DomiNations Update 13.1 - Commander Cosmetics

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Greetings Leaders,

This minor incremental update introduces a new Skin for Ripley, along with shaders for you to use across your Commander Customizations. Get an early look at an upcoming Legendary Artifact and the next Councilor. We’ve also added a few fixes and minor tweaks to various aspects of DomiNations in this update.


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Commander Cosmetics

Ripley gains a new Thanksgiving-themed Skin, titled ‘The Feast', accompanied by a special shader, too! You’ll also find brand new shaders adding even more combinations to your Commanders! Cosmetics and shaders can be purchased in the Store, but keep an eye out as we’ll be giving a FREE shader in November! The Feast will be available starting 11/17, but keep an eye out for future Shader releases!

Stardust Shader
Night Blossom Shader
Latte Shader
Spark Shader
Wonder Tactic Claim Timer Reduction

The following Wonders will have the timer for their Wonder Tactic reduced from 23 Hours to 5s:

  • Colosseum - Strength of the Gladiator
  • Terra Cotta Army
  • Brandenburg Gate - Blitzkrieg
  • Space Shuttle - Satellite
This means that your Wonder Tactics are now usable in EVERY attack that you make!

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New Artifact - Trundholm Sun Chariot (War)

The Trundholm Sun Chariot helps your defenses hold the line against enemy attackers.

Legendary Version

Tower DMG +6%
Air Defense DMG +6%
Invading Bomber HP -7%
Invading Transport HP -7%
All Defensive Towers DMG +6%

Mythical Version

Tower DMG +12%
Air Defense DMG +12%
Invading Bomber HP -13%
Invading Transport HP -13%
All Defensive Towers DMG +8%
Invading Airstrip Troop HP -11%

The Legendary Trundholm Sun Chariot will be first available in December! The Mythical Version you can expect to release in 2026.

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New Councilor - Lili’uokalani (Royalty)

Lydia Liliʻu Kamakaʻeha was born in Honolulu in 1838 and adopted into a chiefly household, where she grew up surrounded by future rulers of the kingdom. From an early age, she immersed herself in study and music, eventually becoming a masterful composer in her own right. While her music carried the heart of Hawaiʻi abroad, American businessmen and plantation owners were tightening their grip, seeking to profit from the islands at the expense of the very people she would one day rule. She ascended the throne as Queen Liliʻuokalani, determined to restore dignity and power to her people. Her solution was a new constitution that would roll back the “Bayonet Constitution,” which had been imposed by American-backed forces. This new legislation would return voting rights to Native Hawaiians and strengthen the monarchy’s role as a protector of the nation rather than a pawn of foreign business. Though her enemies forced her from power in 1893 with the help of the U.S. Marines, her legislative battle was not erased. Her legacy endures as one of defiance through creation: a queen who sought to defend her nation not with weapons, but with a constitution that imagined a more just and harmonious future.

Queen Lili’uokalani is of the Royalty Duty in Dominations. Adding her to your Council Chambers will strengthen the walls of your base and increase the damage from your Towers and Heavy Tanks.



CommonUncommonRareEpicLegendary
Wall HP +10%Wall HP +13%Wall HP +16%Wall HP +19%Wall HP +25%
Heavy Tank DMG +5%Heavy Tank DMG +8%Heavy Tank DMG +11%Heavy Tank DMG +16%
Tower DMG +8%Tower DMG +11%Tower DMG +16%
Invading Generals' Attack Speed -10%Invading Generals' Attack Speed -15%
Wall HP +25%

Queen Lili’uokalani can be recruited to your Council Chamber starting 12/1!


Additional Updates

  • Additional Security and cheat detection features have been implemented.
    • Primarily focused on Resource exploits.
    • We’ll be monitoring the intensity of this security implementation and making adjustments over time to help improve and prevent creating further scenarios where ‘false positives’ occur.
  • Fixed an issue where Offensive and Defensive Drones could be targeted.
  • Fixed a visual issue with the Troop Tray that would occur when removing units from your army.
  • Fixed an issue preventing players from being able to claim the Strike Chest Reward.
  • Fixed an issue where some players would see a network error when trying to upgrade Ironside.
  • Fixed an issue where Commanders could be deployed with a Tactical Helicopter. This was not intended behavior.
  • Fixed an issue where 'Exalted Benefactors' bonus wouldn’t apply correctly to the Air Defense blessing.
  • Fixed an issue where the Estate would appear as a Dawn Age house after upgrading to Robotics Age.
    • This also addresses the related Quest, which is completeable with this fix.
  • Fixed an issue where, in some instances, the Commander UI would rapidly move up and down.


