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General's rebalance: unique general for each nation

Riku

Well-known member
Joined
Aug 30, 2021
Messages
30
General’s rebalance:

The purpose of these changes is making nations more unique giving them unique generals. Some of the proposed generals are already in game, so BHG should be creative when it comes to compensate already leveled up generals (free instant level-ups for lost generals..., NOT crowns).

In my view, general’s main purpose should not be an HP bunch with a bonus against other generals, instead they should function as a general, inspiring nearby units. This inspiring ability could be the same for every general (like an aura) but it would be so nice if every general had a unique ability. We know it’s possible because there are many troop tactic’s generals with unique abilities, aside from Sun Tzu, Hannibal, Petra or Zhukov.

I would suggest a unique general for each nation, and depending on the nation, you will have access to him sooner or later.
My proposal:

- Alexander: available for Greeks in medieval age, melee range. Unique ability: he has an aura that reduce the damage received of nearby allied troops by 20%.

- Julius Caesar: available for Romans in medieval age, melee range. Unique ability: he has an aura that increases the damage and reduces the damage received of nearby allied troops by 10%.

- Guan Yu: available for Chinese in medieval age, melee range. Unique ability: damages all enemies in front of him (strong area of attack).

- Frederick Barbarossa: available for Germans in medieval age, melee range. Unique ability: damages all enemies in front of him (area of attack) and causes suppression.

- Nobunaga: available for Japanese in gunpowder age, melee range. Unique ability: summons 3 shinobi on offence/3 oni ninja on defence that fight by his side (1 time for battle).

- Admiral Yi: available for Koreans in gunpowder age, melee range. Unique ability: he is always accompanied by a turtle ship which sits at the docks/shipyard and fires at anything the general attacks. The ship has no range limit and have a wide splash damage effective against enemy troops (attack speed 7s).

- Napoleon: available for French in enlightenment age, 5 range. Unique ability: summons 2 artillery and 5 voltigeur that fight by his side (1 time for battle).

- Admiral Nelson: available for British in enlightenment age, 5 range. Unique ability: he is accompanied by a warship which sits at the docks/shipyard and fires random buildings around the general. The ship has no range limit and have a small splash damage effective against enemy buildings (attack speed 10s).


Note:
A nation change would change your unique general with the same level you had the other. It would be nice if all these generals were always on horse whatever level they are, including Cleopatra an Joan of Arc.
The other existing generals should be unchanged and available for all nations in their own ages. Another option could be changing Cleopatra and Joan of Arc for two of this new generals.

Main source page:
https://dominations.fandom.com/wiki/Generals
 
Last edited:

TTPranto

Active member
Joined
Aug 6, 2021
Messages
117
Guan Yu and admiral yi are already available as troop tactics. I really wanted Yi to be in the castle but BHG made him a TT. I like the concept abilities, but I'd say against this. This way the players would be too dependent on their national general and they would neglect the others. I say give abilities and the power to spawn troops for offensive and defensive purposes to all generals. Each general is different in terms of buff and the troop type they spawn. That way all generals have similar worth and there's flexibility to what players would want to bring to battle. You unlock different abilities or buff to previous abilities every 10 levels. I'd say this would be fantastic move if BHG does these with the generals.
 

Riku

Well-known member
Joined
Aug 30, 2021
Messages
30
Well, the aim behind this proposal is to give something unique and more identity to each nation, especially in early ages. It doesn't pretend to be game-changing but add something new an attractive to each player. Indeed, you can click on Admiral Yi and Guan Yu names and see they are already in game as troop tactics.
On the other hand, I agree unlocking/upgrading different abilities every 10 levels would be fantastic! I just want to see more main additions instead of more TT.
 

TTPranto

Active member
Joined
Aug 6, 2021
Messages
117
Well, the aim behind this proposal is to give something unique and more identity to each nation, especially in early ages. It doesn't pretend to be game-changing but add something new an attractive to each player. Indeed, you can click on Admiral Yi and Guan Yu names and see they are already in game as troop tactics.
On the other hand, I agree unlocking/upgrading different abilities every 10 levels would be fantastic! I just want to see more main additions instead of more TT.
You're right about the identity for the nations. Thats why I keep proposing new skins, a rebalance for them. And also perhaps keep buffing them in someway every 2 ages.
 
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