DomiNations Update 12.21 - Strike

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Greetings Leaders,


DomiNations update 12.21 is rolling out very soon! It’s a huge update that gives tons for you to explore! First, we’ll talk about the new Multiplayer mode ‘Strike’, a new challenge that truly tests your mettle against foes within your Age. Multiple fixes for Alliance Requests arrive in this update too! Two Councilors are being introduced here, and a few more minor tweaks. Read on for full details!


Strike


A brand new challenge arrives with Strike. This mode will be a way to really explore just how strong your strategies are against an opponent at the same Age as you. Strikes offer you chances to attack with an extended preview for you to plan your attack.


When attempting a Strike, you’ll be matched only with a player at the same Age as yourself who has logged in within the last 30 days. The matchmaking will ignore Medal count, Peace Treaties, and you won’t be able to search for a next match. Each base you match up against will challenge you to obtain as many stars as you can to progress toward a coveted Strike Chest. You’ll find the Strike option in the same place that you would the Campaign and Multiplayer options.

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  • Players receive 3 Strikes each day, each allowing you to make a Strike Attack.
    • You will not be able to ‘bank’ strike attempts
    • After using all three Strikes, you can add more by watching a video ad (up to two more attempts)

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  • Main Hall Museums and Councilors are utilized in Strikes.
  • Blessings cannot be used.
    • Currently active blessings will not be consumed and will be hidden with each strike.
  • Defending bases will always have all Traps armed, all defensive buildings active (even if under construction), and deploy Generals.
    • You will not need to re-arm Traps or re-train Generals.
  • Defending bases will also deploy donated Alliance Troops (if any exist).
    • Donated Troops will not be lost (Donated Troops used on offense will still be lost, however).
  • Defending Bases will NOT lose resources from a Strike Attack.
    • Attackers will generate resources from their attacks without taking from these defending bases.
  • Failing to defend against a Strike Attack will NOT activate a Peace Treaty.
  • Medals are not won or lost from Strike Attacks.

You’ll have up to 5 minutes to preview the Base you’ve been paired with for the challenge. Your goal is to obtain all 5 victory stars! Collecting these stars will grant you the opportunity to obtain a Strike Chest. These chests differ from traditional Victory Chests in that they offer rewards based on your current Age. You even have a chance to obtain both Crowns and Legendary Tokens!


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  • Strike Chests will function like other chests; there won’t be a choice in one of three rewards like Victory Chests.
  • If you successfully defend and deny all 5 Victory Stars when you are attacked in a Strike, you are awarded 50x Crowns, claimable in your Defense History!

Increased Video Retrain
With the addition of Strike, we’re also increasing the total video retrains available from 1 to 3 per day.
  • These video retrains are separate from Strike.

Alliance Request Fixes
We’re finally ready to release our Alliance Request fixes! This has been a long time coming and we understand the difficulties in putting up with Alliance Requests disappearing from your Alliance Chats, especially when it comes to Troop Donation requests. We’ve essentially restructured how these requests are sent on the backend to create a much more consistent communication between you, the player, and the DomiNations game server.

These fixes address the following:
  • Research Speed Up requests disappearing before all assists have been used.
  • Troop Donation requests disappearing before hitting capacity and before timer runs out.
  • If a communication error occurs when making a Donation/Speed Up Request the request doesn’t get posted to Alliance chat.
    • You will then be able to attempt to make another request.
  • Chat Troop donation functionality will be temporarily unavailable between 8/29 and 9/3.

New Councilors


Update 12.21 introduces two new Councilors for you to look forward to!


Kong Qiu (Confucius) (Scholar)


In spite of his humble beginnings, he immersed himself in the ancient traditions and by his 20s he had gained a reputation for his teachings, which emphasized righteousness and proper conduct. Seeking a way to bring harmony back to his fractured world, Confucius spent decades of his career in politics and eventually rose to the position of Minister of Crime for the state of Lu.


As a teacher, Confucius drew on his lived experiences and spoke not of conquest or gold, but of conduct. He firmly believed that rulers should lead with virtue, that families were the bedrock of society, and that common rituals could unite people across class and time.


