Ronald van Antwerpen
Approved user
- Joined
- Mar 25, 2015
- Messages
- 23
My opinion is that the medal gain/loss in battle doesn't make sense.
In the current system, the spoils of war are decided by the level of the player. If you go up against an opponent with a lower level than you, you stand the chance that you can lose a great amount of medals in case you lose. So theoretically, someone from the medieval age could have a higher level than someone from the enlightened age, for example, if the medieval age person has upgraded everything, while the person from the enlightened age could only have upgraded his/her defenses.
In the previous example, which has happened to me (me being the medieval person), the person from the medieval age generally doesn't stand a chance against the person from the enlightened age. However, if the medieval person loses, that person can lose up to 15/16 medals, which is, in my eyes, completely ridiculous.
My conclusion, the age of the person you're up against should also be a factor in determining how many medals you win or lose, not only the level of the player.
In the current system, the spoils of war are decided by the level of the player. If you go up against an opponent with a lower level than you, you stand the chance that you can lose a great amount of medals in case you lose. So theoretically, someone from the medieval age could have a higher level than someone from the enlightened age, for example, if the medieval age person has upgraded everything, while the person from the enlightened age could only have upgraded his/her defenses.
In the previous example, which has happened to me (me being the medieval person), the person from the medieval age generally doesn't stand a chance against the person from the enlightened age. However, if the medieval person loses, that person can lose up to 15/16 medals, which is, in my eyes, completely ridiculous.
My conclusion, the age of the person you're up against should also be a factor in determining how many medals you win or lose, not only the level of the player.