRareEpicLegendary
MRL DMG & HP +6%MRL DMG & HP +8%MRL DMG & HP +11%MRL DMG & HP +14%MRL DMG & HP +18%
Bazooka DMG +8%Bazooka DMG +9%Bazooka DMG +11%Bazooka DMG +14%
Mortar Infantry DMG +11%Mortar Infantry DMG +14%Mortar Infantry DMG +18%
Bomber DMG +10%Bomber DMG +16%
MRL DMG & HP +18%


DomiNations World Webstore Icon
For those with access to the DomiNations World Webstore, you’ll now find a new icon next to the in-game store icon on the main screen. The DomiNations World icon will take you directly to our Webstore, where you’ll find some of the best deals, including where you can pick up that discounted Estate if you haven’t already!

Additional Updates
  • As a part of our ongoing adjustments to Tournament of Glory, Glory Decay will no longer decay players within the 160 Glory Threshold of their current Division to the Division below them.
    • Demotions for those under 160 Glory during a Gauntlet will still take place.
    • If you are actively participating in a Gauntlet and you make it to 1-star of a Division, we want to keep you in that Division for the next Gauntlet and not punish you for working so hard to make it there!
  • Fixed an issue where some players would be kicked back to their main base after viewing Active Coalitions on bases in World War. This would cause the World War UI to appear on top of the regular UI.
  • Updated University and Parliament descriptions to show generic Troop Names instead of Level-specific.
    • We also updated instances of ‘Health’ & ‘Attack’ to ‘Hitpoints’ & ‘Damage’
    • Adding clarity to some Troop specific benefits (ex. ‘Increases the hitpoints of Commandos when attacking’)
    • We’ve now revised the descriptions of most of the bonuses listed in Parliament Laws & University Skills (Library was updated in 12.18) for better consistency and a clearer understanding on how the bonuses benefit your Troops!
  • Fixed an issue where Supply Wagon Troop Tactic was missing its graphic if donated to Strongholds.
  • Removed the Heavy Tank defenders that spawn from Factories while they’re upgrading
    • This is to work in line with other Buildings that spawn Defender units, as they don’t spawn Defenders when the building is being upgraded.
  • Reduced the suppression potency from Machinegun Towers & Night Witch Troop Tactic.
    • Within the description for the suppression effect, these entities described a 30% and 33% suppression, but in implementation, they were inverted to 70% and 66% unintentionally. We’ve corrected how this applies in battle, and now the suppression effect is working at the intended and displayed 30% and 33%.
 
View attachment 13565

Greetings Leaders,

Within DomiNations Update 12.19, coming next week, we’re taking our next steps into the Combat Rebalance Initiative of 2025. This pass adjusts some underused War Tactics. You’ll also find some adjustments to suppression effects, and Defenders spawning from factories being upgraded. We also made adjustments to the Glory Decay system.

Combat Rebalance Initiative pt. 2
This update features adjustments to underused War Tactics and adds new support for Assault Vehicles. Here to break down the changes is RAH-66!



Hello again, Leaders! The time has come for another Combat Rebalance!

As a reminder, here are our goals for the Combat Rebalance Initiative as a whole:
  1. Ensure there is a wide array of viable strategies that can be used to win battles.
  2. Ensure defensive play is just as viable as offensive play.
  3. Ensure every single unit, tactic and building has a distinct reason to be invested in and brought to battle.

As mentioned in our Preview post about a week ago, 12.19’s Combat Rebalance focuses on War Tactics. War Tactics are included in every army composition and strategy; however, some certainly outshine others. Tactics like Sabotage have been a staple in many attacking armies for a long time, but we’d like to give others the opportunity to shine just as brightly.

Barrage - An incredibly powerful War Tactic at the age it is introduced. It can instantly wipe out all but the toughest defenders and even deal moderate damage to buildings. However, as players Age Up, the Tactic becomes less effective, particularly as the defenders come into battle with Protect through outfitted Munitions.

Demolition - Highly potent when it is unlocked, but falls off as players Age Up. Demolition has a slightly better scaling throughout the Ages, with support provided in part by the Mongols Coalition. Yet this support does not remedy the Tactic outside of World War, and forces the Demolition user into utilizing that Coalition.

Decoys - When Decoys perform their job, they perform it well. This War Tactic is not in need of major changes, but we’d like to see what can be achieved with it when it receives a moderate boost.
Protect is a powerful tool for both offense and defense. Its reduction percent never grows, but its duration grows very quickly, and once players unlock all available buffs throughout the game, attackers can have a troop protected for the vast majority of a battle. This rings true for Defenders too. Attackers often find themselves completely walled off from progress by a sea of yellow shields, seeming to never expire.