Though he never held great power, Confucius left behind a philosophy stronger than any titles. Long after his death, his teachings were adopted as state philosophy under the Han Dynasty. Over centuries, his ideas shaped civil service exams, schools, family structures, and statecraft—not just in China, but in Korea, Vietnam, and Japan. To this day, Confucius is remembered as a man who sought no throne, but ended up guiding emperors.


As your Councilor, Kong Qiu drastically improves the quantity of resources harvested from your Farms in the Primary Hall (up to 40%!!). In your War Hall Kong Qiu adds even more with increased Tower Damage & Sniper Tower Damage. Kong Qiu will arrive starting 9/8.

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Primary

CommonUncommonRareEpicLegendary
Food from Farms +12%Food from Farms +18%Food from Farms +25%Food from Farms +30%Food from Farms +40%
Looted Resource Refund +10%Looted Resource Refund +12%Looted Resource Refund +15%Looted Resource Refund +20%
Defender DMG +8%Defender DMG +10%Defender DMG +14%
Defender HP +12%Defender HP +18%
Defender Spawn Time +14%


War

CommonUncommonRareEpicLegendary
Tower DMG +9%Tower DMG +10%Tower DMG +12%Tower DMG +15%Tower DMG +20%
Sniper Tower DMG +10%Sniper Tower DMG +12%Sniper Tower DMG +15%Sniper Tower DMG +20%
Defender DMG +8%Defender DMG +10%Defender DMG +14%
Defender HP +12%Defender HP +18%
Defender Spawn Time +14%

Johannes Gutenberg (Revolutionary)
In Strasbourg during the 1430s, Johannes Gutenberg dove headfirst into metalwork, engraving, and secretive mechanical experiments. By the time he returned to Mainz in the 1440s, he had a vision—and borrowed money heavily from Johann Furst to chase it. In 1455, that vision took form a printing press that could produce a 42-line Bible, the first major European book printed with movable type. His printing press didn’t just produce books faster, it ultimately ignited the Renaissance, accelerated the Reformation, and reshaped human learning. Suddenly knowledge was no longer a luxury to be hoarded by society’s elites; it was within reach for everyone who could read. Gutenberg didn’t just create a machine—he cracked open the gates of knowledge and changed the course of civilization.

In DomiNations, Johannes Gutenberg offers extended Protect duration and benefits for Heavy Tanks and Heavy Infantry! Johannes Gutenberg will be recruitable starting 10/6.

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Primary & War Hall

CommonUncommonRareEpicLegendary
Heavy Tank DMG +5%Heavy Tank DMG +6%Heavy Tank DMG +7%Heavy Tank DMG +9%Heavy Tank DMG +16%
Heavy Infantry DMG +9%Heavy Infantry DMG +11%Heavy Infantry DMG +14%Heavy Infantry DMG +20%
Protect Duration 7%Protect Duration 9%Protect Duration 15%
Heavy Infantry DMG +13%Heavy Infantry DMG +20%
Heavy Tank DMG +16%


Spend Legendary Tokens on Store Offerings
You may have noticed that there is no updated Legendary Calendar for the month of September. That’s because Update 12.21 brings almost the entire collection of Legendary Artifacts to the store for Legendary Tokens! These deals expand your Legendary Artifact selection beyond what even Marco could make available, so stock up and fill those Showcases. While the Legendary Artifacts won’t be available right at launch, you can expect the new store options to arrive mid to late September!


Inbox Rewards
You’ll want to check out your Inbox more frequently as we’ll be introducing rewards for certain links and messages! You just might find a Crown reward for following special links coming from us!


Additional Updates
  • Fixed an issue where a new Manufactory under construction would be indestructible in battles, preventing the Complete Destruction Medal.
  • Fixed the issue where the Quest Event Goals would disappear when cycling through multiple quest events in the same session.
  • Corrected an issue where specific SpeedUps would fail to apply when used with Autofill.
  • Some Localization and graphical corrections.
 
Speedup requests have never been marked as new/unread messages in chat (red numbers on chat).
However, since the update, troop requests are no longer displayed as new messages either. This was still the case in v12.20.
Can anyone confirm this?
Could BHG please look into this and fix it?
 
