Meaningful Monetization

MSS-Gaming

Approved user
Joined
Feb 28, 2017
Messages
168
Many of the top, late age, group of players would agree that the currently integrated monetization systems in this game are toxic. The purchase of troop tactics in order to dominate in World War hurts both the person paying to what essentially can be called to cheat and the person on the other end who has spent years upgrading their base only to see it destroyed using $$$. This is what I like to call negative monetization, where the person paying feels bad because they know that their victory is meaningless due to their excessive use of overpowered troop cards, and the person who cannot afford to go wallet to wallet with the dominating alliances feels unfulfilled due to their lack of financial means. My proposal is to reduce the number of troop tactics that can be used to one per attack, both on offense and on defense. I point this out because I care a great deal about this game and I have watched so many of the friends that I started with leave the game due to this monetization strategy.

This being said, I realize that BHG and NexonM need to earn money to continue supporting and developing the game. As to show my love and commitment to the game, I have come up with various ideas, all of which I would label as positive monetization. Positive monetization is a concept where no one is hurt by anyone spending money in the game.

Unlimited Estates
More citizens means more can be done at the same time. Extra citizens don't effect any other part of the game beside the ability of the purchaser to progress faster in the game and/or to catch up with others in the later ages. I'd personally buy two more to have another university research run at the same time and to constantly make use of my upgraded dock.

VIP system
A VIP system based on in game spending that does not affect offense or defense strength. An option could be added for $15 per month to receive all the benefits from these seven tiers.
Tier 1- $20 spent- 10% boost to resource production buildings
Tier 2- $100 spent- An extra library research slot
Tier 3- $150 spent- An extra armory research slot
Tier 4- $200 spent- 10% faster troop retrain times
Tier 5- $300 spent- 100% boost to resource production buildings
Tier 6- $400 spent- Eliminate general recovery time
Tier 7- $500 spent- Reduce building upgrade times by 10%
An option could be added for $10 per month to receive all the benefits from these seven tiers while on the VIP monthly program.

Purchasable Cosmetic Enhancements
This is something that the community has been asking for for a long time. Here are a few ideas I have come up with.

Base themes visible both to the player and to the players attacking the base. Fairly priced at $20 each.
  • Night theme where the base looks dark as opposed to the usual bright base, buildings could be given interesting light effects to make the base more visually appealing.
  • Snowing theme where snow falls on the base throughout the year to satisfy those who long for the winter.
  • Raining theme where rain falls on the base for those who love the rain and love to hear its sound for comfort. Occasional lightning would be a plus.
  • Cursed theme where black smoke rises from beneath the base making attackers concerned about the history of the base. The animals around the base would appear to be diseased.
  • Desert theme where the base appears to be built in the middle of a desert with sand storms passing over the buildings.
Cosmetic Historical Buildings (Fairly priced at $10-$20 each)
Historical buildings can be added to the game purchasable with crowns/cash that not only serve to enhance the aesthetics of a base but also provide meaningful bonuses. This will go great with all the new land added in the 6.2 update. It is important to ensure that these buildings do not affect offense or defense. Their presence on defense should be much like the Notre Dame.

Purchasable Alliance Quests
Alliance-wide quests where the alliance takes on an adversary from real world history. Purchased by the leader or co-leaders. Upon purchasing an alliance quest all members of an alliance must work together to destroy the enemies bases. The bases would be abnormally large and difficult to beat, but damage dealt to each base would persist from one attack to the next. Once a mission is complete, those members who dealt 5%+ of the total damage will get to choose a reward. One week to complete. Three different difficulties. Repeatable with repurchase. No reward if not completed.

Persian Empire- 150 crowns- Easy
Take on three massive bases from the Persian Empire. Difficulties include: faster regeneration of defending troops and Persian Immortals spawning from each building when destroyed.
Reward choose one of the following: 3,500,000 food, 3,500,000 gold, 25,000 oil, or one Persian immortal troop tactic.

The Austro-Hungarian Empire- 250 crowns- Medium
Take on four massive bases from the Austro-Hungarian Empire. Difficulties include: reduced troop healing and defenders randomly spawning from the forest, so watch your back.
Reward choose one of the following: 6,500,000 food, 6,500,000 gold, 45,000 oil, or one Medic Blessing with 5 attack uses.

Soviet Union- 500 crowns- Difficult
Take on 5 massive bases from the Soviet Union. Difficulties include: no rally ability and a chance that some your troops may randomly turn out to be Soviet spies. Oh oh, that's not good!
Reward choose one of the following: 9,500,000 food, 9,500,000 gold, 85,000 oil, or one spy troop tactic.

Please review this topic and let me know your thoughts. Thank you.
TinSoldier BDS
 

KniferX

Approved user
Joined
Sep 22, 2016
Messages
186
I refrain from posting a lot in this forum (due to the pitiful state of the community and discourse here) but this with some modificiations (mainly about the unlimited estate) can be a completely valid replacement for this p2w monetization system.

But, I'm afraid it is too late for that. Some whales have already bought hundreds of elephants, elephant stables, loot boxes with elephants and elephant stables, along with bazooka sentries and towers. The s***storm that would follow and refund requests would blow up if these changes were to take place.

Once you go p2w, you can't come back.
 

Alexey

Approved user
Joined
Dec 12, 2017
Messages
265
They do check. And now back to the topic.
I'm speaking as a f2p player. Several estates or upgradable estate: that's ok, but the cost should increase geometrically rather than arithmetically, for example, 50$ first, 250$ second, 1000$ third.
VIP accounts: I'm also okay with that, it seems to be fair that people who pay dev's salary get more resources.
Alliance quests for money: I'm not okay with that, people will start leaving alliances led by f2p leaders like me in order to get access to such quests. But nevertheless the game really needs some more alliance activity rather than only ww.
 

Drinkin'Buddy

Approved user
Joined
Mar 21, 2018
Messages
15
Hard to tell with no comment. $250 and $1,000, I hope you joke. Alliance quest is a great idea. Between 50 members $20 for each month is nothing.
 
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