We've identified the issue here - despite some changes to this system the behavior you're seeing isn't what's intended and we're working on a solution for it now
In other words…
BHG decided to cap the loss of Glory at -15 but screwed up the code and instead of losing 15 glory the losing team is gaining 15 glory.
2 reasons, first of all the coding error is ridiculous, lack of checking your work causes this type of blunder. Secondly, if BHG did indeed intend to cap the glory loss at -15 this shows how disconnected from the game your staff is.
Instead of listening to those crying about outdated charts your resources should be applied towards adding more interesting aspects to the game.
I’ll even toss you a freebie…
Why are you targeting attackers with your sales of offensive directives? Useless and not worth the money especially when attackers already spend money on Troop Tactics to do their attacks. You need to shift your focus to audience that doesn’t spend as much on the game in regards to consumables- defenders. Most Defenders don’t waste as much money on consumables (Troop Tactics). Now if you targeted them with Defensive Drones that were consumables you are tapping into the other half of your customers. Here’s a few ideas I came up with:
Same way you lock in your museum and council before war starts. When a war begins whatever defensive drone is activated it would be consumed. Simple programming could scan for a consumable drone in war drone building and consume it once war begins.
“Shockwave Drone” stuns invading troops for 2 seconds, pulses every 10 seconds when active. Obviously alternating with another defensive drone.
Or… “EMP drone” distorts vision over the area drone covers for 10 seconds
Or… “Caltrop Drone” slows and suppresses all enemies in the area drone covers while active
This is how you keep all of your customers happy.