We hope you’re enjoying the Robotics Age, the new upgrades, and Commanders! 13.0 Was a massive undertaking to deliver as much content as we did, and while 13.1 may seem small, there’s still more to come. Look forward to 13.2, where we’ll be making a change to a particularly explosive unit. See if you can spot what we’re doing!

EDIT 11/5 1:53PM - Tournament of Glory updates has failed our QA process and is no longer on track to release in 13.1.
 
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GCI does indeed have a bug where they sometimes just spin in place without dealing any damage. But this is an O-favored bug rather than a D-favored one.
 
GCI does indeed have a bug where they sometimes just spin in place without dealing any damage. But this is an O-favored bug rather than a D-favored one.
Are you referring to the case where, after activating the GCI, the plane flies out 10 tiles from the activation point?
Is that a bug?
The trap description says so.
1763571162520.png
 
That’s why I used the word ‘similar’ not ‘same’. Their splash range was small yes. However, their splash damage can affect ALL enemies within a small area before the manufactory update, whereas now it can only affect a maximum of 2 enemies.

As for the range siege attack speed you mentioned, that reminds me—after the 12.20 update, the attack speed of RS and mortars has noticeably increased. Their current attack speed (without mythical BKD, using 2 lvl 10 munitions) is now same to the attack speed they had under Agility directive before the 12.20 update. We have reported this multiple times as well, even attaching numerous comparison videos, yet you insist you haven't made any changes.

Regarding the content you mentioned about the coalition and showcase affecting paratrooper attack speed, I can tell you unequivocally: they do not. The ONLY reason paratroopers now have such fast attack speed is that the heavy infantry attack speed line was mistakenly applied to them after the 13.0 update. Please fix it in the correct direction.
I would like you to review what was written in my previous response one more time. If there is anything you need additional clarification on, I can provide it.

WRT your screenshots, this isn't exactly definitive proof/evidence of what you're saying is happening. Feel free to share the video with our CS team so they can review it. The video would be a much better determination of whether what you say is happening.

We didn't make any changes to sniper splash damage for manufactory release; the screenshots provided are a much wider radius than what the sniper tower is even capable of. No, the mortars shouldn't function this way; they're intended to be different from one another by design.
 
WRT your screenshots, this isn't exactly definitive proof/evidence of what you're saying is happening. Feel free to share the video with our CS team so they can review it. The video would be a much better determination of whether what you say is happening.

We didn't make any changes to sniper splash damage for manufactory release; the screenshots provided are a much wider radius than what the sniper tower is even capable of. No, the mortars shouldn't function this way; they're intended to be different from one another by design.
If you ask any senior players there they will tell you the same result and that’s how sniper towers were work for a very long time since the very beginning. This is why the change is so obvious to us: shortly after the manufactory was released, a large number of players reported this issue.

These clips were all recorded 2-3 years ago. We never anticipated such changes to the sniper tower, so these clips were all captured from previous attacking video or replay recordings.
We have provided at least 20 video clips 2 years ago but your CS team didn’t explain anything.

The only videos we have now only contain two or three clips that clearly show how the previous sniper tower explosive damage works; the rest have been deleted. I've attached one of them here:

@Harlems369th

Here's another clip where you can see one sniper tower shot hits five targets:

And I took the screenshots from here:
 
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If I check my old phone, I should be able to find more clips. I believe other players could also provide some flips, more or less, if they're willing.
 
Another clip:

I agree this isn't as clear as the previous multiple clips, since many sniper towers are attacking simultaneously.
 
If I check my old phone, I should be able to find more clips. I believe other players could also provide some flips, more or less, if they're willing.
Send them as tickets; that is the correct way to report bugs if you want them to receive proper attention. Back in 2023, there weren't many posts about this. One person made a couple of comments, but then deleted them in June of this year. For CS Tickets, we have one on record, and the person reporting it failed to follow up.
 
Send them as tickets; that is the correct way to report bugs if you want them to receive proper attention. Back in 2023, there weren't many posts about this. One person made a couple of comments, but then deleted them in June of this year. For CS Tickets, we have one on record, and the person reporting it failed to follow up.
Ok I’ll. But please also notify the relevant departments to re-examine this bug.

