How to raid 5M Food and Gold from CWA Players

NateTheGreat

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Joined
Sep 24, 2018
Messages
159
Many of us have been thinking about what to do with that extra gold/food sitting unused in CWA bases.

Here's a suggestion:
- Increase the max storage of CWA / Space Age bases
  • 55M Food and Gold, 600k Oil
  • 5.5M food and gold, 60k oil per attack in MP
- Add lv17 & 18 Walls --> food/gold cost: 18 M lv 17, 23 M lv18 ( +3000 HP / +4000 HP? keep it reasonable for engineers)
- Barracks / Factory Unit expertise^^ +hp/+dmg
  • Cost: 30M food / gold per barracks
  • Cost: 450k Oil per factory
  • 30% more than current expertise increase
- Add 6th & 7th level to library
  • Cost: 50M food / gold + 550k Oil
- Library upgrades could include:
  • HT dmg +20%
  • HT movement speed +30%
  • Bazooka Dmg +20%
  • Bazooka +1 range
  • Bomber stealth mode (cannot be shot by towers unless actively dropping missiles)
  • Commando movement speed +50%
  • MRL +2 Missiles per attack
  • MRL +50% health
  • +2 Oil Wells
  • +30% Oil production
  • +200% food or gold production
  • +30% Town Center Health
  • +20% Anti-Air attack
  • +Other areas of defense/offense upgrades, dmg, health bonuses
Benefits:
  • High level CWA / Space Age players now can spend unused gold/food/oil
  • Lower level players can earn tons of loot by hitting higher players

THOUGHTS? CONSTRUCTIVE CRITICISM ONLY. Thank you.
 

oddin

Approved user
Joined
May 17, 2018
Messages
1,596
Many of us have been thinking about what to do with that extra gold/food sitting unused in CWA bases.

Here's a suggestion:
- Increase the max storage of CWA / Space Age bases
  • 55M Food and Gold, 600k Oil
  • 5.5M food and gold, 60k oil per attack in MP

- Add lv17 & 18 Walls --> food/gold cost: 18 M lv 17, 23 M lv18 ( +3000 HP / +4000 HP? keep it reasonable for engineers)
- Barracks / Factory Unit expertise^^ +hp/+dmg
  • Cost: 30M food / gold per barracks
  • Cost: 450k Oil per factory
  • 30% more than current expertise increase
- Add 6th & 7th level to library
  • Cost: 50M food / gold + 550k Oil


  • This I like it...Could be viable if they run some tests and check if it ruins the game economy
- Library upgrades could include:
  • HT dmg +20%
  • HT movement speed +30%
  • Bazooka Dmg +20%
  • Bazooka +1 range
  • Bomber stealth mode (cannot be shot by towers unless actively dropping missiles)
  • Commando movement speed +50%
  • MRL +2 Missiles per attack
  • MRL +50% health
  • +2 Oil Wells
  • +30% Oil production
  • +200% food or gold production
  • +30% Town Center Health
  • +20% Anti-Air attack
  • +Other areas of defense/offense upgrades, dmg, health bonuses
Benefits:
  • High level CWA / Space Age players now can spend unused gold/food/oil
  • Lower level players can earn tons of loot by hitting higher players


THOUGHTS? CONSTRUCTIVE CRITICISM ONLY. Thank you.

This, I don't like. It seems too op. Big bonuses that will add up on top of whatever museum artifacts a player has.
The most op are the ones about bazookas not to mention the HT +30% speed. The library bonuses can be something about the new units, not the old ones
 

NateTheGreat

Approved user
Joined
Sep 24, 2018
Messages
159
If you were able to reach that amount of food yes those players would have a definite advantage. I've just been tossing back and forth ideas of how to create a really difficult but attainable and worthwhile bonus. Simultaneously it gives better chances for lower players to hit crazy loot on higher bases.

The HT speed might be too fast at 30%, but maybe 10-15% wouldn't be worth pursing for a 50M food and 550k oil cost?
 

oddin

Approved user
Joined
May 17, 2018
Messages
1,596
I would like to add that a nice way to help CWA players with all those long upgrades, would be to have a shop like this:
6 hour speedup = 10M food or gold
12 hour speedup = 15M food or gold
1 day speed up = 100K oil

with extra resources for museum
100 supplies = 5M food or gold
200 blueprints = 5M food or gold
500 supplies = 15M food or gold
1000 blueprints = 15M food or gold

and maybe sell NTGs and Troop cards for oil?? I don't know...I am just brainstorming
 

yemen

Approved user
Joined
Mar 24, 2017
Messages
680
Don't like it. There will always be a cap to progress in the game, where you run out of things to spend on, and then you have maxed food / gold /oil. This will just extend this a little bit.

I would like to see something like wrathchild's suggestions. Trade it for troop cards, or speedups. Something that isn't just another short grind for wall levels and then over.
 

MartoBeatz

Banned
Joined
Jul 7, 2018
Messages
14
I would like to add that a nice way to help CWA players with all those long upgrades, would be to have a shop like this:
6 hour speedup = 10M food or gold
12 hour speedup = 15M food or gold
1 day speed up = 100K oil

with extra resources for museum
100 supplies = 5M food or gold
200 blueprints = 5M food or gold
500 supplies = 15M food or gold
1000 blueprints = 15M food or gold

and maybe sell NTGs and Troop cards for oil?? I don't know...I am just brainstorming

Give that man a medal
 

VictorDominations

Approved user
Joined
Apr 24, 2017
Messages
84
Not gonna happen. That’s where Nexon are doing their salaries. If they gonna allow you buy speed ups and supplies for food/gold they gonna lose money. Because people won’t buy crowns to speed up things and won’t buy blueprints from them.

Don’t get me wrong, it’s an awesome idea and I wish they will add that. But i really doubt they will because of the reasons above.
 
Last edited:

NateTheGreat

Approved user
Joined
Sep 24, 2018
Messages
159
Agree with wrathchild_78 but Nexon would want the amount of Blueprints and Supplies lower or make it cost more gold+food.
Also we should able to covert 1M gold/food into 100k gold/food shipments to be able to give to alliance members.

My main point was to raise the cap on max food/gold/oil so there was a huge challenge and more available rss to loot for lower players
Is it really a short grind to collect 18M+ food for wall level 17 x 155 walls?
If you think it will be a easy or short time to cap then lets raise the amount of food / gold cost for these really high end upgrades.
I just want to see CWA / Space Age players grinding it out trying to get to 100M food, can anyone really hold onto 50Million food/gold and 500K oil?

Also, the markets/mills would need 3 more levels required to increase to the 55M-100M food / gold cap
Cost: 15, 20, 25 M food (markets) and gold ( mills )
 

yemen

Approved user
Joined
Mar 24, 2017
Messages
680
I don't want to add more mandatory grinding. And that is what another wall level would feel like. Getting a nice optional bonus for our extra loot is a different story, and all in favor of that.
 
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