War after war after war, we get glory odds like 850/10. Or 10/850. The point I have is that either the ww is impossible to win or so easy to win it is no challenge. Either they walk all over us or we walk all over them. It has been war after war after war like this. Of the last 40 or 50 wars we have had 2 (as in two) with odds more in balance. When we are matched for a sure loss the bottom players are classical and or Iron Age, they never fight, even if they are real players they wouldn't stand a chance at level 22 or 57 attacking a level 100+ base. Which is our lower end.
scoring allows a player to earn 2 wins. The top half of the roster can win the war without any "help" from the lower level players. Is this intensional? If so why?
It would seem to me that if each player could fight 2 battles but only have their best attack count for scoring then at least the bottom half of the roster would matter and could make a contribution. The battle that didn't count for a score would not be destroyed so another player could fight them for a score. Maybe it's more complex then this but there has to be a better way and a way to bring some balance and fun since the way it is is quickly becoming pointless.
id sure like to hear what others think regarding ways to improve ww so that it is actually fun and challenging.
perhaps during the matching phase of finding a war we could set a range of preferred odds? Even if a match takes hours it would be worth the wait for a battle worth fighting. Maybe a match list of available opponents to chose from?
what do you all think? There has to be a way to fix this right? If not why bother at all?
scoring allows a player to earn 2 wins. The top half of the roster can win the war without any "help" from the lower level players. Is this intensional? If so why?
It would seem to me that if each player could fight 2 battles but only have their best attack count for scoring then at least the bottom half of the roster would matter and could make a contribution. The battle that didn't count for a score would not be destroyed so another player could fight them for a score. Maybe it's more complex then this but there has to be a better way and a way to bring some balance and fun since the way it is is quickly becoming pointless.
id sure like to hear what others think regarding ways to improve ww so that it is actually fun and challenging.
perhaps during the matching phase of finding a war we could set a range of preferred odds? Even if a match takes hours it would be worth the wait for a battle worth fighting. Maybe a match list of available opponents to chose from?
what do you all think? There has to be a way to fix this right? If not why bother at all?