And this is how sniper tower explosive damage works now:

As I described earlier, the sniper tower can now only deal damage to a maximum of 2 units, regardless of how many troops are clustered together.

Although this was a test run in a friendly challenge, the same holds true in an actual world war.
 
This isn't anything surprising. In the top alliances, everyone has multiple accounts—having a dozen or so isn't surprising at all. On the contrary, players with only one account are the rarer ones.
Whoa I’ve got one account and top players in robotics age I play with have one account,it’s first I heard and seen how to make a few accounts, use that to make lot of crowns keep battening your own account get lot of crowns it’s a way to keep crowns going up I think
 
Whoa I’ve got one account and top players in robotics age I play with have one account,it’s first I heard and seen how to make a few accounts, use that to make lot of crowns keep battening your own account get lot of crowns it’s a way to keep crowns going up I think
Some players in this game even possess over 20 Robotics Age accounts. 😂
 
Correct, attack speed was introduced as a buff to paratroopers with the ability to equip them with munitions in 13.0 (using Field Kit). But the overall issue that is being reported is that they're firing fast, much like the range siege, coupled with Coalitions and other showcase benefits. Which exacerbates the rapid firing in this case because, yes, likely and possibly as noted, the heavy infantry speed may be applying to Paratroopers when it shouldn't.

Rapid firing speed from the large wave of showcase bonuses hasn't been addressed yet. Rapid firing Paratroopers was brought to our attention right after 13.0 (just over 2 weeks ago) it also hasn't been addressed yet. Other fixes and updates and a rather large list of them were the focus for 13.1, and not everything we're working on could make that update.

Hello. Will there be fix or update with the issue of paratroopers firing speed may affected by heavy infantry speed before the release of Legendary and Mythical artifact 'Alfred Jewel'?
 
Hello. Will there be fix or update with the issue of paratroopers firing speed may affected by heavy infantry speed before the release of Legendary and Mythical artifact 'Alfred Jewel'?
No they won’t fix it. They won’t fix it even in another decade like many other bugs. Because it has nothing to do with their revenue (on the contrary, they can exploit this glitch to milk more money out of players) — they simply don't care about these minor glitches. This game is now just like some popular Michelin-starred restaurants that secretly colluding with scalpers.
 
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Hello. Will there be fix or update with the issue of paratroopers firing speed may affected by heavy infantry speed before the release of Legendary and Mythical artifact 'Alfred Jewel'?
Why would they fix this? They're now using it for profit. They're releasing a new Advisor and a new Artifact with these lines. They've completely turned the game into a store.
 
No they won’t fix it. They won’t fix it even in another decade like many other bugs. Because it has nothing to do with their revenue—they simply don't care about these minor glitches.
After the release of Update 13.2, most bomber players will switch to transport aircraft. They will be looking for effective schemes and ways to improve attack efficiency. Information about the impact of heavy infantry attack speed on paratroopers is already leaking into chats, and soon more and more players will be using this feature. As soon as this happens, defense players will start complaining again, as this will exacerbate the imbalance. And there will be a lot of complaints. In six months to a year, we can expect a rebalance and fix for this feature.
 
After the release of Update 13.2, most bomber players will switch to transport aircraft. They will be looking for effective schemes and ways to improve attack efficiency. Information about the impact of heavy infantry attack speed on paratroopers is already leaking into chats, and soon more and more players will be using this feature. As soon as this happens, defense players will start complaining again, as this will exacerbate the imbalance. And there will be a lot of complaints. In six months to a year, we can expect a rebalance and fix for this feature.
I've been using this strategy in Strikes for a while now, and it only takes 3 transports to easily 5 star all bases. No tactics needed, no satellite needed.
 

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After the release of Update 13.2, most bomber players will switch to transport aircraft. They will be looking for effective schemes and ways to improve attack efficiency. Information about the impact of heavy infantry attack speed on paratroopers is already leaking into chats, and soon more and more players will be using this feature. As soon as this happens, defense players will start complaining again, as this will exacerbate the imbalance. And there will be a lot of complaints. In six months to a year, we can expect a rebalance and fix for this feature.
From what Harlems369th said, BHG seems to recognize the paratrooper's attack speed as something to be fixed even though they didn't prioritize this issue yet. I think paratroopers in war are already strong enough and the release of the new artifacts without resolving this issue will bring much more imbalance to this game. Your prediction is very reasonable but I hope it doesn't come true. I don't want to see both defensive players complaining about nerfing paratroopers and offensive players demanding refunds after fix.
 
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