June State of the Nations!

GailWho

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Jun 26, 2015
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Autokick is kind of harsh... why not autopromote one of the co-leaders? Perhaps the co with the most recent log in. Or maybe the leader can designate a deputy. Then the new leader can determine whether to kick.
 

LordJestix

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May 12, 2017
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GailWho i agree auto kick is harsh. I agree with auto promote. After X amount of days, the system auto promotes the Co-Leader that has been in the alliance the longest. If no Co, then the Counsel who has been in the alliance the longest then default to the longest alliance member.
 

Player Killer

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Aug 15, 2016
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No need to speed up. If you want to be in the higher ages 2 starter packs + estate will turbo boost you there. But will not make you a better player.
 

QuébecGlory

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Jul 22, 2016
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At first it seemed to me that these Alliance XP Levels were going to replace the current Glory system of ranking alliances....but after reading again, there's no mention of that. Alliance XP would only bring "perks" to alliances, not affecting the alliance rankings whatsoever. Seems like a little something for alliances to keep them staying interested in wars. Am I reading this wrong?
 

SiuYin

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Jan 25, 2017
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Starter Pack + estate only reduce a small amount of time to upgrade into Atomic
 

MartinK12

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May 19, 2016
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If someone is inactive longer than:
-few days - that means he don't like this game - if u like it, u will play it at least few times a day,
-2 weeks - he doesn't play the game because it requires you to log in everyday,
-30 days - already quit the game.
So auto-kick inactives longer than 30 days should be standard. If they start playing the game again than they can rejoin any alliance.

Also what is the point of keeping in your alliance someone who play every few days. He can't donate troops, chat, take part in wars - simple put he's useless to the rest of the members ;)

So if not auto-kick inactive members after 30 days, then at least auto-promote any co-leader to leader if leader is inactive longer than 30 days.
 
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MartinK12

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May 19, 2016
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379
At first it seemed to me that these Alliance XP Levels were going to replace the current Glory system of ranking alliances....but after reading again, there's no mention of that. Alliance XP would only bring "perks" to alliances, not affecting the alliance rankings whatsoever. Seems like a little something for alliances to keep them staying interested in wars. Am I reading this wrong?
Alliance EXP is separate from Glory. I hope that perks would extend beyond the war itself, like bonuses for increase loot in multiplayer, maybe some extra TG, NTG and troop tactics?

Here You can find perks they have in CoC, and they most likely be very similar in Dominations:
http://clashofclans.wikia.com/wiki/Clan_Perks
They are focused on wars but donations time, limit, troop upgrade are also useful in multiplayer, not to mention donation refund.

Dominations has bigger universe than CoC so I hope they will give us more than 10 alliance levels and more diversified perks ;)
 
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GailWho

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Jun 26, 2015
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There are justifiably reasons for absence, vacations, illness or other RL things that divert attention from game. Doesnt mean doesn't like the game just that more important things happen. Personally when I take a vacation I hand my leader hat to one of my co's in case something happens. I like to idea of a person making decisions on whether to kick and not having it automatically done.
 

kirsteym

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Apr 9, 2015
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129
Thank you Nexon! I think this is the update many of us were waiting for. Dealing with the sandbagging issue is huge, but I also like what I'm reading about other adjustments (Bazooka Towers goodbye!) and additions (XP for war!). Good work!
 

Wendy

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Aug 8, 2016
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200
yep, it was just curiosity, i just finished upgrading 4 stables to level 10, starting again it's not my priority right now!
 

IzEagle

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Jun 22, 2015
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I actually like to see some balance for useless units in next update! I have mortar with +1 range and the attack helicopter but other troops are considerably better than these units. Furthermore the tactic balance in last update showed that Decoy and Betrayal worth the same and must have same tactic capacity.
 

T4TiFooS

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Apr 16, 2017
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222
Hello TinSoldier!
Could you tell why everytime you are have to testing your features on real players and situation, and most of the time you failed?
Why you don't have a virtual accurate server for testing features? I can't remember any testing like what you doing from Supercell! it depicts you don't have virtual servers for testing features, why it would be like that?
 
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