Assault Vehicles - These units have never had a chance to properly shine, as one of the most important parts of a player’s army, the Museum, lacks any support for them at all. That’s all changing in release 12.19!

Here’s the list of everything we’ve prepared for you regarding this Combat Rebalance:
  1. We are adjusting the following War Tactics in DomiNations
    1. Barrage
      1. Barrage’s flat damage is not receiving any changes
      2. After Barrage’s damage is applied, several rapid waves of damage occur, each dealing 5% of a Defender’s maximum hitpoints
        1. A total of 8 waves occur over a 1-second timeframe
        2. The % max-hitpoints damage is not boosted by Recon Scan but is reduced by Protect
    2. Demolition
      1. Demolition now deals damage in a 1-radius area, instead of a single building
        1. This allows Demolition to affect Defenders
      2. Increasing its damage
Level 1 Damage4,334
Level 2 Damage6,535
Level 3 Damage6,518
Level 4 Damage7,178
Level 5 Damage9,350
Level 6 Damage12,155
Level 7 Damage24,151
Level 8 Damage27,071

  1. Decoys
    1. Increasing Decoys’ duration from 12 seconds to 15 seconds
    2. Increasing maximum hitpoints of each of the deployed Decoy troops
Tank Decoy HitpointsHeavy Infantry Decoy HitpointsTotal Hitpoints
Level 16,1202,04014,280
Level 27,6682,56620,448
Level 39,7203,24025,920
Level 412,2944,09832,784
Level 521,8707,92058,320
Level 627,0009,00072,000

  1. Protect
    1. Decreasing the Duration increase per Level
Level 1 Duration6s
Level 2 Duration6.5s
Level 3 Duration7s
Level 4 Duration7.5s
Level 5 Duration8s
Level 6 Duration8.5s
Level 7 Duration9s
Level 8 Duration9.5s
Level 9 Duration10s

  1. We are adjusting the following Troops in DomiNations
    1. Assault Vehicle
      1. No changes to the unit’s stats or functionality
      2. We are adding Assault Vehicle benefits to the available benefits when Crafting and Rerolling Artifacts
        1. Assault Vehicle Hitpoints (Peace) 1% / 6% /11%
        2. Assault Vehicle Damage (Peace) 1% / 6% /11%
        3. Assault Vehicle Hitpoints (War) 1% / 3% / 6%
        4. Assault Vehicle Damage (War) 1% / 3% /6%
        5. Invading Assault Vehicle Hitpoints (Peace) 1% / 6% /11%
        6. Invading Assault Vehicle Damage (Peace) 1% / 6% /11%
        7. Invading Assault Vehicle Hitpoints (War) 1% / 3% / 6%
        8. Invading Assault Vehicle Damage (War) 1% / 3% /6%
      3. Alongside this we will be running a temporary Config Event boosting the rates of Assault Vehicle benefits appearing in Crafting & Rerolling. This event will also increase the appearance rates of 11% Peace benefits and 6% War benefits when crafting and rerolling!

To highlight a few things these changes accomplish:
  • Reduces the potency of Protected units, allowing for more counterplay and raising the skill ceiling on both offense and defense.
  • Allows Barrage to deal meaningful damage against high-hitpoint Defenders
  • Provides attackers with new strategy options against highly condensed defensive bases and supports strategies weak to one particular building type.
  • Allows Decoys to perform their role more effectively, leaving defenders vulnerable to attacks against them, particularly area of effect attacks.
  • Adds incentive to adopt Assault Vehicles into the Army composition with support from the Museum.

We’re hoping these changes give you more flexibility with your Army compositions and lead to the discovery of even more attack strategies!

We’re also excited to preview that for the next Combat Rebalance, we’ll be reviewing our over-performing and under-performing Coalitions.

We continue to monitor the outcomes of the previous Combat Rebalance in 12.18, and will continue to do so for this upcoming release and all future Combat Rebalances.



View attachment 13564

New Councilor - Julius Caesar (Royalty)
Our next Councilor, Julius Caesar, arrives in DomiNations!