Can anyone attest that before this update, troops belong to a Detachment will be assigned to their respective detachments upon retraining after donation? I feel like it was the case before this update but now, donated troops don't get automatically assigned to their previous when retraining. I could be misremembering here.
Yes its notlw mixed up...
 
Speedup requests have never been marked as new/unread messages in chat (red numbers on chat).
However, since the update, troop requests are no longer displayed as new messages either. This was still the case in v12.20.
Can anyone confirm this?
Could BHG please look into this and fix it?
Also I am donating a lots of troops but it's not getting registered.
 
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@Harlems369th , please pay attention to the issue described above. Many alliances are experiencing troops being sent either not arriving at all or only partially, and the initial troop request from chat disappears. This issue appeared after the release of update 12.21 and is still present. It's inconvenient, as the request must be submitted multiple times before it can be successfully filled.

This is unlike the previous issue with requests, where you had to be online for reinforcements to arrive in full.
This is something new.
 
So we've noticed this come up a few times and we're 99% certain that there is a lack of clarity here as we don't note it as such in the encyclopedia.

Say you go into battle right after a donation request, and you have 9 donated Troops out of 18, but you receive 5 during the battle or after it. Your Troop request when you exit the battle would look like this:

image (126).png


This would still appear in the Alliance chat as 14/18 as it's # of Troops Donated / alliance gate's alliance troop limit. But when you next go into the pre-battle screen, you'll notice that your Alliance Troops show this:

image (127).png


This section shows # Donated troops you have left / request capacity. Increasing your Request capacity during an active request will also be reflected here, but not in the Alliance chat Troop Request. So if before the upgrade it's X/18 and you upgrade to x/21, it would reflect in the pre-battle window, but not in the Alliance Chat Request. It would appear with the new total on the subsequent request.
 
Beside some of the bugs caused by adding Strike i personally like this addition. Does give some fair rewards.
 
So we've noticed this come up a few times and we're 99% certain that there is a lack of clarity here as we don't note it as such in the encyclopedia.

Say you go into battle right after a donation request, and you have 9 donated Troops out of 18, but you receive 5 during the battle or after it. Your Troop request when you exit the battle would look like this:

View attachment 13989

This would still appear in the Alliance chat as 14/18 as it's # of Troops Donated / alliance gate's alliance troop limit. But when you next go into the pre-battle screen, you'll notice that your Alliance Troops show this:

View attachment 13990

This section shows # Donated troops you have left / request capacity. Increasing your Request capacity during an active request will also be reflected here, but not in the Alliance chat Troop Request. So if before the upgrade it's X/18 and you upgrade to x/21, it would reflect in the pre-battle window, but not in the Alliance Chat Request. It would appear with the new total on the subsequent request.
I have several bases. I can open them simultaneously on my phone, tablet, or PC.
From base 1, I'll send a troop request to chat, open base 2, and send troops (for example, 10 units) to this request.
Then I wait a few minutes to make sure the operation is fully processed on the server.
With a 30-40% chance, I'll see on base 1 that the request has disappeared from the chat, but I've received fewer troops (6-8 units) than I sent from base 2. There were no battles, and both my bases were simply open.
You can wait for hours, but the missing units still won't arrive at the base.
 
I have several bases. I can open them simultaneously on my phone, tablet, or PC.
From base 1, I'll send a troop request to chat, open base 2, and send troops (for example, 10 units) to this request.
Then I wait a few minutes to make sure the operation is fully processed on the server.
With a 30-40% chance, I'll see on base 1 that the request has disappeared from the chat, but I've received fewer troops (6-8 units) than I sent from base 2. There were no battles, and both my bases were simply open.
You can wait for hours, but the missing units still won't arrive at the base.
If that is the case, I would hope that you already have a CS Ticket active so it can be investigated.
 
My post was about the fact that the red 1 no longer appears in the image when someone requests troops.
I chill out in the game, hunt animals, or move a few buildings around. Meanwhile, members wait for troops; previously, i was notified of new requests, but now we're not. I either have to open the chat window myself, or the members have to write “help” as text after their troop request so that it become visible.

I'm glad you brought back join, kick, leave, promote, and demote, but the chat isn't as good as it was before v12.21.
 

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