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My new "Amelia" unit combo that dragged me out of the mud after the rebalance

oddin

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My new "Amelia" unit combo that dragged me out of the mud after the rebalance

Guys let me share with you my new strategy that so far works wonders.

The units are as follows:

12 attack helicopters (in the process of upgrading to heavy helis)
2 tactical helicopters
1 APC mk2
3 heavy bazookas (in the process of upgrading to veteran)
the rest soldiers
alliance gate: 3 greek/french tanks or 1 HT
planes: I have 4 strike fighter mk6

How to choose entry point on a base:
Always enter a base from the point where the threat is minimum. i.e. where there are no defensive buildings.
This will allow your non aerial units to clear useless buildings and give the space you need to have your helis form an ark around the first defensive buildings (ark means devastation)

How to play with this build:
Don't rally unless really necessary. You don't want to make a bunch of helis come close.
Be ready to kill with ONE PLANE each time the defenders that come close to your helis.
The optimum scenario is having 4 planes around the map killing defenders.
The defenders are at a disadvantage because they may spawn but they need to travel a long distance to reach you while you fly and this allows for plenty of time to kill them with a plane.
The apc and bazookas are there to finish off the economic buildings that your planes don't kill.

What tactics to use:
I have 2 betrayal, 1 sabotage, 1 decoy
use betrayal on HT only. Take 2 of them, if possible with 2 regular tanks to make it stronger.
sabotage the hardest territory that poses a threat to your helis.
Use decoy when there are many defenders and you don't have the time or planes to make a bunch of them and use 1 plane to kill 'em all when it is available again.


How to deal with the silo:
If there is a silo, then do the classical army spreading. Spawn the alliance army on one side of the map and everything else on some other side.
If the base is 190-200+ then use a general or 1 tank destroyer if you feel like it. If they die, which is unlikely, use sabotage on the silo.
Remember to use betrayal on his HT! Factories on the edge of the map are my favorite!! Especially when they are 2 of them!! I use 2 soldiers to kill the buildings then use 1 betrayal to take both!
Silo targets his HTs and you can do your stuff "peacefully".

Tested so far:
In the range of 800-1500 medals. I am cwa level 230. I started doing battles against 140-170+ level players but I slowly raised the difficulty attacking 180-190 with the same excellent results. Loses were minimal. Thus far I wasn't using at all generals, tactics, troop cards and mercenaries.
Then I started attacking 200-210 bases. There you need the 2 betrayals. And that is it. No other army is necessary. Loses raise a bit but nothing serious.
I attacked another guy 229 cwa and I 5 starred him too but this time I used mercenaries and all tactics. No generals, no troop cards. Loses are higher but you are doing battles against hard bases so it is normal.

Advantages:
- You fly, so traps are no issue except sam. But that is why you have planes...
- You fly, so walls need no breaking. Let the enemy do long roundabouts while you travel in a straight line killing everything that fires at you.
- Fun build seeing so many helis around evaporating buildings
- Fun build turning those HTs against the enemy and causing havok
- Long attack range works very well against the enemy defenders because they walk and must reach you. Till then they are dead.
- Minimal loses against bases up to 170-175 level. Back to back raiding.
- Cost effective. Minimal oil is used. Planes do not die ever when attacking up to 170-175 level players.
- new build that rekindles interest (at least for me it did)

Future testing:
Once I complete the last chapters at the library, make them heavy attack helis and have veteran bazookas, I will put them to the test against 230+ cwa bases and see how it goes. Will keep you posted.

I wonder what will happen in 10 days once I complete the chapters at the library about helis and make them Heavy attack helis? It will work wonders!!

Let me hear your thoughts...


Videos:
Excuse me for the videos but I am on a 4Mbps adsl and it is very laggy.

vs sheriff 161 (shows attack log with all battles)
https://www.youtube.com/watch?v=-9u7rRyV8PU

vs sam 150
https://www.youtube.com/watch?v=JF12TKBci0c

vs unknown 160
https://www.youtube.com/watch?v=onxn7OYRx30

vs pelalda 148
https://www.youtube.com/watch?v=Wb2xIwnqS4s

vs Lynx 178
https://www.youtube.com/watch?v=hE-UzuTqJyU

vs Bunge 190
https://www.youtube.com/watch?v=S9-3O4bo-DA

vs Major 229
https://www.youtube.com/watch?v=evYXYwsHkX0

There were many more but I can't access them anymore as they were friendly matches and are lost now. Most of them were against max global players 213-219 level. They were 5 starred too. Had to use tactics and mercenaries but not generals or troop cards.
 
