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Great Wall of China Event

Navalis

Approved user
Joined
May 31, 2016
Messages
493
Here is an event idea focused of destroying walls. (We all know with the troop IA this ought to be a breeze lol!) My rewards & level of destruction are based on my current EA status to be scaled up or down accordingly.

Level 1) Destroy 30 walls receive an Event Package Trio of Veteran Wall Sappers.
Level 2) Destroy 75 walls receive 600,000 Food.
Level 3) Destroy 160 walls receive TWO Event Package Trios of Veteran Wall Sappers.
Level 4) Destroy 250 walls receive 1,200,000 Gold.
Level 5) Destroy 350 walls receive EIGHT Special Wall of China sections!! These are meaty 2 X 2 walls and enough to surround your oil or a cannon tower, etc...
Option A) Level 11 Equivalent Walls that CANNOT be shot over. (Too clarify I envision this as a single destructible 'section' with 4 times the hip points of your regular wall.)
Optionally each section could be topped with a age appropriate range unit.
For the purpose of the Event these would count as 4 walls destroyed for your tally should you attack a player who has already achieved this.
-- OR --
Option B) Special Indestructible Event Walls that CAN be shot over. Also 2 X 2. This would basically make whatever is behind these immune to sappers or any land unit that can't shoot over a wall. (No shooters on top.)

Help me decide which because I figure they wouldn't give us the option for a choice. I am personally on the fence and can see both A or B options being useful.
As usual you'll have 7 days to complete this event and the walls WILL go away 7 days after placement. (So you'd better pay attention to the clock or you'll have some BIG holes in you defense when you wake up!)
Your thoughts are welcome. I'd also like to know if this is just too much trouble for an established base layout. Nothing like a round of global player critiquing to make my day!
 
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