Julius Caesar rose from a noble but politically unremarkable background to become one of Rome’s most consequential figures. His early roles—as priest, military officer, quaestor, and aedile—showcased his administrative skill and oratorical brilliance. Over nearly a decade, he waged a series of successful campaigns that expanded Rome’s borders and elevated him to unmatched fame. When the Senate, now aligned with Pompey, ordered him to relinquish command, Caesar crossed the Rubicon River in 49 BCE—a defiant act that ignited civil war. Emerging victorious, he returned to Rome as its undisputed leader. Though he maintained the illusion of republican governance, his growing dominance unsettled many senators. On March 15, 44 BCE—the Ides of March—Caesar was assassinated by a group of conspirators seeking to restore the Republic. Instead, his death unleashed further chaos, ultimately leading to the fall of the Roman Republic and the birth of the Roman Empire under his heir, Augustus. Caesar’s legacy endures as a masterful leader who forever reshaped the course of Western history.

In DomiNations, Julius Caesar’s benefits improve the MRL, Bazooka, and even Mortar Infantry in both War and Primary Halls! You can start recruiting Julius Caesar on 7/7/25.


CommonUncommonRareEpicLegendary
MRL DMG & HP +6%MRL DMG & HP +8%MRL DMG & HP +11%MRL DMG & HP +14%MRL DMG & HP +18%
Bazooka DMG +8%Bazooka DMG +9%Bazooka DMG +11%Bazooka DMG +14%
Mortar Infantry DMG +11%Mortar Infantry DMG +14%Mortar Infantry DMG +18%
Bomber DMG +10%Bomber DMG +16%
MRL DMG & HP +18%


DomiNations World Webstore Icon
For those with access to the DomiNations World Webstore, you’ll now find a new icon next to the in-game store icon on the main screen. The DomiNations World icon will take you directly to our Webstore, where you’ll find some of the best deals, including where you can pick up that discounted Estate if you haven’t already!

Additional Updates
  • As a part of our ongoing adjustments to Tournament of Glory, Glory Decay will no longer decay players within the 160 Glory Threshold of their current Division to the Division below them.
    • Demotions for those under 160 Glory during a Gauntlet will still take place.
    • If you are actively participating in a Gauntlet and you make it to 1-star of a Division, we want to keep you in that Division for the next Gauntlet and not punish you for working so hard to make it there!
  • Fixed an issue where some players would be kicked back to their main base after viewing Active Coalitions on bases in World War. This would cause the World War UI to appear on top of the regular UI.
  • Updated University and Parliament descriptions to show generic Troop Names instead of Level-specific.
    • We also updated instances of ‘Health’ & ‘Attack’ to ‘Hitpoints’ & ‘Damage’
    • Adding clarity to some Troop specific benefits (ex. ‘Increases the hitpoints of Commandos when attacking’)
    • We’ve now revised the descriptions of most of the bonuses listed in Parliament Laws & University Skills (Library was updated in 12.18) for better consistency and a clearer understanding on how the bonuses benefit your Troops!
  • Fixed an issue where Supply Wagon Troop Tactic was missing its graphic if donated to Strongholds.
  • Removed the Heavy Tank defenders that spawn from Factories while they’re upgrading
    • This is to work in line with other Buildings that spawn Defender units, as they don’t spawn Defenders when the building is being upgraded.
  • Reduced the suppression potency from Machinegun Towers & Night Witch Troop Tactic.
    • Within the description for the suppression effect, these entities described a 30% and 33% suppression, but in implementation, they were inverted to 70% and 66% unintentionally. We’ve corrected how this applies in battle, and now the suppression effect is working at the intended and displayed 30% and 33%.

BHG, why are you being so counterproductive?!? The entire point of a rebalance is to make multiple attack styles more viable yet each rebalance you do funnels every player into using only one attack style- Bombers. How can you not see that your nerf to Fighters last rebalance and now nerf to protect directly effects the only other end game attacks style- mortars?!?!
 
You are continuing crap and bonkers, sorry to say. People decoding this have no clue on this game. It is all money driven.
 

BHG, why are you being so counterproductive?!? The entire point of a rebalance is to make multiple attack styles more viable yet each rebalance you do funnels every player into using only one attack style- Bombers. How can you not see that your nerf to Fighters last rebalance and now nerf to protect directly effects the only other end game attacks style- mortars?!?!
Please… help me make sense of this. This is the results from a poll exactly 6 months ago on December 19th, a whopping 30% complained about aircrafts… yet here we are nerfing mortar & heli attacks (both barracks which were only voted for at 22% and ranked 3rd) via a protect war tactic nerf.
 

