Lots of ideas and bugs, some easy to implement

duckfromhell

Approved user
Joined
Dec 12, 2015
Messages
56
Bunch of ideas and bugs, some are rather easy to implement (i'm a software tester myself):

Gameplay Ideas:
1: I would like to be able to make battleteams in my armies. For example, having 2 lancers, 5 archers, 6 pikeman working and sticking togheter during an attack.

2: I would like to prioritize the targets for my armies. For example first go for ballista's, 2nd go for catapults, etc

3: I would like to be able to make extra workers in my barracks. For example:making 1 extra worker takes 1 hour and is valid for only 1 building/upgrade. This way i can make the decision if its more valid to me to upgrade extra stuff then it is valid to me attacking...

4: I would like to be able to put more or less workers working on the same project. For example: default is 4 workers upgrading a building and that takes 2 days. Why can't i assign 2 to do it in 4 days, or 6 to do the same in 1,5 days? Or 8 to do it in 1 day? I would like to be able to prioritize this myself since some buildings are more important to me then others.

5: I would like to have a private chat for councils, co-leaders and leaders. I don't want all members to see all discussions

6: I would like to be able to see who's online/active and has been in the past period

7: I would like to be able to see war battles of everyone in the alliance participating in the wars

8: Why not make that worthless vault usefull again by giving it the ability to contain half of everything that you can store? For example, if I can store 5.5 gold, the vault should have the ability to store 2.75 mil gold. Its much to hard now to save up large amounts of gold/food.

9: Why not give a peace treaty for every attack where the opponent takes at least half the amount of food/gold available?
I have had it many many times that i was saving up food or gold and was attacked multiple times in a row loosing 300 K food per attack. I cannot save up against it. If the attacker is not winning or simply just raiding without destroying much, one can loose massive amounts.
Saving up is hard enough as it is.

10: we could use a 'war chat', just for talking with the guys/girls participating in the war.

11: the Generals are just 'walking around' with no particular goal. Even if a rival General is on the field, he will be ignored instead of attacked. First priority of Generals should be other Generals. 2nd priority should (in my opinion) be a choice of the player which they should be able to set upfront (or during) of a battle.
For example: set the General to act like a Lancer, or an Archerer or an Raider...something like that.

12: I would like to be able to look back at all war reports, also of the historical wars. In that case i can see who's improving, who's not attacking etc. I can imagine that we want to kick users that have their war indicator on, yet fail to be active in the wars more then 2 or 3 times (letting the other ones down)

13: I would like to be able to export the alliance statistics, war reports, donated/received info etc to other applications such as excel. A simple ; seperated .txt file would do fine.

Bugs:

1:The favourite target of Lancers should be defensive buildings, but mine keep battling with defenders while slaughtered by for example the ballista i put them near. They should go for the defensive buildings instead, leaving the defenders for my other, specialized troops.
This became much worse after the update and the rebalancing. Are the Lancers in any way connected with the archers (which are altered to 'look around'cpl of seconds??)

2: Why does one loose all armies when the game crashes? Instead of the battle being considered non-existend, even if you win, you loose everything, loot and armies. I know with so many devices its hard to have a crash free game, but the most irritating thing (loosing the armies) should and could be solved (for example by using caching until device gives a signal that the battle is over. If the device doens't give that signal then there actually was no battle)

3: The count of requered and Donated troops are not adding up. In our alliance in this period, we had 4273 donated troops while only 3296 reveived troops. Where are the other ones?
This is very disturbing, cause we actually kick users for being leechers.

4: War donated or requested troops are not adding up in the donated or received troops list, so we now cannot be sure who's leeching.

5: Chat window empties often. Mostly when someone requests troops. Only after a restart of the game the full chat will be shown again
 

rambo3489

Approved user
Joined
Dec 2, 2015
Messages
79
Some other ideas:

Add World War replays. This is most important IMO.

Also add a pause to the replays.

When upgrading buildings show what the next upgrade looks like rather than what it looks like at lvl 1.





Bugs:

Not notifying on new messages in chat when there are new messages. Chat in general is wonky.

I've noticed that on occasion the replays shown are not a replay of the actual battle. In fact they can be very different.

Game crashing randomly when entering battle. Particularly a problem when entering a war battle. The attack gets lost.
 

Faliimore

Approved user
Joined
Jan 14, 2016
Messages
8
What I like about the losing all stuff when the game crashes thing, is when I get owned on a battle, I can just exit the app instead of losing medals :)
 
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