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Alexey

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I’m waiting for your videos. Sounds like very unusual composition to me.
 

oddin

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Excuse me for the videos but I am on a 4Mbps adsl and it is very laggy.

vs sheriff 161 (shows attack log with all battles)
https://www.youtube.com/watch?v=-9u7rRyV8PU

vs sam 150
https://www.youtube.com/watch?v=JF12TKBci0c

vs unknown 160
https://www.youtube.com/watch?v=onxn7OYRx30

vs pelalda 148
https://www.youtube.com/watch?v=Wb2xIwnqS4s

vs Lynx 178
https://www.youtube.com/watch?v=hE-UzuTqJyU

vs Bunge 190
https://www.youtube.com/watch?v=S9-3O4bo-DA

vs Major 229
https://www.youtube.com/watch?v=evYXYwsHkX0

There were many more but I can't access them anymore as they were friendly matches and are lost now. Most of them were against max global players 213-219 level. They were 5 starred too. Had to use tactics and mercenaries but not generals or troop cards.
 

oddin

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Just some more information guys!

Even after rebalance stage 4, this build still works but it needed a few tweaks. Luckily, library and armory research is done so at the moment my helis are maxed. The fact that so many economic buildings got a huge HP increase made the build work slower at the end of a battle. i.e. all defensive buildings were destroyed and I needed 1:20-1:40mins just to clear the mills and markets etc

So, I replaced some of my army with raiders which I only deploy at the end.

Troop composition for regular MP revised:

12 heavy attack helicopters
1 tactical helicopter
1 APC mk2
3-4 veteran bazookas
rest raiders


alliance gate: 3 greek/french tanks or 1 HT
planes: I have 4 strike fighter mk6


WW
Today, I also used this build in WW against really tough opponents for my level. Do not forget that I am a global age player that rushed to cwa within 2 months. So most of my army (150 cap, still 1 barrack to go) is still atomic age. The results were spectacular. I made some small changes to the unit combo for WW specifically. Removed all healing units and used instead a HT MK3. The videos speak for themselves.
I wonder what targets I can 5 star once my factory units reach cold war age level? *drools*

WW Oddin "Amelia" build vs 250 cwa
https://youtu.be/TnOP99u7B30

WW Oddin "Amelia" build vs Leo 242 cwa
https://youtu.be/AHfVqGroKIc

waiting your comments...
 

pckrn

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impressed with those ww videos. i wonder if this build could even handle bases with Hold the Gates and/or Rocket Arsenal. if not now, maybe with more upgrades

a question:

How to choose entry point on a base:
Always enter a base from the point where the threat is minimum. i.e. where there are no defensive buildings.
This will allow your non aerial units to clear useless buildings and give the space you need to have your helis form an ark around the first defensive buildings (ark means devastation)

do you mean the helicopters cant, or at least avoid, flying over buildings? i tried for fun after rebal1, an all-attack helicopter army. when it worked it worked, but often the helicopters would run everywhere and were hit by towers they should outrange. was this the cause?
 
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oddin

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ok pckrn lets talk about strategy...

in my video against the level 250, I could have deployed the helis anywhere but I chose the top because it already had a line of non defending buildings + 6 defending buildings (3 antiair and 3 towers). This is some serious antiaircraft protection so it becomes my priority to eradicate it quickly so later my fighters have air superiority. My non air units made short work of the first line of buildings while my helicopters, using the range of 7, killed all those 6 def buildings. Having formed a straight line, all helis were shooting at something which is the desirable position. Next target was silo, redoubt and mortar. Those also died quickly because helis formed an arc around them and yes, half my helis also died but I don't care because I already was at 50% and the battle was progressing splendidly.
I could have deployed the helis somewhere else but there were 2 factories that I had to avoid because the spawned heavy tanks that I would use betray on, MUST be close with the heavy duty army units and NOT my helis because then the silo will target the newly betrayed HT and thus hurt my helis too. So, it is a must to take HT using betrayal, but only those that are close to the mercs/generals/tanks. Not the ones close to helis.