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Stop this madness!
Why does BHG break what WORKS and not fix what DOESN'T WORK?
This is not a rebalance. Bombers will become even stronger than helicopters after the first rebalance of barracks troops.

Why did analysts decide that Demolition should have exactly this much damage, without taking into account all the possible buffs?
How can you introduce such updates that knowingly destroy the balance?
Here I have written everything clearly - https://forums.bighugegames.com/ind...ve-pt-2-preview-war-tactics.40550/post-214355

@Harlems369th @RAH-66 Please answer
 
1750355133487.png

This is the most brilliant rebalance that could possibly exist.
Players do not use the Assault Vehicle not because there are no museum benefits for it, but because the unit itself is useless. If the person who came up with this idea played the game, he would have noticed this. And he would have focused on changing the characteristics of the unit, or added some new mechanics, features to it.
The fact that you are adding benefits is not bad, but it will not in any way stimulate players to take the Assault Vehicle into attack.
 
their next part is the dreaded mythical artifacts and the coalitions themselves.

the troops atill need a boost like the us marines having the multipliers of heavy infantry and more of them or mongols mangonals having artillery damage rediction by buildings,1 more and damage style, and the filipino helis needing some of the damage style of normal attack helis. also they all need to move much faster and/or spawn differnt places the indians spawn alongside city centre troops, maori in the forest, egypt with the castle and filipinos in the forest.

the numbers though for mongol coalition change the mortar and ballista attack speed to ballista and assault vehicle attack speed.

for nerfing bombers they do only 10% of their damage to air defence, drone command and town centres... maybe they do just 5%% damage to them and include wonders as well

also the new demolition and george washington main hall exploding towers and itzelquotel war hall exploding decoys is gonna be wild.
 
Is the next update going to change the bonus of the mongol coalition to 38%? I've already thought of a balancing plan for you in advance, and your planning is not as smart as mine.
 
The reason COC has so many gameplay styles is that they don't need to develop artifacts and councillor bonuses; they can switch styles at no cost. Now, you, BHG, are destroying one style after another, wasting the money players have spent at will. The cost of switching styles in this game is too high, do you understand, LTG?
 
Rebalance 3 should be AI generated base no more players defending.

Whats the point BHG gave the game to Offense players spending 25 bucks a week for FSH and Hanger and with the new Demolition buff they probally walk-in bases without the FSH and Hanger. bases will have no AA before even their first strife. Way to go BHG finally made it all about attacking.

Just have AI bases defending make more sense then crap y’all presenting as a rebalancing making defense pointless back to time wars so why even try to defend
 
Just another thought… hopefully they plan on rebalancing generals. If anything in the game needs a rebalance it’s them. Ever since munitions came out, it’s really limited the use of generals to just be lures to keep the missile silo away from the rest of your army. Kind of sad when generals used to be very versatile and a great milestone for unlocking (Hannibal for example)
 
What's doubly funny is that there is no response to requests to comment on the questions above from official BHG representatives.

The BHG team silently came up with new rebalance features, implemented them, and prepared the release. When announcing the changes, they were told about obvious problems that would appear after the release and that these problems would lead to sad consequences. But they are silent. They read our messages and are silent...

Why didn't you ask the players' opinion at the stage when you decided what changes you were planning to make?

In that case, you would have been immediately told about obvious problems and you could have avoided them in advance. Moreover, the players would have seen what to prepare for in the future, looked for artifacts in the museum for new troops, and council cards.

Let's be honest, because you don't play the game, you don't understand what these or those balance changes will lead to. In this case, you definitely need to clarify the information with good players from strong alliances.

Now there is total silence, which is expressed in indifference and disrespect for players who want to get useful changes from the update that improve the game, but in the end they will get pain and suffering, the desire to delete the game.

You could give an explanation, or even postpone the release date to fix the problems that were pointed out to you in the posts above and the players would be calm.

But there is only silence...
 
My opinion is all of these recent changes are being implemented by LTG. I suspect they are now calling all the shots. We already know they probably have never played the game. Remember, BHG never really gave us a clear explanation who or why they we partnerning with LTG. I have my own suspicion. I’m guessing BHG was struggling financially as revenues were most likely dropping. Maybe LTG has deeper pockets and a merger made sense. I’m just not sure it’s a merger. I’m guessing LTG took over. Keep in mind, I’m only guessing, but we all know big spender players have been quitting for some time now. I again suspect that many more changes are coming which players will also complain about. This is why I’ve haunted all my spending.
 
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