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Heavy Tank speed

kloputzer

Approved user
Joined
Nov 27, 2015
Messages
89
Those heavy tanks are way too slow and because of this become pretty much useless when attacking players of your own level or above. Heavy Tanks need a speed buff. Or at least they should be immune to barbed wire traps or less slowed down than other troops.
 

Manifesto

Approved user
Joined
Sep 26, 2016
Messages
1,920
So, what you're asking is make the toughest unit in the game faster and tougher because you happen to use them?
:rolleyes:
 

Bootney Lee Fonsworth

Approved user
Joined
Jan 12, 2018
Messages
459
It's more their completely erratic AI coupled with their slow speed that makes them suck sometimes. When a unit targets 'anything' in this game that means it spends a great amount of time doing nothing. It's nowhere near as noticeable on heavy infantry due to their superior speed and numbers.

I love how they can easily blast through walls yet half the time they'll conveniently forget that and waste 20 seconds backtracking through a broken wall section for no reason. Or how they'll blast through a wall destroy one building out of five then all decide to back through the wall to chase one defender.

Anyway, I have max uni CWA heavy tanks and I think any sort of speed boost or internal trap negation would make them overpowered. I just like to grumble about things sometimes.

That said, if the hypothetical Space Age sees the same 15% offensive vs 25% defensive upgrades that atomic and CWA have featured heavy tanks will join the long list of of useless units. As the OP mentioned, they're already there when it comes to attacking most moderately upgraded atomic and CWA bases as it is.

What this game is in dire need of is a buildable unit that disables traps, instead of those only being available as card armies. In my wildest dreams that would mean doubling wall miners' space, costs and build times and making them true combat engineers. Perhaps that will reduce the 8 wall miner/40 motorcycle spam so prevalent in the game. Maybe it would make it worse. However, a completely new unit would be fine too. Just spitballin' here.
 

Alexey

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Joined
Dec 12, 2017
Messages
265
Why not also make them immune to antitank guns? We definitely need a solo-army unit that can destroy any base without too much thinking about it)
 

Navalis

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Joined
May 31, 2016
Messages
493
So then, when this solo-army meets up with a greedo-army who shoots first???
 

Centurion96

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Joined
Feb 26, 2017
Messages
83
I also think that the HT needs some tweaks. It is very tough, indeed, but only againts weak opponents. They are prety useless against well developed defenses (much more useless then other widely used units).

HT AI tends to go around the walls instead of destroying them. This leads to a rather comic situation when this otherwise dangerous unit just wandering around without doing anything useful. Any barbed wire in its path makes this tragedy even worse.

I'm suggesting to increase HT's damage againt walls. It won't make the HT too much stronger, compared with its current stats, but it would greatly improve its behaviour on the battefield.
 
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Bootney Lee Fonsworth

Approved user
Joined
Jan 12, 2018
Messages
459
That is probably the best idea. Or change its target priority from 'Any' to 'Buildings', obviously it should shoot back at things attacking it but none of this slowly backing up and turning around nonsense to chase a lone garrison defender.
 

beast.aman

Approved user
Joined
Aug 7, 2018
Messages
3
After all the library upgrades, splash and attack speeds, HTs are hands down the most dominating/ fierce and fast troops in the game.

I have 5 MK5s, level 191 and I kill 220-230 bases with my St Fighter Mk6 planes. HTs are amazing! Don't change a thing unless you want beef them up more
 
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