Abhorsen
Well-known member
- Joined
- Sep 1, 2022
- Messages
- 177
Hello,
The introduction of Manufactory functionality for leveling up commanders, new upgrades: building and research is a neat idea, but there’s a lot being used from Manufactory and it’s placing a lot of strain on the new system.
I believe the modules for commanders is a great idea, but we need too many for leveling up commanders - Eradicator needs 160 for moving up just one level and Ripley begins with food until level 5 and moving to 10 modules until level 11 and next up 40 modules and upward…
There a lot to unpack here for making this system a lot better -
1) Commanders don’t need to have that many modules per level.
Ripley -
Level 1 to 10 continue with food resources only.
Level 11 to 20 food + 10 Modules each level
Level 21 to 30 food + 20 Modules each level
Level 31 to 40 food + 30 Modules each level
Level 41 to 50 food + 40 Modules each level
Level 51 to 60 food + 50 Modules each level
Level 61 to 70 food + 60 Modules each level
Level 71 to 80 food + 70 Modules each level
Level 81 to 90 food + 80 Modules each level
Level 91 to 100 food + 90 Modules each level
Eradicator -
Level 1 to 10 continue with oil resources only.
Level 11 to 20 oil + 20 Modules each level
Level 21 to 30 oil + 40 Modules each level
Level 31 to 40 oil + 60 Modules each level
Level 41 to 50 oil + 80 Modules each level
Level 51 to 60 oil + 100 Modules each level
Level 61 to 70 oil + 120 Modules each level
Level 71 to 80 oil + 140 Modules each level
Level 81 to 90 oil + 160 Modules each level
Level 91 to 100 oil + 180 Modules each level
University:

This Capstone needs to be revamp to aid Manufactory: +10 production to each slot is so lackluster for a capstone. This should be just below the capstone to be honest
The true capstone should be like this:
When you collect a component from the assembly line - you have the following chance for an extra component to be made.
1% chance to collect 50 of each component
5% chance to collect 40 of each component
10% chance to collect 30 of each component
50% chance to collect 20 of each component.

The next branch should focus only on Manufactory - the tree should give the following perks:
- A reduction of components need to upgrade each new level of a munition.
- Time reduction for components being assemble.
- Time reduction for production of each resource in the Manufactory
- +2 extra production and component lines. We need more!
- Capstone: all productions will now make +20 of each resource selected in production.
Please consider these ideas. We really need them for Robotic Age.
Thank you.
@Harlems369th
@Davis - The Emissary
The introduction of Manufactory functionality for leveling up commanders, new upgrades: building and research is a neat idea, but there’s a lot being used from Manufactory and it’s placing a lot of strain on the new system.
I believe the modules for commanders is a great idea, but we need too many for leveling up commanders - Eradicator needs 160 for moving up just one level and Ripley begins with food until level 5 and moving to 10 modules until level 11 and next up 40 modules and upward…
There a lot to unpack here for making this system a lot better -
1) Commanders don’t need to have that many modules per level.
Ripley -
Level 1 to 10 continue with food resources only.
Level 11 to 20 food + 10 Modules each level
Level 21 to 30 food + 20 Modules each level
Level 31 to 40 food + 30 Modules each level
Level 41 to 50 food + 40 Modules each level
Level 51 to 60 food + 50 Modules each level
Level 61 to 70 food + 60 Modules each level
Level 71 to 80 food + 70 Modules each level
Level 81 to 90 food + 80 Modules each level
Level 91 to 100 food + 90 Modules each level
Eradicator -
Level 1 to 10 continue with oil resources only.
Level 11 to 20 oil + 20 Modules each level
Level 21 to 30 oil + 40 Modules each level
Level 31 to 40 oil + 60 Modules each level
Level 41 to 50 oil + 80 Modules each level
Level 51 to 60 oil + 100 Modules each level
Level 61 to 70 oil + 120 Modules each level
Level 71 to 80 oil + 140 Modules each level
Level 81 to 90 oil + 160 Modules each level
Level 91 to 100 oil + 180 Modules each level
University:

This Capstone needs to be revamp to aid Manufactory: +10 production to each slot is so lackluster for a capstone. This should be just below the capstone to be honest
The true capstone should be like this:
When you collect a component from the assembly line - you have the following chance for an extra component to be made.
1% chance to collect 50 of each component
5% chance to collect 40 of each component
10% chance to collect 30 of each component
50% chance to collect 20 of each component.

The next branch should focus only on Manufactory - the tree should give the following perks:
- A reduction of components need to upgrade each new level of a munition.
- Time reduction for components being assemble.
- Time reduction for production of each resource in the Manufactory
- +2 extra production and component lines. We need more!
- Capstone: all productions will now make +20 of each resource selected in production.
Please consider these ideas. We really need them for Robotic Age.
Thank you.
@Harlems369th
@Davis - The Emissary
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