Interesting number from Interesting link, the game is in difficult condition

Mcnasty

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Sep 20, 2017
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456
I honestly don’t notice many of the bugs. Obviously the big ones I do like the TC donation and other ones like that but not enough to impact my game play. TC bug haven’t seen it in a while and I just make sure to watch what’s coming out when I’m attacking. Replays. I think 1 in 100 are wrong from what I watch but I don’t watch much unless it’s war. The SH bug I didn’t see once. The WA bug I didn’t really notice tell recently (yes I knew about it). Glitched bases in war I only noticed after updates. .99 cent crowns missed that one but I’m happy for all that got a piece of that. Got all my oil back. Hold the gates don’t have it so don’t care. Defence is buffed enough. I think that’s it. If I’m missing something it’s probably cause it wasn’t worth it to notice.
im not saying that it is ok but that sometimes you gotta work around sh*t. Everyone thinks everything in life should work smoothly well that’s not how anything works. I get the upset about hold the gates and how much money you put in to finish it but is your base so reliant on this one thing that it can’t stand up without it? It’s a game and once you start thinking like that and stop worrry about all the resources you lost it might just be fun again
 
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AlexTheGreat

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Feb 25, 2018
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78
...if we assume 2/3 of global base and 1/2 of atomic base are dead,
...

There are 5778 players above lv 230, according the link, about 10-15% of them are suspected accounts...

...
let's assume players over level 260 are heavy spender, ...


Too many assumptions.
 

SiuYin

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Jan 25, 2017
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540
Dont be surprised by the number of dead base
I have checked the player change in each ages day to day

In average
200 players upgraded into GA per day
80 players upgraded into AA per day
40 players upgraded into CWA per day

In other word, 60% of player stayed in GA forever , which is almost same as 60% of GA base are dead
In other word, 50% of player stayed in AA forever , which is almost same as 50% of AA base are dead
 

Manifesto

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Sep 26, 2016
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Dont be surprised by the number of dead base
I have checked the player change in each ages day to day

In average
200 players upgraded into GA per day
80 players upgraded into AA per day
40 players upgraded into CWA per day

In other word, 60% of player stayed in GA forever , which is almost same as 60% of GA base are dead
In other word, 50% of player stayed in AA forever , which is almost same as 50% of AA base are dead
I don't think you're accounting for the difficulty in upgrading to each new level. Matches are harder, upgrades take longer, upgrades cost more with each new age-up.
So your numbers are understandable. The higher you go the longer you stay in each age before you age-up.
 

SiuYin

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Jan 25, 2017
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540
I don't think you're accounting for the difficulty in upgrading to each new level. Matches are harder, upgrades take longer, upgrades cost more with each new age-up.
So your numbers are understandable. The higher you go the longer you stay in each age before you age-up.

It is not the case
Global Age released for 2 years, and most player wont stay in Global age for 2 year, which means players should be in an equilibrium state, number of player upgraded into Global would be similar to player leave Global age (Upgrade into AA). but from Poland site, there is 60% of global player stay forever, we can easily judge most of them are quitted

for AA, it is similar case, AA is out for almost 1.5 years, most players will stay in AA about 1 year. you may argue that still a lot of AA players struggle to lv 220, but I believe it is in an equilibrium state as well
 
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