In the 2nd video, against Leo 242, I did the same thing. Start from top corner where things are quiet, use the heli range to have some space in front of me, before the first attack and form a nice arc for the first defensive buildings. Then move in a straight line down and kill more buildings. Job done. Way is clear for my other units. Mercs/Generals are spawned right in front of the factory because I want to betray HIS amazing HT MK5 right from the start of the battle and stay with my other tough units and not the helis.

Planes. Maybe the most crucial part of this build. You MUST keep at least 1 alive till the end of the battle. If they die, you die.

Sabotage: I used it on tough spots in both cases. Always shut down groups of antiair buildings or antitanks.
Decoy: Used it in both cases to distract their generals. Worked wonders
Betrayal: used them both on HTs that spawned closer to my beefy portion of my army. Who doesn't want another 48 army capacity in a battle?

Potential: Imagine this build with Heavy RPGs, APC MK4s, HT MK7 and SSF MK6....Don't know if bases with HtG and arsenal will be attainable but for sure I will get some stars.

I am more than happy to answer any question you might have.
 

oddin

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In addition, if the silo is killed, then you can rally your troops if the distance is not huge. Bringing all your units together for one last push to clear a base, is not bad. On the contrary, it is what you must do when everything is too scattered.

In some cases, I also have noticed my helis going closer to buildings that they should have already killed from afar. This is something like problematic AI. They find the closer def building and get in position to fire while forgetting the tower right next to it. Nothiing is perfect unfortunately. But if you have 12+ helis then at all times, 3-5 will fire at the same time each building which is good because at the end, 3 more structures will die at the same time.
It is like Blitzkrieg. You attack fast all def buildings, you steal his best tanks and then you take your time to enjoy taking his loot! This is what best describes the strategy of the Amelia build
 

pckrn

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i am the most curious about clearing non-defensive buildings to gain ‘space’ for helis to form their arc. will they fail to form the arc if those buildings are not cleared?
 

oddin

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you don't want your helis, right from the very first second, to fight and have incoming fire. You want to have them spread a bit and form a line or arc that will make them ALL shoot at something. Then move 3-4 clicks, fire again, kill buildings, repeat....
 

pckrn

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ah yes. this is my chief concern about helis.
finding the closer def building and getting in position to fire while forgetting the tower right next to it
 

oddin

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no, they will not fail to form the desired arc, but it is advisable to have whatever buildings underneath your helis to be dead from your ground troops because many spawn troops (farms, armory, academy barracks etc). This way, they all move at the same pace, destroying buildings while your fighters kill defenders. This does not create bottlenecks and your army advances faster towards that 100% 5 star victory.
 

oddin

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each day I play with this build, I learn something. My last advice to you is to test it yourself and learn from your mistakes. Watch the replays and find what you did wrong. Improve and repeat. Make friendly challenges, they help a lot.

Pls remind me your age and level. If you are interested, I could join your alliance for a day and play some friendlies for you.
 

pckrn

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im 243 cwa and i just entered dynasty 1. thanks for the offer but i havent upgraded my attack helicopters so i cant make an immediate use of this strat. it does suggest some future possibilities though, not to mention i do have a general interest in creative strats like this one.
 

Manifesto

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wrathchild_78
I've been watching this thread quietly for some weeks and I'm anxious to give your combo, or variants of it, a go. Thanks for starting this. :D
What has been your average build time?
How often do you lose more than half your helis?
How often do you lose most/all of your army?
I imagine your gains more than compensate for the occasional big army loss?
 

oddin

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i have uploaded maany videos from different attack against various bases/ages. Check them out for loses etc
In some cases, there might be a hard spot on a base that will kill 3-4 helis and at the end you need to rebuild 8-9 of them. Even in global bases.
In other cases, you will lose few troops. It depends on your skill during the attack (how good you are with fighters in keeping them alive) and of unforseen pathfinding (AI). When I started playing this build, I was using an armor AND weapon blessing to see where that stands. Then I stopped the weapon blessing, and kept the armor. I was keeping a mental note about the loses and started to learn the limits. There were cases were I lost everything to abandones global bases due to wrong base entry point or bad air plane targeting. Mistakes are perfectly normal....There are cases that I finished a battle and I had only the single foot soldier die! Or 1 heli!

