StarTrekAlliance
Approved user
- Joined
- Jul 29, 2018
- Messages
- 164
I’m part of Star Trek alliance, and we are a very active and fun group of players. No whales on our team, but many players, including myself, sometimes spend our monthly ’entertainment’ budget on Dominations. I’m becoming concerned as our alliance just lost a long-time player who felt the game had become too slow to advance meaningfully without spending big dollars.
So how can we solve this issue in a way that benefits both the game developers and the players?
I suggest Expansion Packs that could be purchased for a one-time minimal fee similar to purchasing the Estate. The nice thing about Expansion Packs is that the mechanics of the game could remain the same, so it could potentially provide a new revenue path for this game to expand, and grow players. New art, buildings, troops, etc. would need to be developed, but this could be slowly phased in with various ‘age’ advancements within the Expansion Packs. For example, look at the longevity of World of Warcraft, due in large part, in my opinion, to their Expansion Packs which keeps the game fresh.
Dominations needs more than a single linear path in game play…it’s time to add some parallel development opportunities.
Expansion Pack #1 - Create a Space Port on that little island that could be used to launch a ship and colonize a planet. Perhaps the Space Port would be available in the Space Age. There is a rich history of planetary sciences, astronomy, rocketry, etc., that could be used as an educational bases, similar to how Dominations provides educational material on historical events and leaders. I would think the the ‘Space Port’ Expansion Pack would be a draw for players from the EU, United States, China, and India, all of whom have active space programs.
Expansion Pack #2 - Create a Cave Portal, that could transport the player to a Fantasy style world were he could create a new village. Perhaps this Expansion Pack would be available at the Medieval Age. I know many gamers who are very much into Fantasy so the potential for new players would be large. Again, the mechanics could remain the same, but new art and fantastical creatures/troops would need to be created. Here also, there is a trove of real world historical material available, such as Norse, Greek, Roman, Celtic, and Asian mythology, all of which could be used for education and special events.
Expansion Pack #3 - Make the Turtle Ship a permanent addition that you could use in WW and MP on Offense and Defense, similar to the way Generals are utilized. The ship itself could be upgraded with various troops, compartments, cannons, navigation, sails, etc. You could even add a couple of slots in the Museum for Nautical improvements.
Dominations could put some investment behind advertising these new Expansion Packs to pull in new players who have various interests. They could also offer an ‘estate’ and additional workers for each Expansion Pack, similar to what is offered in Dominations. New Museum slots, Troop Cards, will potentially increase revenue. New paths of revenue will keep this game moving forward. Of course, the Expansion Packs will need to be reasonably priced to draw in maximum players. The goal is to expand the player base, increasing the fun of the game, while also increasing revenue, right?
For all the complainers: Dominations is a great game, fair, and you can compete without breaking the bank. If you don’t like the idea, then your choice to purchase, or not purchase the Expansion Packs.
Instead of complaining, we need to think of ways to expand the game, make it more fun, and draw new players. I think Expansion Packs are a viable solution. A win-win for both Players and Developers.
So how can we solve this issue in a way that benefits both the game developers and the players?
I suggest Expansion Packs that could be purchased for a one-time minimal fee similar to purchasing the Estate. The nice thing about Expansion Packs is that the mechanics of the game could remain the same, so it could potentially provide a new revenue path for this game to expand, and grow players. New art, buildings, troops, etc. would need to be developed, but this could be slowly phased in with various ‘age’ advancements within the Expansion Packs. For example, look at the longevity of World of Warcraft, due in large part, in my opinion, to their Expansion Packs which keeps the game fresh.
Dominations needs more than a single linear path in game play…it’s time to add some parallel development opportunities.
Expansion Pack #1 - Create a Space Port on that little island that could be used to launch a ship and colonize a planet. Perhaps the Space Port would be available in the Space Age. There is a rich history of planetary sciences, astronomy, rocketry, etc., that could be used as an educational bases, similar to how Dominations provides educational material on historical events and leaders. I would think the the ‘Space Port’ Expansion Pack would be a draw for players from the EU, United States, China, and India, all of whom have active space programs.
Expansion Pack #2 - Create a Cave Portal, that could transport the player to a Fantasy style world were he could create a new village. Perhaps this Expansion Pack would be available at the Medieval Age. I know many gamers who are very much into Fantasy so the potential for new players would be large. Again, the mechanics could remain the same, but new art and fantastical creatures/troops would need to be created. Here also, there is a trove of real world historical material available, such as Norse, Greek, Roman, Celtic, and Asian mythology, all of which could be used for education and special events.
Expansion Pack #3 - Make the Turtle Ship a permanent addition that you could use in WW and MP on Offense and Defense, similar to the way Generals are utilized. The ship itself could be upgraded with various troops, compartments, cannons, navigation, sails, etc. You could even add a couple of slots in the Museum for Nautical improvements.
Dominations could put some investment behind advertising these new Expansion Packs to pull in new players who have various interests. They could also offer an ‘estate’ and additional workers for each Expansion Pack, similar to what is offered in Dominations. New Museum slots, Troop Cards, will potentially increase revenue. New paths of revenue will keep this game moving forward. Of course, the Expansion Packs will need to be reasonably priced to draw in maximum players. The goal is to expand the player base, increasing the fun of the game, while also increasing revenue, right?
For all the complainers: Dominations is a great game, fair, and you can compete without breaking the bank. If you don’t like the idea, then your choice to purchase, or not purchase the Expansion Packs.
Instead of complaining, we need to think of ways to expand the game, make it more fun, and draw new players. I think Expansion Packs are a viable solution. A win-win for both Players and Developers.
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