Now that my helis are heavy attack helis with all research done at the library, I know that no blessings are necessary. Only normal army and alliance gate are enough to 4-5 star almost any opponent up to 170-180 level. From that point and upwards, you need a betrayal, one tactic and a general maybe. low-mid AA maybe needs all tactics. Keep going up in difficulty and eventually for 220+ you will need everything. Sometimes even blessings. I am not that selective on my opponents but if I am to commit to an attack with all I have (except troop cards of course), then be sure that the loot gained will be well worth the trouble.

When I have instant retrain active, then I use armor, weapon and loot blessing and go an all out assault to the first guy that has 7000K oil and is below 240 level. Usually I get his oil (easily 11K+) and 2-4 stars. I don't use troop cards in regular mp.

My advice is to first use this build in friendly matches against 140-170 level and then proceed to more difficult bases.

This game has a lot of good players and I am 100% sure that if someone more advanced than me, used this build, it could prove even more effective. I can't wait for that! Also, I still have a barracks at global age, so I am missing +5 troop capacity and the extra bonus from the cwa.

Fun facts: During the last war, we were afraid that the other alliance would report us for cheating, because it is rather weird to 5 star opponents with helis 20 levels above you. My allies are calling me now "apache"....hahaha


composition for mp

12 heavy attack helicopters
2 tactical helicopters
1 APC mk2
3 veteran bazookas
the rest raiders to deploy towards the end
alliance gate: 3 greek/french tanks or 1 HT
planes: I have 4 supersonic strike fighter mk1

composition for WW

12 heavy attack helicopters
3 machine guns
4 veteran bazookas
1 HT MK3
1 engineer
alliance gate: 2 APC and 1-2 bazookas
planes: I have 4 supersonic strike fighter mk1
 

No Angel

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wrathchild_78 I kinda recalled you mentioned about rushing to Cold War a while ago, did you post it in a specific thread before? (If any, post that link). I'd like to know how you rushed it 😃 especially that you'd need to catch up a lot of troop upgrades?
Did you find it hard to attack while rushing, both in MP and WW?
 

oddin

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i will add here my attacks as I make them and record the loses. I currently play at 1900 medals:
1. vs global 173: 5 star Used only normal troops+alliance gate / Loses: 1 Heli, 1 HT, 1 foot soldier
Comments: Big mistake...HT was killed by defending HT that was off screen and didn't even see it. I was sending the planes elsewhere duh!!
2. vs atomic 176: 5 star Again normal + alliance troops only. / Loses: 9 helis, 1 engineer, 2 bazooka
Comments: He had 2 defensive blessings so it was a bit harder than usual. Still easily 5 starred the base.
3. vs atomic 181: 5 star Again normal + alliance troops only. / Loses: 1 engineer, 1 machine gun
4. vs atomic 208: 5 star Again normal + alliance troops + 1 betrayal + 1 decoy / Loses: 1 engineer, 10 Helis
5. vs atomic 194: 5 star Again normal + alliance troops + 1 betrayal + 1 decoy + sabotage / Loses: 1 engineer, 5 Helis, 1 foot soldier
 
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oddin

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it was impossible to find my initial post using the search function so google found it for me!!! hehehe
there you are...
https://forum.nexonm.com/forum/nexonm-games/dominations/general-discussion-aa/631599-my-rush-to-cwa

I am currently level 233 and have already maxed the following:
armory and all usable barracks troops
airport
factory
2 barracks
mercenary camp

My factory troops are atomic age level.
80% of my base is still global age (!!), yet in our last war, 2 cwa levels 242 and 250 could not 5 star me. But I could using helis!

before rebalances I had no issue. I was just selecting my opponents carefully. When I had too much oil, I had problems with raiders and Tactical Helicopters but after the rebalance stage 1, I feel much much stronger. Concerning offence, you need to be patient till you upgrade a bit your air units and 2-3 of your most useful barracks units
 
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oddin

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I believe that if you play this build, you will do even better than me because of the better troops and the experience you might have.
 
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